Difference between revisions of "Mecharachnid chassis (talent)"

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(Created the page.)
 
(Updated version number to show this is still accurate in 1.7.6, linked to newly created chassis talent categories)
 
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|name=Mecharachnid chassis
 
|name=Mecharachnid chassis
 
|image=Mecharachnid chassis.png
 
|image=Mecharachnid chassis.png
|game_version=1.7.4
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|game_version=1.7.6
 
|embers_version=1.1.10
 
|embers_version=1.1.10
 
|category_type=[[Steamtech (category type)|Steamtech]]
 
|category_type=[[Steamtech (category type)|Steamtech]]
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You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault)
 
You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault)
  
- Assault: An armored chassis focused on close combat and defenses, specialising in wielding a steamsaw.
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'''{{c|Assault}}''': An armored chassis focused on close combat and defenses, specialising in wielding a steamsaw.
  
- Armament: A heavily armed chassis focused on ranged combat, specialising in wielding an additional steamgun.
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'''{{c|Armament}}''': A heavily armed chassis focused on ranged combat, specialising in wielding an additional steamgun.
  
 
Tail weapons do not attack by default, and are instead used for special talents.
 
Tail weapons do not attack by default, and are instead used for special talents.
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''Note: Each chassis has its own set of class talent points.''
 
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Latest revision as of 04:55, 16 March 2024

Mecharachnid chassis
Mecharachnid chassis.png
Game Version 1.7.6
Category Type Steamtech
Category Mecharachnid
Requirements Lvl (18,19,20,21,22) Cun (38,40,42,44,46)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 60
Travel Speed Instantaneous
Use Speed Steamtech
Description You craft a new chassis for your mecharachnid, allowing you to tailor it to different situations. Each chassis grants the mecharachnid a new talent category, the ability to attach a weapon to their tail, as well as granting them 3–15gtl :raw class talent points to spend in a new category based off their chassis.

You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault)

Assault: An armored chassis focused on close combat and defenses, specialising in wielding a steamsaw.

Armament: A heavily armed chassis focused on ranged combat, specialising in wielding an additional steamgun.

Tail weapons do not attack by default, and are instead used for special talents.

Note: Each chassis has its own set of class talent points.