Item set
Some artifacts and mindstars, when wielded with each other, form special sets with improved powers.
This list may be incomplete or incorrect:
Star (dagger) and Moon (dagger)
- Adds light radius 1, +10 light damage, and 10% chance of blinding on hit to Star.
- Adds light radius 1, +10 darkness damage, and 10% chance of confusion on hit to Moon.
Sword of Potential Futures (longsword) and Dagger of the Past (dagger)
- Adds +10 physical damage, +5 temporal damage, and 10% chance to reduce target's resistances (Flawed Design level 3, power 20)(?) on hit to the Sword.
- Adds +10 physical damage, +5 temporal damage, 15% temporal resistance penetration, and 10% chance to cast Turn Back the Clock (level 3, power 10)(?) on hit to the Dagger.
Steel Helm of Garkul (hat) and Garkul's Teeth (amulet)
- Adds 5% chance to summon an orc spirit when wearer hits (melee) to the helm.
- Adds die at -100 HP to the amulet.
Crystalline weapon and Crystalline armor (made from Crystal Focus and Crystal Heart)
- Adds 10% chance of Manathrust (level 3) on spell hit(?), 10% chance of Manathrust (level 3) on melee hit(?), +10% spell and physical critical chances, +20% arcane resistance penetration, and +15% physical resistance penetration to the weapon.
- Adds 50% stun immunity and 50% blindness immunity to the armor.
Dragon-helm of Kroltar (hat) and Scale Mail of Kroltar (heavy armor)
- Adds +1 skullcracker multiplier(?) and +15 spell/mental/physical saves to the helm.
- Adds 120 max Life, -8% fatigue and +10 defense to the armor.
Snow Giant Wraps (gloves) and Mighty Girdle (belt)
- Adds +10 physical power and 10 physical save to the gloves.
- Adds +60 max Life (total +100), +2 size category and -10% fatigue to the belt.
Staff of Arcane Supremacy (staff) and Hat of Arcane Understanding (hat)
- Adds 100 max Mana to the staff.
- Adds Metaflow talent (level 3, power 40)(?) to the hat.
Bindings of Eternal Night (mummy armor) and Crown of Eternal Night (hat)
- Adds activated talent Abyssal Shroud at 2.0 (costing 28 out of 80 power) to the armor.
- Adds +10 Cunning, 40 darkness damage when wearer hits in melee, changes damage: +20% darkness, spell saves +15, mental saves +15, confusion immunity +30%, knockback immunity +30%, light radius -1, and adds activated ability Retch, at 2.0 (costing 28 power out of 80) to the hat.
Sceptre of the Archlich (staff) and Ring of the Archlich (ring)
- Adds +5% darkness resistance (+15% total), +14% darkness damage (+24% total), +10 spellpower (+18 total) and activated talent Impending Doom at 2.6 (costing 40 out of 40 power) to the ring.
- Adds nothing to the staff.
Un'fezan's Cap (hat) and Temporal Augmentation Robe - Designed In-Style (cloth)
- Adds 20% reduce paradox anomalies (?), +40% confusion immunity, +10% spell speed, and +10% temporal damage to the hat.
- Adds nothing to the robe.
Masochism (light armor) and Fist of the Destroyer (gloves)
- Adds +3% Demon Blood defense (?), +15% resist fire, +15% resist darkness, and +5% resist all to the armor.
- Adds +2% Demon Blood damage (?), +15% fire damage, +15% darkness damage, and +5% all damage to the gloves.
Dawn's Blade (longsword) and Unsetting Sun (shield)
- Adds +15 light damage on hit, +15 fire damage on hit, +12% light damage, and +10% fire damage to the sword.
- Adds +0.25 life regen and +1 light radius to the shield.
Thermal Focus (mindstar) Kinetic Focus (mindstar) and Charged Focus (mindstar)
- Adds 10% Resistance, 10% Damage, and 0.1 Mastery of the elemental Mastery corresponding to each mindstar to each mindstar.
- Adds Psi when firing a critical mind attack to each mindstar.
- Wielding all 3 using Beyond The Flesh may add additional bonuses.
The Obsidian Treasures (an Arcane set of many items, listed next, that have a stacking buff of "Shadow Power")
- The Black Plate ... +10 Shadow Power, +Physical power equal to Shadow Power
- The Black Crown ... +5 Shadow Power, +Saves (all) equal to Shadow Power
- The Black Core (amulet) ... +5 Shadow Power, +Spellpower equal to Shadow Power
- The Black Boots ... +5 Shadow Power, +Movement speed by 2.5% per Shadow Power
- The Black Ring ... +5 Shadow Power, +Spell Crit equal to half of your Shadow Power
- The Black Maul (2H) ... +10 Shadow Power, +Damage (all) by 1% per Shadow Power
- The Black Spike (1H) ... +5 Shadow Power, +Damage penetration (all) by 1% per Shadow Power
- The Black Wall (Shield) ... +5 Shadow Power, +Resist (all) by 0.4% per Shadow Power (Damage type: Darkness)
(for a discussion on the combined set bonuses + individual item bonuses, see this forums thread)
NOTE: For mindstar sets, please see mindstars.