Difference between revisions of "Grim future (talent)"
From Tales of Maj'Eyal
(updated based on lua) |
m |
||
| Line 13: | Line 13: | ||
This effect will only trigger every {{ctl|6|25|15}} turns (after a successful daze has been applied). | This effect will only trigger every {{ctl|6|25|15}} turns (after a successful daze has been applied). | ||
| + | |avail.classes=[[Demonologist]] | ||
}} | }} | ||
Latest revision as of 08:20, 26 November 2025
| Grim Future | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Corruption | |
| Category | Black-magic | |
| Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | 24-xx | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | The future looks grim indeed... for your foes.
When you kill a creature afflicted with Bleak Outcome, all creatures allied to it in radius 2–7cTL:8 will be dazed for 2 turns. This effect will only trigger every 25–15cTL:6 turns (after a successful daze has been applied). | |
| Availability |
| |
