Difference between revisions of "Trollmire"

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|name=Trollmire
 
|name=Trollmire
 
|floors=3
 
|floors=3
|guardian=[[Prox the Mighty]], [[Bill]], [[Aluin the Fallen]], [Shax the Slimy]]
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|guardian=[[Prox the Mighty]], [[Bill]], [[Aluin the Fallen]], [[Shax the Slimy]]
 
|min_level=1
 
|min_level=1
 
|max_level=5
 
|max_level=5

Revision as of 03:54, 1 September 2013

Trollmire
Boss Prox the Mighty, Bill, Aluin the Fallen, Shax the Slimy
Floors 3
Level Range 1 to 5
Item Level Range 1 to 4
Size 65x40
Zone Effect none

Zone Information

The Trollmire is a first-tier dungeon in the northern part of Maj'Eyal, near Derth. It has a material level range of 1 to 2 (or 3 to 4 after returning from the Far East). The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone.

The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing.

The official boss is Prox the Mighty, a troll; but Prox's boss is Bill (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.)

If you are playing the "alternate" Trollmire (which you can tell by a high level of water), the boss will be Shax the Slimy.

After the returning from the Far East, the backup guardian is Aluin the Fallen, a fallen Sun Paladin.

The Trollmire can have 6 kinds of vaults: honey glade, ruined building 1 through 3, snake pit, and mage hideout.