Damage Types

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Raw details on damage types can be found in tome-x.y.z.team/data/damage_types.lua

Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. Damage from different types can be reduced by resistances.

Regular Damage Types

Physical: Caused by regular melee and ranged attacks by weapons, and physical attacks by monsters. Stone magic talents and Wyrmic Sand drake aspect talents also cause physical damage. Most common damage type early in the game.

Nature: Caused by special animal attacks, some Wild Gifts, and some mindstars.

Mind: Caused by psionic skills and monsters that use mental attacks. Many of the talents from the Afflicted classes cause mind damage. Also caused by mindstars.

Arcane: Caused by pure magic skills and magic-using monsters. Category Arcane talents cause arcane damage. Difficult to resist.

Darkness: Caused by some talents from the Afflicted classes, as well as Anorithil (category Star Fury) and from darkness-themed monsters. Can also cause tiles to become dark. Necromancers also get access to this type if they become a Lich.

Light: Caused by talents from the Celestial classes Sun Paladin and Anorithil, as well as light-themed monsters, including the dreaded Luminous Horror. Can also cause dark tiles to light up.

Temporal: Caused by Chronomancer talents and from time-themed monsters. Uncommon before the Far East.

Blight: Caused by Defiler talents and disease-themed monsters. Also used by the Grand Corruptor.

Fire: Caused by fire mages (pyromancers), Wyrmics using fire drake talents, and fire-breathing or using monsters. One of the most common types of damage.

Cold: Caused by ice mages (cyromancers), Wyrmics using cold drake talents, and cold-breathing or using monsters. Includes ice giants and Rantha the Worm.

Lightning: Caused by lightning mages, Wyrmics using storm drake talents, and lightning-using monsters. Thiss include air elementals and Urkis. Keeping a few extra lightning resist items in reserve is a good idea.

Acid: Caused by some nature talents, Wyrmics using acid drake talents, and acid-based monsters. This includes jellies and blobs. Acid damage is very often applied as damage over time instead of one single shot of damage.

Special Damage Types

Special damage types have an additional effect or effects, or are unusual because they aren't covered by the usual types of resistance.

  • Void - damage is half Temporal and half Darkness; may be referred to in some places in the game as Temporal Darkness, in dark grey text
  • Shadowflame - damage is half Fire and half Darkness
  • Dreamforge - damage is half Fire and half Mind
  • Fire Burn - inflicts Fire damage and burns the target over multiple turns
  • Lightburn -- like Fire burn, but with Light
  • Ice - Cold damage and chance to Iceblock target
  • Lightning Daze - inflict Lightning damage and has a chance to Daze
  • Acid Blind - Acid damage and chance to Blind
  • Blinding Light - Light damage and chance to Blind
  • Slime - Nature damage and inflict a 15% Slow over multiple turns
  • Poison - Nature damage over time
  • Insidious Poison - Poison and reduces any healing of the target by at least 10% over several turns
  • Corrupted Blood - inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target
  • Bleed - Physical damage plus additional damage over several turns. Usually five.
  • Gloom - Deals no damage but might inflict gloom-effects (stun, slow, confusion).
  • Draining Blight - inflicts Blight damage on the target, and restores half of the damage dealt as vim. The higher the target's rank, the more vim is recovered.
  • Nature slow - nature plus slowing damage?
  • Manaburn - if target has mana, vim, positive, or negative, removes some and deals proportional arcane damage. Won't reduce them below zero and does nothing if target has zero.
  • Arcane burn


There may be more damage types you will encounter in the game - update this page asap!