Difference between revisions of "Beyond the flesh (talent)"
ScienceBall (Talk | contribs) (Clarify that you don't get a TK slot if you take Augmented Mobility talents from an escort.) |
ScienceBall (Talk | contribs) (Update to 1.7.4. Mention Telekinetic Grasp. Note that in-game, it shows details depending on what you have equipped. Remove redundant stat conversion text.) |
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{{Ability box | {{Ability box | ||
+ | |game_version=1.7.4 | ||
|image=Beyond the flesh.png | |image=Beyond the flesh.png | ||
|name=Beyond the Flesh | |name=Beyond the Flesh | ||
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|cost= 0 Psi | |cost= 0 Psi | ||
|use_speed=0 | |use_speed=0 | ||
− | |||
|desc= | |desc= | ||
Allows you to wield a physical melee or ranged weapon, a mindstar or a gem telekinetically, gaining a special effect for each. | Allows you to wield a physical melee or ranged weapon, a mindstar or a gem telekinetically, gaining a special effect for each. | ||
+ | |||
+ | ''Note: To wield a different item, use the {{t|Telekinetic Grasp}} talent.'' | ||
A gem will provide +3 bonus to all primary stats per tier of the gem. | A gem will provide +3 bonus to all primary stats per tier of the gem. | ||
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A mindstar will randomly try to telekinetically grab a far away foe (10% chance and range 3 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. | A mindstar will randomly try to telekinetically grab a far away foe (10% chance and range 3 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. | ||
− | A physical melee weapon will act as a semi independent entity, attacking foes | + | A physical melee weapon will act as a semi independent entity, automatically attacking adjacent foes each turn, while a ranged weapon will fire at your target whenever you perform a ranged attack. |
''Note: Ranged weapons used this way must correspond to your equipped ammo type, and the extra shots from this consumes additional ammo if the original attack used ammo.'' | ''Note: Ranged weapons used this way must correspond to your equipped ammo type, and the extra shots from this consumes additional ammo if the original attack used ammo.'' | ||
− | While this talent is active, all melee and ranged attacks will use 60% of your Cunning and Willpower in place of Dexterity and Strength for accuracy and damage calculations respectively. | + | While this talent is active, all melee and ranged attacks ''(with all weapons)'' will use 60% of your Cunning and Willpower in place of Dexterity and Strength for accuracy and damage calculations respectively. |
− | ''Note: This means that for example a dagger wielded in any slot which would usually use 50% Dexterity and 50% Strength will instead use 30% | + | ''Note: This means that for example a dagger wielded in any slot which would usually use 50% Dexterity and 50% Strength will instead use 30% Willpower and 30% Cunning.'' |
+ | |||
+ | ''In-game, details of the currently-wielded item are listed here.'' | ||
''Note: This is automatically learned upon learning any of the [[Mindslayer]]'s {{ct|Psionic}} talents, except for {{c|Augmented Mobility}} talents (since they are available from [[Escorts]], etc).'' | ''Note: This is automatically learned upon learning any of the [[Mindslayer]]'s {{ct|Psionic}} talents, except for {{c|Augmented Mobility}} talents (since they are available from [[Escorts]], etc).'' | ||
}} | }} |
Latest revision as of 15:02, 8 March 2023
Beyond the Flesh | ||
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Game Version | 1.7.4 | |
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Category Type | Psionic | |
Category | Other | |
Requirements | Learn any of the Mindslayer's Psionic talents | |
Use Mode | Sustained | |
Cost | 0 Psi | |
Range | Melee/Personal | |
Cooldown | 0 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Allows you to wield a physical melee or ranged weapon, a mindstar or a gem telekinetically, gaining a special effect for each.
Note: To wield a different item, use the Telekinetic Grasp talent. A gem will provide +3 bonus to all primary stats per tier of the gem. A mindstar will randomly try to telekinetically grab a far away foe (10% chance and range 3 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. A physical melee weapon will act as a semi independent entity, automatically attacking adjacent foes each turn, while a ranged weapon will fire at your target whenever you perform a ranged attack. Note: Ranged weapons used this way must correspond to your equipped ammo type, and the extra shots from this consumes additional ammo if the original attack used ammo. While this talent is active, all melee and ranged attacks (with all weapons) will use 60% of your Cunning and Willpower in place of Dexterity and Strength for accuracy and damage calculations respectively. Note: This means that for example a dagger wielded in any slot which would usually use 50% Dexterity and 50% Strength will instead use 30% Willpower and 30% Cunning. In-game, details of the currently-wielded item are listed here. Note: This is automatically learned upon learning any of the Mindslayer's Psionic talents, except for Augmented Mobility talents (since they are available from Escorts, etc). |