Difference between revisions of "Mecharachnid chassis (talent)"
From Tales of Maj'Eyal
Foreignaim (Talk | contribs) (Created the page.) |
CestLaDonut (Talk | contribs) (Updated version number to show this is still accurate in 1.7.6, linked to newly created chassis talent categories) |
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|name=Mecharachnid chassis | |name=Mecharachnid chassis | ||
|image=Mecharachnid chassis.png | |image=Mecharachnid chassis.png | ||
| − | |game_version=1.7. | + | |game_version=1.7.6 |
|embers_version=1.1.10 | |embers_version=1.1.10 | ||
|category_type=[[Steamtech (category type)|Steamtech]] | |category_type=[[Steamtech (category type)|Steamtech]] | ||
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You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault) | You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault) | ||
| − | + | '''{{c|Assault}}''': An armored chassis focused on close combat and defenses, specialising in wielding a steamsaw. | |
| − | + | '''{{c|Armament}}''': A heavily armed chassis focused on ranged combat, specialising in wielding an additional steamgun. | |
Tail weapons do not attack by default, and are instead used for special talents. | Tail weapons do not attack by default, and are instead used for special talents. | ||
| + | |||
| + | ''Note: Each chassis has its own set of class talent points.'' | ||
}} | }} | ||
Latest revision as of 03:55, 16 March 2024
| Mecharachnid chassis | ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Steamtech | |
| Category | Mecharachnid | |
| Requirements | Lvl (18,19,20,21,22) Cun (38,40,42,44,46) | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | 60 | |
| Travel Speed | Instantaneous | |
| Use Speed | Steamtech | |
| Description | You craft a new chassis for your mecharachnid, allowing you to tailor it to different situations. Each chassis grants the mecharachnid a new talent category, the ability to attach a weapon to their tail, as well as granting them 3–15gtl
:raw class talent points to spend in a new category based off their chassis.
You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault) Assault: An armored chassis focused on close combat and defenses, specialising in wielding a steamsaw. Armament: A heavily armed chassis focused on ranged combat, specialising in wielding an additional steamgun. Tail weapons do not attack by default, and are instead used for special talents. Note: Each chassis has its own set of class talent points. | |
| Availability | - | |