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  • Effective power levels are divided into tiers every 20 points. Each point of effective power will cost increme
    8 KB (1,296 words) - 15:58, 21 July 2024
  • ...d Psi damage you take will be further reduced by {{ctl|50%|2.5|10%}}, then divided by a factor of
    1 KB (165 words) - 17:20, 30 August 2014
  • The additional damage will be divided by the target's rank and the damage scales with your Spellpower.:
    597 bytes (89 words) - 02:44, 14 February 2016
  • *Max life will be 50% of target's max life divided by the target's [[Rank]]
    1 KB (216 words) - 22:26, 14 March 2024
  • ...tive, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your {{t|Disruption Shield}}
    554 bytes (79 words) - 07:04, 13 April 2017
  • :Helm Value = gold value of helm, divided by 2 if non-metallic
    985 bytes (130 words) - 23:21, 18 August 2014
  • The basement. Divided into four chambers, with a corridor going round the outside of the floor, a
    2 KB (358 words) - 01:55, 27 October 2021
  • The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond
    4 KB (760 words) - 19:38, 29 March 2024
  • Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''. Clas
    18 KB (2,739 words) - 14:05, 17 August 2024
  • All percentages should be divided by 100. So as an example: This percentage is divided by the energy per hit (EPH). Thus a bow at 125% weapon speed costs 1000 EPH
    9 KB (1,431 words) - 02:25, 5 February 2020
  • ...in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.
    24 KB (3,581 words) - 13:49, 7 March 2024
  • ...ped by monsters, gained from quests, or bought from [[stores]]. Items are divided into different types, that usually fit into specific [[equipment]] slots of
    12 KB (1,717 words) - 14:39, 8 December 2023
  • |Building||Populates the map with clusters of buildings ("blocks") divided into rooms ("buildings") by walls and corridors
    8 KB (1,394 words) - 22:15, 9 January 2021
  • Some of the [[zones]] you can explore in ToME4 are divided into ''tiers'' indicating similar overall difficulty, or similar availabili
    3 KB (468 words) - 17:19, 12 October 2019
  • It is divided into character levels, one page per level. The page represents the characte
    5 KB (727 words) - 11:22, 5 July 2023
  • <td>All velocity and acceleration values are divided by this before being processed (since the default generator can't take frac
    9 KB (1,318 words) - 04:17, 6 January 2014
  • ...ce for each of these enemies to be a rare starts at 40%, but the chance is divided by 3 each time an enemy in the room is chosen to be a rare.
    3 KB (488 words) - 18:38, 29 June 2024
  • ...for each hit that lands equal to {{cTL|30%|10|20%}} of their missing life (divided by rank: from 1 (critter) to 5 (elite boss)). A target brought below 20% of
    738 bytes (103 words) - 02:48, 10 April 2017
  • ...d of the other Godhunters in scouring out the stray god, but they were all divided, and each engaged in the politics that would lay the seeds for war. Perhaps
    9 KB (1,640 words) - 07:40, 18 March 2023
  • '''Bosses''' are unique hostile NPCs in Tales of Maj'Eyal. They can be divided into fixed bosses and random bosses.
    13 KB (1,656 words) - 03:39, 10 March 2024