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- Effective power levels are divided into tiers every 20 points. Each point of effective power will cost increme8 KB (1,296 words) - 15:58, 21 July 2024
- ...d Psi damage you take will be further reduced by {{ctl|50%|2.5|10%}}, then divided by a factor of1 KB (165 words) - 17:20, 30 August 2014
- The additional damage will be divided by the target's rank and the damage scales with your Spellpower.:597 bytes (89 words) - 02:44, 14 February 2016
- *Max life will be 50% of target's max life divided by the target's [[Rank]]1 KB (216 words) - 22:26, 14 March 2024
- ...tive, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your {{t|Disruption Shield}}554 bytes (79 words) - 07:04, 13 April 2017
- :Helm Value = gold value of helm, divided by 2 if non-metallic985 bytes (130 words) - 23:21, 18 August 2014
- The basement. Divided into four chambers, with a corridor going round the outside of the floor, a2 KB (358 words) - 01:55, 27 October 2021
- The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond4 KB (760 words) - 19:38, 29 March 2024
- Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''. Clas18 KB (2,739 words) - 14:05, 17 August 2024
- All percentages should be divided by 100. So as an example: This percentage is divided by the energy per hit (EPH). Thus a bow at 125% weapon speed costs 1000 EPH9 KB (1,431 words) - 02:25, 5 February 2020
- ...in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.24 KB (3,581 words) - 13:49, 7 March 2024
- ...ped by monsters, gained from quests, or bought from [[stores]]. Items are divided into different types, that usually fit into specific [[equipment]] slots of12 KB (1,717 words) - 14:39, 8 December 2023
- |Building||Populates the map with clusters of buildings ("blocks") divided into rooms ("buildings") by walls and corridors8 KB (1,394 words) - 22:15, 9 January 2021
- Some of the [[zones]] you can explore in ToME4 are divided into ''tiers'' indicating similar overall difficulty, or similar availabili3 KB (468 words) - 17:19, 12 October 2019
- It is divided into character levels, one page per level. The page represents the characte5 KB (727 words) - 11:22, 5 July 2023
- <td>All velocity and acceleration values are divided by this before being processed (since the default generator can't take frac9 KB (1,318 words) - 04:17, 6 January 2014
- ...ce for each of these enemies to be a rare starts at 40%, but the chance is divided by 3 each time an enemy in the room is chosen to be a rare.3 KB (488 words) - 18:38, 29 June 2024
- ...for each hit that lands equal to {{cTL|30%|10|20%}} of their missing life (divided by rank: from 1 (critter) to 5 (elite boss)). A target brought below 20% of738 bytes (103 words) - 02:48, 10 April 2017
- ...d of the other Godhunters in scouring out the stray god, but they were all divided, and each engaged in the politics that would lay the seeds for war. Perhaps9 KB (1,640 words) - 07:40, 18 March 2023
- '''Bosses''' are unique hostile NPCs in Tales of Maj'Eyal. They can be divided into fixed bosses and random bosses.13 KB (1,656 words) - 03:39, 10 March 2024