Unarmed training (category)

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Steady mind
Steady mind.png
Game Version -
Category Type Technique
Category Unarmed training
Requirements Level: (4, 5, 6, 7, 8)

(20, 22, 24, 26, 28) Cunning

Use Mode passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assualts. Increases Defense by X and Mental Save by X. The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning.


Combo string
Combo string.png
Game Version -
Category Type Technique
Category Unarmed training
Requirements passive
Use Mode -
Cost -
Range -
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last 1-3 turns (talent_level/2, rounded up) longer before expiring. The chance of building a second combo point will improve with your Cunning.


Unarmed mastery
Unarmed mastery.png
Game Version 1.4.5
Category Type Technique
Category Unarmed training
Requirements Cun (18,24,30,36,42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by (10 * Talent Level), and increases all unarmed damage by (11.18 * √ Talent Level)% (including grapples and kicks).

Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed and attack 40% faster while unarmed.


Heightened reflexes
Heightened reflexes.png
Game Version 1.4.5
Category Type Technique
Category Unarmed training
Requirements Level (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you're targeted by a projectile, your global speed is increased by 10–200%cTS:0.75P for 1 turn. Taking any action other then movement will break the effect.