Mecharachnid chassis (talent)
From Tales of Maj'Eyal
Revision as of 03:55, 16 March 2024 by CestLaDonut (Talk | contribs) (Updated version number to show this is still accurate in 1.7.6, linked to newly created chassis talent categories)
Mecharachnid chassis | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Steamtech | |
Category | Mecharachnid | |
Requirements | Lvl (18,19,20,21,22) Cun (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 60 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | You craft a new chassis for your mecharachnid, allowing you to tailor it to different situations. Each chassis grants the mecharachnid a new talent category, the ability to attach a weapon to their tail, as well as granting them 3–15gtl
:raw class talent points to spend in a new category based off their chassis.
You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault) Assault: An armored chassis focused on close combat and defenses, specialising in wielding a steamsaw. Armament: A heavily armed chassis focused on ranged combat, specialising in wielding an additional steamgun. Tail weapons do not attack by default, and are instead used for special talents. Note: Each chassis has its own set of class talent points. |