Difference between revisions of "Prodigies"

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(Included information about needing 50 in the respective stat)
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Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 .  Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain.
 
Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 .  Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain.
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All prodigies require 50 (including stat bonuses) in their respective stat, and many have additional special requirements
  
 
These are the prodigies:
 
These are the prodigies:

Revision as of 22:51, 20 May 2013

Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 . Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain.

All prodigies require 50 (including stat bonuses) in their respective stat, and many have additional special requirements

These are the prodigies:

Prodigy Prerequisite Cooldown Effect
Strength prodigies
Flexible Combat None Passive 60% chance of unarmed strike on each melee attack.
You Shall Be My Weapon! Be size "huge" 12 turns 350% weapon damage, 6 knockback
Stuns others in path(Three turns).
Massive Blow Dig 30 times
Deal 50k damage with 2H weapon
12 turns 150% weapon damage, 4 knockback.
If hit wall, 350% weapon damage + dig.
Steamroller Know Rush Passive Reset Rush cooldown if you kill in 2 turns.
Stacking +20% damage, up to 100%.
Irresistible Sun Deal 50k light/fire damage 25 turns For 6 turns, pull creatures and deal fire/light/physical damage.
(50+(Str*2)) damage, divided evenly among three elements.
I Can Carry The World! Armor Training level 3 Passive Fatigue = 0%, Encumbrance +500
Legacy of the Naloren Kill Ukllmswwik Passive Breathe underwater, gain level 5 Exotic Weapon Mastery
Gain Spit Poison, and special trident.
Superpower None Passive Mindpower bonus (25% of Strength).
30% Willpower damage modifier on all weapons.
Dexterity prodigies
Through The Crowd Had 6 party members Passive Swap with friendly creatures in 1/10 turn.
Swift Hands None Passive Weapon swap ('q') takes no time.
Cooldown for equipping activatable equipment is removed.
Windblade Deal 50k damage with dual weapons 20 turns 220% weapon damage + 4 turn disarm in radius 2.
Windtouched Speed 20 levels of Equilibrium talents Passive +15% global speed, do not trigger pressure traps.
Giant Leap Deal 50k with weapon or fists 20 turns Leap to target tile (LOS, 10 range).
200% weapon damage + 3 turn daze in radius 1.
Crafty Hands Imbue Item level 5 Passive May imbue gems into helm and belt.
Roll With It Knocked back 50 times Sustained (10 turns) 10% physical resist
When hit by melee/archery, go back one tile and get 200% movement speed for 1 turn.
Vital Shot Deal 50k with ranged weapon 20 turns 450% weapon damage, 5 turn stun + cripple
Constitution prodigies
Draconic Body Be Wyrmic, or consume Sandworm Heart + Wyrm Bile Passive (40 turns) When below 30% life, heal 40% life.
Bloodspring Let Melinda be sacrificed Passive (12 turns) When hit for 20% life, create 4-turn blood wave.
Deals (100+(Con*3)) blight damage, knocks back, heals you for 50% of blight damage.
Eternal Guard Block level 1 Passive Block lasts 1 turn longer, and does not end when hit.
Never Stop Running 20 levels of stamina talents Sustained (20 turns) Move without taking time, 20 stamina per tile.
Armour of Shadows Deal 50k darkness damage Passive When unlit, gain 30 Armour and 50% Armour hardiness.
When dealing darkness damage, unlight your tile + target tile.
Spine of the World None Passive When hit by physical effect, 5-turn physical effect immunity.
Fungal Blood Can use infusions  ?? Store fungal power when using infusions. Activate to heal using fungal power.
Store (Con*1.5) per infusion, cannot store more than (Con%) of max life.
Corrupted Shell Receive 50k blight damage
Destroy Zigur
Passive +150 Life, +defense and +saves (Con/3 bonus)
Magic prodigies
Spectral Shield Block level 1, cast 100 spells, Block value 200 Passive Block all damage types.
Aether Permeation 25% arcane resistance
Been in Abashed Expanse or Fearscape invasion portal
Passive Use 66% of arcane resistance as all resistance.
Mystical Cunning Know traps or poisons Passive Can use vulnerability poison, or make gravitic traps.
+20 spell save.
Arcane Might None Passive 50% Magic damage modifier on all weapons.
Temporal Form Cast 1000 spells
Been in temporal rift or paradox plane,
or used Timeport: Point Zero
30 turns Become a telugoroth for 10 turns.
All damage becomes temporal, 30% temporal resist, etc.
Blighted Summoning Have golem, or summoned 100 times Passive Your summoned creatures (or golem) gain talents.
Revisionist History Have time-travelled 30 turns Start 10-turn alternative timeline
Any time during this, using the Revise skill returns you to when History was used.
Cauterize Receive 50k fire damage, cast 1000 spells Passive (12 turns) If Life < 0, absorb all damage this turn, burn for 8 turns.
Take 10% of absorbed damage per turn. Non-reduceable.
Willpower prodigies
Draconic Will Be Wyrmic, or consume Sandworm Heart + Wyrm Bile 15 turns For 5 turns, immune to all negative effects.
Meteoric Crash Witness meteor Passive (15 turns) Add meteor to spell/mind attack, 3 turn stun + fire/physical damage, 8 turns of lava.
Meteor deals (100+(higher of Mindpower or Spellpower*5)) total.
Garkul's Revenge Know Garkul lore, have 2 Garkul artifacts Passive +1000% damage to constructs, +20% damage to humanoids.
Hidden Resources "That was close" achievement 15 turns For 5 turns, talents use 0 resources.
Lucky Day 55% or more Luck Passive +40 Luck.
Unbreakable Will None Passive (7 turns) Automatically cures Mental effects.
If the skill is on CD, cannot cure effects.
Spell Feedback Antimagic Passive (3 turns) When hit by spell damage, retaliate with (20+(Wil*2)) mind damage
and 35% spell failure for cooldown duration of that spell.
Mental Tyranny Deal 50k mind damage Sustained (20 turns) All damage converted to mind damage.
+30% mind resistance penetration, +10% mind damage.
Cunning prodigies
Fast As Lightning None Passive When moving 800% speed for 3 turns in 1 direction, pass through obstacles.
Tricky Defenses Antimagic Passive Antimagic Shield absorbs more damage (Cun/2 extra).
Endless Woes Deal 50k acid, blight, darkness, mind or temporal damage Passive 20% chance of extra negative effects when hitting for >=150 damage with those elements.
Acid/Blight effects scale with Cunning, and apply strength uses higher of Mind/Spellpower.
Secrets of Telos Possess 3 Telos artifacts Passive Assembles Staff of Telos.
Elemental Surge Deal 50k arcane, fire, cold, lightning, light or nature damage Passive (12 turns) 30% chance of extra positive effects when crit hitting for >= 300 with those elements.
Eye of the Tiger None Passive Physical crits reduce cooldown of a random technique/cunning talent by 2.
Mind crits reduce cooldown of a wild gift/psionic/afflicted talent by 2.
Spell crits reduce cooldown of a random spell talent by 1.
Only once/turn, can't affect the triggering talent.
Worldly Knowledge None Passive Learn a new talent category, unlocked, 0.9 mastery.
Can learn any Escort category, with same conditions to learn.
Tricks of the Trade Side with Assassin Lord Passive +0.2 mastery (or unlock) Cunning/Stealth, +0.1 mastery Cunning/Scoundrel (or learn and unlock at 0.9).
Invisibility damage penalty is halved.