Trollmire

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Trollmire
Boss
Floors 3
Level Range 1 to 5
Item Level Range 1 to 4
Size 65x40
Zone Effect none

Zone Information

The Trollmire is a first-tier dungeon in the northern part of Maj'Eyal, near Derth. It has a material level range of 1 to 2 (or 3 to 4 after returning from the Far East). The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone.

The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing.

The official boss is Prox the Mighty, a troll; but Prox's boss is Bill (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.)

If you are playing the "alternate" Trollmire (which you can tell by a high level of water), the boss will be Shax the Slimy.

After the returning from the Far East, the backup guardian is Aluin the Fallen, a fallen Sun Paladin.

The Trollmire can have 6 kinds of vaults: honey glade, ruined building 1 through 3, snake pit, and mage hideout.

General tips

The Trollmire is one of the easiest dungeons in game and surely the easiest for most melee classes. For ranged fighters Norgos Lair could be easier with exception of its boss. Besides trolls and wolves which only do physical attacks you can encounter some plants and snakes, which can poison or bleed. Some nature resistance, physical resistance or physical wild/heat beam runes can help to handle that.

Normally you have areas with dense vegetation and some with spare vegetation. You can utilize this for a better exploration. Melee should try to explore first in dense areas. When they encounter a ranged attacking foe they mostly near them in dense areas. Ranged fighters should instead first explore the open fields to see enemies earlier and be able to attack them from afar.

The boss Prox (not in the alternate version) isn't really dangerous. But beware the Troll Hedge-Wizard, which may spawn here. Don't attack it when his Rune of Reflection is active, or your damage will affect you instead.

In the 4th floor Bill awaits. Be careful, he can hit harder than Prox. If you have high armor and life he should be no threat. Otherwise you can try to stay at the egde of the map like the corridor on the left and downsize and teleport, when you lose too much life.

If you want a more challenging fight against Bill you can try to attack Prox with level 1 and lower his level until he drops a paper but don't kill him. Then you can run to Bill. If you can manage to kill him with Level 1 you get the Kill Bill! achievement.