Charred Scar
Charred Scar | |
---|---|
Boss | Fyrk, Faeros High Guard |
Floors | 1 |
Level Range | 30 to 50 |
Item Level Range | 4 to 5 |
Size | 12x500 |
Zone Effect | none |
Zone Information
The Charred Scar is a zone in the Far East which reveals a major part of the main plot. You reach this zone by undergoing a few non-obvious steps:
- Clear any one of the Orc Pride zones.
- You will be told that the Staff has been seen, and that you should rush as quickly as possible to Eruan. (You do not actually have to go there quickly! The game doesn't keep track of time for that purpose.)
- Go to Eruan, and fight through Ritches and other enemies. At the end, you'll find a Sun Paladin guarding a portal. Put on your fire resistance gear, and then go through the portal.
- You'll be teleported to the Charred Scar.
This will start the The Doom of the world! quest.
The Charred Scar is special, in that once you arrive here, you have a timer counting down 600 turns. This is how long you have to reach the end of the zone, to interrupt the evil sorcerers' ritual. If you fail, things will be unpleasant. You must head South down a slightly winding tunnel. When you get to the end, you'll see the big baddies for a brief moment, before they flee, leaving you to deal with a henchman (Fyrk, a big fire elemental).
The entire zone is fire-themed. You'll face fire drakes (hatchlings through wyrms) and fire elementals, predominantly. You probably won't have enough time to kill everything you see along the way. Leave most of the monsters alive behind you, particularly the hatchlings, which are mostly harmless and will help block line of sight/movement of the more threatening foes.
Be warned: teleportation will not work normally here. Any talent that performs a teleport (controlled phase door, etc.) will move you north, away from the direction you want to go. However, there are a variety of talents that work similarly to teleporting, but which don't get messed up in this zone -- Giant Leap, Telekinetic Leap, Ghoulish Leap, Blindside, Shadowstep, Rush, Movement infusions, Lightning Speed, and Stone walking should all work the way you want them to. (To do: add other talents and say whether they work or fail.)
Fire resistance will obviously help you, as you'll take a lot of fire damage here. Being able to shield or heal/regenerate it is important. Global speed and/or movement speed will help you get to the end of the tunnel in time (as well as helping you avoid many time- and life-consuming fights). For monsters that you do have to fight along the way, anything that lets you kill quickly is better than a prolonged fight.
Upon reaching the bottom, you will have to defeat the guardian Fyrk (or not), and then leave via the farportal. Go back to Gates of Morning and speak to Aeryn to complete the quest.
Completing the Charred Scar triggers the second and final store inventory restock.