Difference between revisions of "Technomancer (talent)"
From Tales of Maj'Eyal
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Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells. | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells. | ||
− | + | *Once this class evolution is taken, you gain the | |
− | + | * - Arcane Dynamo tinker schematic | |
− | + | * - {{c|Physics category}} (unlocked) | |
− | + | * - {{c|Chemistry}} (locked) | |
− | + | * - An [[Automated Portable Extractor]] (A.P.E.) | |
− | + | * - One point in physics/{{t|Smith}}, two in physics/{{t|Mechanical}} and 2 in physics/{{t|Electricity}} | |
− | + | * - spell/{{c|Galvanic Technomancy}}(locked) - deals with fire and lightning | |
− | + | * - spell/{{c|Terrene Technomancy}} category (locked) - deals with earth and water | |
− | + | * - spell/{{c|Occult Technomancy}} (locked) - deals with time and arcane | |
− | + | * - The ability to unlock one of the three Technomancy categories for free | |
− | + | * Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. | |
− | + | * As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer. | |
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Revision as of 17:44, 21 November 2019
Technomancer(Class Evolution) | ||
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Game Version | 1.6.1 | |
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Category Type | Prodigies | |
Category | Magic | |
Requirements | unlocked technomancer(class evolution), Magic 50, Cunning 25 | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
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