Prodigies
From Tales of Maj'Eyal
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Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 . Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain.
These are the prodigies:
| Prodigy | Prerequisite | Cooldown | Effect |
|---|---|---|---|
| Strength prodigies | |||
| Flexible Combat | None | Passive | 60% chance of unarmed strike on each melee attack. |
| You Shall Be My Weapon! | Be size "huge" | 12 turns | 350% weapon damage, 6 knockback Stuns others in path(Three turns). |
| Massive Blow | Dig 30 times Deal 50k damage with 2H weapon |
12 turns | 150% weapon damage, 4 knockback. If hit wall, 350% weapon damage + dig. |
| Steamroller | Know Rush | Passive | Reset Rush cooldown if you kill in 2 turns. Stacking +20% damage, up to 100%. |
| Irresistible Sun | Deal 50k light/fire damage | 25 turns | For 6 turns, pull creatures and deal fire/light/physical damage. (50+(Str*2)) damage, divided evenly among three elements. |
| I Can Carry The World! | Armor Training level 3 | Passive | Fatigue = 0%, Encumbrance +500 |
| Legacy of the Naloren | Kill Ukllmswwik | Passive | Breathe underwater, gain level 5 Exotic Weapon Mastery Gain Spit Poison, and special trident. |
| Superpower | None | Passive | Mindpower bonus (25% of Strength). 30% Willpower damage modifier on all weapons. |
| Dexterity prodigies | |||
| Through The Crowd | Had 6 party members | Passive | Swap with friendly creatures in 1/10 turn. |
| Swift Hands | None | Passive | Weapon swap ('q') takes no time. Cooldown for equipping activatable equipment is removed. |
| Windblade | Deal 50k damage with dual weapons | 20 turns | 220% weapon damage + 4 turn disarm in radius 2. |
| Windtouched Speed | 20 levels of Equilibrium talents | Passive | +15% global speed, do not trigger pressure traps. |
| Giant Leap | Deal 50k with weapon or fists | 20 turns | Leap to target tile (LOS, 10 range). 200% weapon damage + 3 turn daze in radius 1. |
| Crafty Hands | Imbue Item level 5 | Passive | May imbue gems into helm and belt. |
| Roll With It | Knocked back 50 times | Sustained (10 turns) | 10% physical resist When hit by melee/archery, go back one tile and get 200% movement speed for 1 turn. |
| Vital Shot | Deal 50k with ranged weapon | 20 turns | 450% weapon damage, 5 turn stun + cripple |
| Constitution prodigies | |||
| Draconic Body | Be Wyrmic, or consume Sandworm Heart + Wyrm Bile | Passive (40 turns) | When below 30% life, heal 40% life. |
| Bloodspring | Let Melinda be sacrificed | Passive (12 turns) | When hit for 20% life, create 4-turn blood wave. Deals (100+(Con*3)) blight damage, knocks back, heals you for 50% of blight damage. |
| Eternal Guard | Block level 1 | Passive | Block lasts 1 turn longer, and does not end when hit. |
| Never Stop Running | 20 levels of stamina talents | Sustained (20 turns) | Move without taking time, 20 stamina per tile. |
| Armour of Shadows | Deal 50k darkness damage | Passive | When unlit, gain 30 Armour and 50% Armour hardiness. When dealing darkness damage, unlight your tile + target tile. |
| Spine of the World | None | Passive | When hit by physical effect, 5-turn physical effect immunity. |
| Fungal Blood | Can use infusions | ?? | Store fungal power when using infusions. Activate to heal using fungal power. Store (Con*1.5) per infusion, cannot store more than (Con%) of max life. |
| Corrupted Shell | Receive 50k blight damage Destroy Zigur |
Passive | +150 Life, +defense and +saves (Con/3 bonus) |
| Magic prodigies | |||
| Spectral Shield | Block level 1, cast 100 spells, Block value 200 | Passive | Block all damage types. |
