Difference between revisions of "Prodigies"
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Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 . Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain. | Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 . Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain. | ||
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+ | All prodigies require 50 (including stat bonuses) in their respective stat, and many have additional special requirements | ||
These are the prodigies: | These are the prodigies: |
Revision as of 22:51, 20 May 2013
Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 . Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain.
All prodigies require 50 (including stat bonuses) in their respective stat, and many have additional special requirements
These are the prodigies:
Prodigy | Prerequisite | Cooldown | Effect |
---|---|---|---|
Strength prodigies | |||
Flexible Combat | None | Passive | 60% chance of unarmed strike on each melee attack. |
You Shall Be My Weapon! | Be size "huge" | 12 turns | 350% weapon damage, 6 knockback Stuns others in path(Three turns). |
Massive Blow | Dig 30 times Deal 50k damage with 2H weapon |
12 turns | 150% weapon damage, 4 knockback. If hit wall, 350% weapon damage + dig. |
Steamroller | Know Rush | Passive | Reset Rush cooldown if you kill in 2 turns. Stacking +20% damage, up to 100%. |
Irresistible Sun | Deal 50k light/fire damage | 25 turns | For 6 turns, pull creatures and deal fire/light/physical damage. (50+(Str*2)) damage, divided evenly among three elements. |
I Can Carry The World! | Armor Training level 3 | Passive | Fatigue = 0%, Encumbrance +500 |
Legacy of the Naloren | Kill Ukllmswwik | Passive | Breathe underwater, gain level 5 Exotic Weapon Mastery Gain Spit Poison, and special trident. |
Superpower | None | Passive | Mindpower bonus (25% of Strength). 30% Willpower damage modifier on all weapons. |
Dexterity prodigies | |||
Through The Crowd | Had 6 party members | Passive | Swap with friendly creatures in 1/10 turn. |
Swift Hands | None | Passive | Weapon swap ('q') takes no time. Cooldown for equipping activatable equipment is removed. |
Windblade | Deal 50k damage with dual weapons | 20 turns | 220% weapon damage + 4 turn disarm in radius 2. |
Windtouched Speed | 20 levels of Equilibrium talents | Passive | +15% global speed, do not trigger pressure traps. |
Giant Leap | Deal 50k with weapon or fists | 20 turns | Leap to target tile (LOS, 10 range). 200% weapon damage + 3 turn daze in radius 1. |
Crafty Hands | Imbue Item level 5 | Passive | May imbue gems into helm and belt. |
Roll With It | Knocked back 50 times | Sustained (10 turns) | 10% physical resist When hit by melee/archery, go back one tile and get 200% movement speed for 1 turn. |
Vital Shot | Deal 50k with ranged weapon | 20 turns | 450% weapon damage, 5 turn stun + cripple |
Constitution prodigies | |||
Draconic Body | Be Wyrmic, or consume Sandworm Heart + Wyrm Bile | Passive (40 turns) | When below 30% life, heal 40% life. |
Bloodspring | Let Melinda be sacrificed | Passive (12 turns) | When hit for 20% life, create 4-turn blood wave. Deals (100+(Con*3)) blight damage, knocks back, heals you for 50% of blight damage. |
Eternal Guard | Block level 1 | Passive | Block lasts 1 turn longer, and does not end when hit. |
Never Stop Running | 20 levels of stamina talents | Sustained (20 turns) | Move without taking time, 20 stamina per tile. |
Armour of Shadows | Deal 50k darkness damage | Passive | When unlit, gain 30 Armour and 50% Armour hardiness. When dealing darkness damage, unlight your tile + target tile. |
Spine of the World | None | Passive | When hit by physical effect, 5-turn physical effect immunity. |
Fungal Blood | Can use infusions | ?? | Store fungal power when using infusions. Activate to heal using fungal power. Store (Con*1.5) per infusion, cannot store more than (Con%) of max life. |
