Technomancer (talent)
| Technomancer(Class Evolution) | ||
| ||
| Game Version | 1.6.1 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Magic | |
| Requirements | unlocked technomancer(class evolution), Magic 50, Cunning 25 | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
*Once this class evolution is taken, you gain the following: *- Arcane Dynamo tinker schematic *- Physics category (unlocked) *- Chemistry (locked) *- An Automated Portable Extractor (A.P.E.) *- One point in Smith, two Mechanical and Electricity *- Galvanic Technomancy(locked) - deals with fire and lightning *- Terrene Technomancy category (locked) - deals with earth and water *- Occult Technomancy (locked) - deals with time and arcane *- The ability to unlock one of the three Technomancy categories for free *Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. *As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer. | |
