Difference between revisions of "Trollmire"
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|name=Trollmire  | |name=Trollmire  | ||
|floors=3  | |floors=3  | ||
| − | |guardian=[[Prox the Mighty]], [[Bill]], [[Aluin the Fallen]], [Shax the Slimy]]  | + | |guardian=[[Prox the Mighty]], [[Bill]], [[Aluin the Fallen]], [[Shax the Slimy]]  | 
|min_level=1  | |min_level=1  | ||
|max_level=5  | |max_level=5  | ||
Revision as of 03:54, 1 September 2013
| Trollmire | |
|---|---|
| Boss | Prox the Mighty, Bill, Aluin the Fallen, Shax the Slimy | 
| Floors | 3 | 
| Level Range | 1 to 5 | 
| Item Level Range | 1 to 4 | 
| Size | 65x40 | 
| Zone Effect | none | 
Zone Information
The Trollmire is a first-tier dungeon in the northern part of Maj'Eyal, near Derth. It has a material level range of 1 to 2 (or 3 to 4 after returning from the Far East). The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone.
The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing.
The official boss is Prox the Mighty, a troll; but Prox's boss is Bill (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.)
If you are playing the "alternate" Trollmire (which you can tell by a high level of water), the boss will be Shax the Slimy.
After the returning from the Far East, the backup guardian is Aluin the Fallen, a fallen Sun Paladin.
The Trollmire can have 6 kinds of vaults: honey glade, ruined building 1 through 3, snake pit, and mage hideout.