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  • The Sandworm Lair is a second-tier zone on the far western shore of [[Maj'Eyal]]. ...rs constantly roam the level, moving from room to room, and leaving trails of temporary unstable sand tunnels behind them.
    3 KB (549 words) - 11:54, 28 April 2024
  • ...he real game, without shops. This does create a bit of a problem for some of the more equipment dependent classes, but unless they are extremely reliant ...for runes of Phase Door, Speed, Invisibility and Shielding, and infusions of Wild, Healing, Regeneration and Movement.
    17 KB (3,041 words) - 20:25, 1 April 2013
  • <!-- Version of ToME when this page was written --> ...he bosses in the first half of the game, up until you retrieve the [[Staff of Absorption]].
    9 KB (1,567 words) - 09:50, 4 June 2023
  • ...radius 1, +10 light damage, 10% chance of blinding on hit to Star and +15% light damage. :Adds light radius 1, +10 darkness damage, 10% chance of confusion on hit to Moon and 15% darkness damage.
    6 KB (950 words) - 12:28, 2 June 2023
  • <!-- Version of ToME when this page was written --> Class evolutions and race evolutions are special kinds of prodigies. You cannot take more than one evolution prodigy (class or race)
    24 KB (3,581 words) - 13:49, 7 March 2024
  • <!-- Version of ToME when this page was written --> ...se be used. Player achievements can be viewed on the [http://te4.org Tales of Maj'Eyal website] under 'My Profile' after a player has logged in.
    25 KB (3,790 words) - 08:32, 8 July 2024
  • | [[Staff of Destruction]] || Staff || {{arc}} || 20-25 || ...[Ghoul]], [[Skeleton]], or [[Lich]]; forms a [[item sets|set]] with [[Ring of the Archlich]]
    42 KB (5,102 words) - 19:47, 5 July 2023
  • Number of NPC killed: 1066 Resilience of the Dwarves (generic) 1/5
    20 KB (2,527 words) - 11:03, 19 June 2013
  • Number of NPC killed: 1292 Resilience of the Dwarves (generic) 1/5
    21 KB (2,670 words) - 12:58, 19 June 2013
  • ...and more importantly, gets rid of status effects, which you'll have a lot of due to relatively bad saves. The low hp are certainly a drawback, but one y ...''Skill point allocation:''' 1/5/1/5. You don't need to lower the cooldown of the first skill, since you can just rest after everything is dead, or pop B
    15 KB (2,387 words) - 18:29, 24 August 2013
  • This is a guide for the Alchemist subclass of mages. Alchemists are ranged spellcasters who function primarily by harvest ...of large groups of weaker enemies. They also have access to a wide variety of damage types and several tactical escape/defense options. Stat allocation i
    16 KB (2,768 words) - 18:29, 24 August 2013
  • ...uch currently stored for some builds-it varies a lot on the build how much of this you need. Cunning is the remainder stat-crits are how you do real dama ...ble. I'd take it over Cornac probably, but as an Archmage, your main cause of death will be the things you don't see coming. No need to make that worse w
    22 KB (3,780 words) - 01:36, 25 October 2013
  • ...and enemies. You can summon X maximum units at anyone time where X is 10% of your cunning. 1 unit at 10 cunning, 10 at 100. ...ones, arcane fire lightning and cold) get some decent saves, but they are of secondary importance to other effects. If you find Garkul's Helm, wear it a
    16 KB (2,855 words) - 20:19, 29 October 2013
  • ...not kill much more than moderately tough grunt enemies before running out of CDs, and do abysmal damage-but they can survive practically any situation. My Sun Paladin is a bit old but they'll give you a bit of an idea of what one looks like in the end. For the details, though...
    21 KB (3,781 words) - 18:32, 24 August 2013
  • ...tting things in melee is usually an act of desperation. Similarly, instead of a weapon, you always want to Telekinetic Grasp the highest-level mindstar ( The class doesn't start with a means of scouting, so get something with Track as soon as you can.
    20 KB (3,293 words) - 18:32, 24 August 2013
  • '''Note''': This guide may be out of date or in need of revision. Arcane Blade is one of my favorite classes! And has been since it was considered garbage, but stil
    20 KB (3,581 words) - 10:21, 20 March 2016
  • * ''Warshout:'' One of your few crowd controls, and it's pretty effective! 3/5 this early for a go ...nzy:'' Stamina drain is pretty damaging, and honestly? You don't have need of more Phys. Power. You have Berserker lategame, and earlygame this isn't rea
    19 KB (3,246 words) - 11:36, 5 July 2023
  • ...have been significantly updated since the guides below were written. Many of the talents now operate differently. Use advice with caution!''' I love the shit out of Wyrmic and while I am not an expert I feel I'm pretty well versed in it. Go
    10 KB (1,729 words) - 11:42, 5 July 2023
  • ...thread on a regular basis. If you follow all of it, you've got good odds of making it past Dreadfell. ...is incredibly good. Being stunned or frozen will account for a huge chunk of your deaths if you don't have one, or if you fight when it's on cooldown. Y
    6 KB (1,107 words) - 11:44, 5 July 2023
  • ...layable class. However, many of its talents are used by NPCs in the Embers of Rage campaign. | talent2 = {{t|Mirror Wall}}
    5 KB (615 words) - 07:46, 4 September 2021