Technomancer (talent)

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Technomancer(Class Evolution)
Technomancer.png
Game Version 1.6.1
Category Type Prodigies
Category Magic
Requirements unlocked technomancer(class evolution), Magic 50, Cunning 25
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.

*Once this class evolution is taken, you gain the following: *- Arcane Dynamo tinker schematic *- Physics category (unlocked) *- Chemistry (locked) *- An Automated Portable Extractor (A.P.E.) *- One point in Smith, two Mechanical and Electricity *- Galvanic Technomancy(locked) - deals with fire and lightning *- Terrene Technomancy category (locked) - deals with earth and water *- Occult Technomancy (locked) - deals with time and arcane *- The ability to unlock one of the three Technomancy categories for free

*Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.

*As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.