Difference between revisions of "Technomancer (talent)"
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Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.  | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.  | ||
| − | 		Once this class evolution is taken, you gain the following:  | + | 		*Once this class evolution is taken, you gain the following:  | 
| − | 		- Arcane Dynamo tinker schematic  | + | 		*- Arcane Dynamo tinker schematic  | 
| − | 		- {{c|Physics category}} (unlocked)  | + | 		*- {{c|Physics category}} (unlocked)  | 
| − | 		- {{c|Chemistry}} (locked)  | + | 		*- {{c|Chemistry}} (locked)  | 
| − | 		- An [[Automated Portable Extractor]] (A.P.E.)  | + | 		*- An [[Automated Portable Extractor]] (A.P.E.)  | 
| − | 		- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}}  | + | 		*- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}}  | 
| − | 		- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning  | + | 		*- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning  | 
| − | 		- {{c|Terrene Technomancy}} category (locked) - deals with earth and water  | + | 		*- {{c|Terrene Technomancy}} category (locked) - deals with earth and water  | 
| − | 		- {{c|Occult Technomancy}} (locked) - deals with time and arcane  | + | 		*- {{c|Occult Technomancy}} (locked) - deals with time and arcane  | 
| − | 		- The ability to unlock one of the three Technomancy categories for free  | + | 		*- The ability to unlock one of the three Technomancy categories for free  | 
| − | 		Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.  | + | 		*Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.  | 
| − | 		As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.  | + | 		*As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.  | 
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Revision as of 16:39, 21 November 2019
| Technomancer(Class Evolution) | ||
 
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| Game Version | 1.6.1 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Magic | |
| Requirements | unlocked technomancer(class evolution), Magic 50, Cunning 25 | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description |  Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
 *Once this class evolution is taken, you gain the following: *- Arcane Dynamo tinker schematic *- Physics category (unlocked) *- Chemistry (locked) *- An Automated Portable Extractor (A.P.E.) *- One point in Smith, two Mechanical and Electricity *- Galvanic Technomancy(locked) - deals with fire and lightning *- Terrene Technomancy category (locked) - deals with earth and water *- Occult Technomancy (locked) - deals with time and arcane *- The ability to unlock one of the three Technomancy categories for free *Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. *As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.  | |
