Unarmed training (category)
From Tales of Maj'Eyal
| Unarmed mastery | ||
| ||
| Game Version | 1.4.5 | |
|---|---|---|
| Category Type | Technique | |
| Category | Unarmed training | |
| Requirements | Cun (18,24,30,36,42) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Increases Physical Power by (10 * Talent Level), and increases all unarmed damage by (11.18 * √ Talent Level)% (including grapples and kicks).
Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed and attack 40% faster while unarmed. | |
| Steady mind | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Unarmed training | |
| Requirements | Level: (4, 5, 6, 7, 8)
(20, 22, 24, 26, 28) Cunning | |
| Use Mode | passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assualts. Increases Defense by X and Mental Save by X. The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning. | |
| Heightened reflexes | ||
| ||
| Game Version | 1.4.5 | |
|---|---|---|
| Category Type | Technique | |
| Category | Unarmed training | |
| Requirements | Level (8,9,10,11,12) Cun (28,30,32,34,36) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | When you're targeted by a projectile, your global speed is increased by 10–200%cTS:0.75P for 1 turn. Taking any action other then movement will break the effect. | |
| Combo string | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Unarmed training | |
| Requirements | passive | |
| Use Mode | - | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | When gaining a combo point, you have a X% chance to gain an extra combo point. Additionally, your combo points will last 1-3 turns (talent_level/2, rounded up) longer before expiring. The chance of building a second combo point will improve with your Cunning. | |