Corrupted Shell | Receive 50k blight damage Destroy Zigur |
Passive | +150 Life, +defense and +saves (Con/3 bonus) |
Magic prodigies | |||
Spectral Shield | Block level 1, cast 100 spells, Block value 200 | Passive | Block all damage types. |
Aether Permeation | 25% arcane resistance Been in Abashed Expanse or Fearscape invasion portal |
Passive | Use 66% of arcane resistance as all resistance. |
Mystical Cunning | Know traps or poisons | Passive | Can use vulnerability poison, or make gravitic traps. +20 spell save. |
Arcane Might | None | Passive | 50% Magic damage modifier on all weapons. |
Temporal Form | Cast 1000 spells Been in temporal rift or paradox plane, or used Timeport: Point Zero |
30 turns | Become a telugoroth for 10 turns. All damage becomes temporal, 30% temporal resist, etc. |
Blighted Summoning | Have golem, or summoned 100 times | Passive | Your summoned creatures (or golem) gain talents. |
Revisionist History | Have time-travelled | 30 turns | Start 10-turn alternative timeline Any time during this, using the Revise skill returns you to when History was used. |
Cauterize | Receive 50k fire damage, cast 1000 spells | Passive (12 turns) | If Life < 0, absorb all damage this turn, burn for 8 turns. Take 10% of absorbed damage per turn. Non-reduceable. |
Willpower prodigies | |||
Draconic Will | Be Wyrmic, or consume Sandworm Heart + Wyrm Bile | 15 turns | For 5 turns, immune to all negative effects. |
Meteoric Crash | Witness meteor | Passive (15 turns) | Add meteor to spell/mind attack, 3 turn stun + fire/physical damage, 8 turns of lava. Meteor deals (100+(higher of Mindpower or Spellpower*5)) total. |
Garkul's Revenge | Know Garkul lore, have 2 Garkul artifacts | Passive | +1000% damage to constructs, +20% damage to humanoids. |
Hidden Resources | "That was close" achievement | 15 turns | For 5 turns, talents use 0 resources. |
Lucky Day | 55% or more Luck | Passive | +40 Luck. |
Unbreakable Will | None | Passive (7 turns) | Automatically cures Mental effects. If the skill is on CD, cannot cure effects. |
Spell Feedback | Antimagic | Passive (3 turns) | When hit by spell damage, retaliate with (20+(Wil*2)) mind damage and 35% spell failure for cooldown duration of that spell. |
Mental Tyranny | Deal 50k mind damage | Sustained (20 turns) | All damage converted to mind damage. +30% mind resistance penetration, +10% mind damage. |
Cunning prodigies | |||
Fast As Lightning | None | Passive | When moving 800% speed for 3 turns in 1 direction, pass through obstacles. |
Tricky Defenses | Antimagic | Passive | Antimagic Shield absorbs more damage (Cun/2 extra). |
Endless Woes | Deal 50k acid, blight, darkness, mind or temporal damage | Passive | 20% chance of extra negative effects when hitting for >=150 damage with those elements. Acid/Blight effects scale with Cunning, and apply strength uses higher of Mind/Spellpower. |
Secrets of Telos | Possess 3 Telos artifacts | Passive | Assembles Staff of Telos. |
Elemental Surge | Deal 50k arcane, fire, cold, lightning, light or nature damage | Passive (12 turns) | 30% chance of extra positive effects when crit hitting for >= 300 with those elements. |
Eye of the Tiger | None | Passive | Physical crits reduce cooldown of a random technique/cunning talent by 2. Mind crits reduce cooldown of a wild gift/psionic/afflicted talent by 2. Spell crits reduce cooldown of a random spell talent by 1. Only once/turn, can't affect the triggering talent. |
Worldly Knowledge | None | Passive | Learn a new talent category, unlocked, 0.9 mastery. Can learn any Escort category, with same conditions to learn. |
Tricks of the Trade | Side with Assassin Lord | Passive | +0.2 mastery (or unlock) Cunning/Stealth, +0.1 mastery Cunning/Scoundrel (or learn and unlock at 0.9). Invisibility damage penalty is halved. |