Mecharachnid chassis (talent)

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Revision as of 03:55, 16 March 2024 by CestLaDonut (Talk | contribs) (Updated version number to show this is still accurate in 1.7.6, linked to newly created chassis talent categories)

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Mecharachnid chassis
Mecharachnid chassis.png
Game Version 1.7.6
Category Type Steamtech
Category Mecharachnid
Requirements Lvl (18,19,20,21,22) Cun (38,40,42,44,46)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 60
Travel Speed Instantaneous
Use Speed Steamtech
Description You craft a new chassis for your mecharachnid, allowing you to tailor it to different situations. Each chassis grants the mecharachnid a new talent category, the ability to attach a weapon to their tail, as well as granting them 3–15gtl :raw class talent points to spend in a new category based off their chassis.

You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault)

Assault: An armored chassis focused on close combat and defenses, specialising in wielding a steamsaw.

Armament: A heavily armed chassis focused on ranged combat, specialising in wielding an additional steamgun.

Tail weapons do not attack by default, and are instead used for special talents.

Note: Each chassis has its own set of class talent points.