Artifact Name: Life Drinker
Base equipment type: KnifePowered by: Arcane Forces
Description: Black blood for foul deads. This dagger serves evil.
Level Range: 40, 50
Rarity: 300,
Required Statistic(s): Mag: 44
Cost: 450,
Material Rank: 5,
Combat Statistics:
Base Weapon Damage: 42, Armor Penetration: 11, Physical Critical Hit Rate Bonus: +18, Damage Modifier: Mag: 0.55 ,Str: 0.35
Bonuses upon equipping:
Raises Damage%: Blight: +15, Darkness: +15, Acid: +15, Spellpower: + 25, Spell Critical Hit Rate: + 10, Increases Stats: Magic: +6, Cunning: +6, Infravision: +2,
Maximum stored ability power: 50,
Usable Talent: Worm Rot. Level = 2, Consumed power: 40
Randomly used talent on spell hit(Once per turn at most):
Chance%:15, Talent=Blood Grasp, Talent Level: L2
Artifact Name: Trident of the Tides
Base equipment type: Trident
Powered by: Nature
Description: The power of the tides rushing through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
Required Statistic(s): Str: 35
Level Range: 30, 40
Rarity: 230,
Cost: 300,
Material Rank: 4,
Combat Statistics:
Base Weapon Damage: 80, Armor Penetration: 20, Physical Critical Hit Rate Bonus: +15, Damage Modifier: = Str: 1.4 Randomized physical damage range: 1.4, Added Damage/Status on-hit damage: Cold: +15, Nature: +20, Random Talent on melee hits: Water Bolt. Talent Level: L3, Chance%:40
Bonuses upon equipping:
Accuracy: + 10, Spell Save: +18, Invisibility Sight Bonus: +2, Elemental Resistances: Cold: +25 Raises Damage%: Cold: +20
Randomly used talent on spell hit(Once per turn at most): Chance%:20, talent=WATER BOLT Talent Level: L3
Maximum stored ability power: 150,
Usable Talent: Freeze. Talent Level: L3, Consumed power: 60
Special Artifacts: Cannot be obtained by normal means, but are not tied to a specific zone. There is currently only one of these in the entire game.
Artifact Name: Telos Spire of Power
Base equipment type: Staff
Powered by: Arcane Forces
Level Range: 37, 50
Description: Telos was an extremely powerful mage during the Age of Dusk, hated by his peers, feared by the common folk he was hunted for a long while. He finaly fell in his place of power, Telmur, but his spirit still lingered on.
Cost: 400,
Material Rank: 5,
Required Statistic(s): Mag: 48
Combat Statistics:
Sentient(??? Effects?): True Is a Greater Staff(Can strengthen all elements of its Staff[Vile, etc.] type instead of one.) Base Weapon Damage: 37, Armor Penetration: 4, Damage Modifier: Mag: 1.5 Damage Element: Blight,
Bonuses upon equipping:
Increases Stats: Cunning: +8, Magic: +7 Maximum Mana: +100, Maximum Vim: +50, Spellpower: + 30, Spell Critical Hit Rate: + 30, Mental Save: +16, Spell Save: +16, Critical Damage Modifier: +30, Spellsurge(10 turns/stacks three times temporary Spellpower buff of the given value): 7, Damage Resonance(Damage% bonus with an element you were just hit by): +15, Raises Damage%: Arcane: +37, Blight: +37, Cold: +37, Darkness: +37, Acid: +37, Light: +37, Damage Affinity(Heal given % of damage from that element when struck by it): Arcane: +15, Blight: +15, Cold: +15, Darkness: +15, Acid: +15, Light: +15, Confusion Resistance: 0.4, Gained Vim on Critical Hits: 6,
Maximum stored ability power: 30,
Usable power: "turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not requrie breath)". Consumed power: 30,