| Aether Permeation | 25% arcane resistance Been in Abashed Expanse or Fearscape invasion portal |
Passive | Use 66% of arcane resistance as all resistance. |
| Mystical Cunning | Know traps or poisons | Passive | Can use vulnerability poison, or make gravitic traps. +20 spell save. |
| Arcane Might | None | Passive | 50% Magic damage modifier on all weapons. |
| Temporal Form | Cast 1000 spells Been in temporal rift or paradox plane, or used Timeport: Point Zero |
30 turns | Become a telugoroth for 10 turns. All damage becomes temporal, 30% temporal resist, etc. |
| Blighted Summoning | Have golem, or summoned 100 times | Passive | Your summoned creatures (or golem) gain talents. |
| Revisionist History | Have time-travelled | 30 turns | Start 10-turn alternative timeline Any time during this, using the Revise skill returns you to when History was used. |
| Cauterize | Receive 50k fire damage, cast 1000 spells | Passive (12 turns) | If Life < 0, absorb all damage this turn, burn for 8 turns. Take 10% of absorbed damage per turn. Non-reduceable. |
| Willpower prodigies | |||
| Draconic Will | Be Wyrmic, or consume Sandworm Heart + Wyrm Bile | 15 turns | For 5 turns, immune to all negative effects. |
| Meteoric Crash | Witness meteor | Passive (15 turns) | Add meteor to spell/mind attack, 3 turn stun + fire/physical damage, 8 turns of lava. Meteor deals (100+(higher of Mindpower or Spellpower*5)) total. |
| Garkul's Revenge | Know Garkul lore, have 2 Garkul artifacts | Passive | +1000% damage to constructs, +20% damage to humanoids. |
| Hidden Resources | "That was close" achievement | 15 turns | For 5 turns, talents use 0 resources. |
| Lucky Day | 55% or more Luck | Passive | +40 Luck. |
| Unbreakable Will | None | Passive (7 turns) | Automatically cures Mental effects. If the skill is on CD, cannot cure effects. |
| Spell Feedback | Antimagic | Passive (3 turns) | When hit by spell damage, retaliate with (20+(Wil*2)) mind damage and 35% spell failure for cooldown duration of that spell. |
| Mental Tyranny | Deal 50k mind damage | Sustained (20 turns) | All damage converted to mind damage. +30% mind resistance penetration, +10% mind damage. |
| Cunning prodigies | |||
| Fast As Lightning | None | Passive | When moving 800% speed for 3 turns in 1 direction, pass through obstacles. |
| Tricky Defenses | Antimagic | Passive | Antimagic Shield absorbs more damage (Cun/2 extra). |
| Endless Woes | Deal 50k acid, blight, darkness, mind or temporal damage | Passive | 20% chance of extra negative effects when hitting for >=150 damage with those elements. Acid/Blight effects scale with Cunning, and apply strength uses higher of Mind/Spellpower. |
| Secrets of Telos | Possess 3 Telos artifacts | Passive | Assembles Staff of Telos. |
| Elemental Surge | Deal 50k arcane, fire, cold, lightning, light or nature damage | Passive (12 turns) | 30% chance of extra positive effects when crit hitting for >= 300 with those elements. |
| Eye of the Tiger | None | Passive | Physical crits reduce cooldown of a random technique/cunning talent by 2. Mind crits reduce cooldown of a wild gift/psionic/afflicted talent by 2. Spell crits reduce cooldown of a random spell talent by 1. Only once/turn, can't affect the triggering talent. |
| Worldly Knowledge | None | Passive | Learn a new talent category, unlocked, 0.9 mastery. Can learn any Escort category, with same conditions to learn. |
| Tricks of the Trade | Side with Assassin Lord | Passive | +0.2 mastery (or unlock) Cunning/Stealth, +0.1 mastery Cunning/Scoundrel (or learn and unlock at 0.9). Invisibility damage penalty is halved. |