Far East World Artifacts

Far East World Artifacts: Same as World Artifacts, but only can be found in Far East dungeons.

Base equipment type: Amulet
Powered by: Arcane Forces
Artifact Name: Pendent of the Sun and Moons
Description: This small pendent depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
Level Range: 35, 45
Rarity: 300,
Cost: 200,
Material Rank: 4,
Bonuses upon equipping:

 Spellpower: + 8,
 Spell Critical Hit Rate: + 5,
 Raises Damage%: Light + 8, Darkness +8
 Elemental Resistance%: Light + 10, Darkness +10
 Elemental Resistances Cap%: Light + 5, Darkness +5
 Elemental Resistances Penetration%: Light + 15, Darkness +15

Maximum stored ability power: 60,
Usable Talent: Circle of Sanctity, level = 3, Consumed power: 30

Base equipment type: Shield. Part of a set.
Powered by: Arcane Forces
Artifact Name: Unsetting Sun
Description: When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
Rarity: 300,
Level Range: 35, 45
Required Statistic(s): Str: 40
Cost: 400,
Material Rank: 5,
Shield Combat:

 Base Weapon Damage: 50,
 Blocking Power: 280,
 Physical Critical Hit Rate Bonus: +4.5,
 Damage Modifier: = Str: 1
 Damage Element: Light,

Bonuses upon equipping:
 Light Radius: 2,
 Armor: +9,
 Defense: +16,
 Ranged Defense: +17,
 Fatigue: +14,
 Spell Save: +19,
 Elemental Resistance%: Blight: +30, Darkness: +30

Grants Talent while equipped: Block = 5,

Set with: Dawn's Blade
Set Bonus:

+ 0.25 Life Regeneration Per Turn

+1 Light Radius

Base equipment type: Heavy Boots
Powered by: Arcane Forces
Artifact Name: Scorched Boots
Description: The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
Level Range: 30, 40
Rarity: 250,
Cost: 200,
Material Rank: 5,
Bonuses upon equipping:

 Armor: +4,
 Defense: +4,
 Fatigue: +8,
 Spellpower: + 13,
 Raises Damage%: Blight: +15

Base equipment type: Gem
Powered by: Arcane Forces
Artifact Name: Goedalath Rock
Level Range: 42, 50
Description: A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
Rarity: 300,
Cost: 300,
Material Rank: 5,
identified = False
While Carried(Does not need to be equipped for these penalties):
 Retribution Damage When Hit: Healing(to the attacker): +34
 Life Regeneration Per Turn: -2,
 Light Radius: -2,
 Mental Save: -18,
 Healing Modifier Bonus%: -0.5,

When Imbued into an item:
 Physical Power: +12,
 Spellpower: + 16,
 Invisibility Sight Bonus: +14,
 Infravision: +3,
 Raises Damage%: All: +9
 Deals increased damage to enemy type: Demon: +20
 ESP Type: "demon/major", "demon/minor"
 Retribution Damage When Hit: Darkness: +34
 Healing Modifier Bonus%: +0.5,

Base equipment type: Cloak
Powered by: Arcane Forces
Artifact Name: Threads of Fate
Description: Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
Level Range: 45, 50
Rarity: 500,
Cost: 300,
Material Rank: 5,

Bonuses upon equipping:

 Defense: +10,
 Spellpower: + 8,
 Confusion Resistance: 0.4,
 Increases Stats: Magic: +6, Willpower: +6, Luck: +10,
 Raises Damage%: Temporal: +10
 Elemental Resistances Cap%: Temporal: +10,
 Elemental Resistance%: Temporal: +20,
 Physical Save: +20,
 Mental Save: +20,
 Spell Save: +20,
 Category Rank Bonus(es):
 "chronomancy/timeline-threading" = 0.1,
 "chronomancy/chronomancy" = 0.1,
 "spell/divination" = 0.1,

Maximum stored ability power: 50,
Usable Talent: See The Threads. Level = 1, Consumed power: 50

Base equipment type: Longsword
Powered by: Arcane Forces
Artifact Name: Blood-Edge
Level Range: 35, 42
Rarity: 270,
Description: This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
Cost: 1000,
Required Statistic(s): Mag: 20, Str: 32,
Material Rank: 5,
Bonuses upon equipping:

 ESP Type: "undead/blood"
 Spellpower: + 21,
 Spell Critical Hit Rate: + 8,
 Raises Damage%:
 Physical: +15,
 Blight: +15,
 Maximum Vim: +25,

Maximum stored ability power: 28,
Usable Talent: Bleeding Edge, level = 4, Consumed power: 28
Combat Statistics:
 Base Weapon Damage: 44,
 Armor Penetration: 4,
 Physical Critical Hit Rate Bonus: +5,
 Damage Modifier: = Str: 0.55, Mag: 0.5
 Elemental Damage Conversion%: Blight: +50

 Special effect on melee hit: "15% chance to animate a bleeding foe's blood"

Base equipment type: Longsword. Part of a set.
Powered by: Arcane Forces
Artifact Name: Dawn's Blade
Level Range: 35, 42
Rarity: 260,
Description: Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
Cost: 1000,
Required Statistic(s): Mag: 18, Str: 35,
Material Rank: 5,
Bonuses upon equipping:
 Spellpower: + 10,
 Spell Critical Hit Rate: + 4,
 Raises Damage%:
 Light: +18,
 Elemental Resistance Penetration%:
 Light: +25,
 Category Rank Bonus(es):
 "celestial/sun" = 0.2,
 "celestial/light" = 0.1,
 Talent Cooldown Reduction(s):
 Healing Light: +2,
 Barrier = 2,
 Sun Flare = 2,
 Providence = 4,
 Light Radius: +2

Maximum stored ability power: 35,
Usable power: "invoke dawn". Consumed power: 35,

Combat Statistics:

 Base Weapon Damage: 50,
 Armor Penetration: 7,
 Physical Critical Hit Rate Bonus: +5,
 Damage Modifier: = Str: 0.8, Mag: 0.25
 Elemental Damage Conversion%: Light: +30
 Deals increased damage to enemy types: Undead: +25, Demon: +25.
 
 Set with: Unsetting Sun
 Set Bonus:
 +15 Light and Fire damage, on melee hit.
 Raises Damage%: Light: +12, Fire: +10.

 Special: When wielded by a Sun Paladin:
 +0.2 Positive Energy regeneration(effectively nulls the natural Positive draining).

Base equipment type: Amulet
Powered by: Arcane Forces
Artifact Name: Zemekkys' Broken Hourglass
Description: This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
Level Range: 30, 40
Rarity: 300,
Cost: 200,
Material Rank: 4,
Is treated as metallic: False
Bonuses upon equipping:
 Increases Stats: Willpower: +4,
 Raises Damage%: Temporal: +10
 Elemental Resistance%: Temporal: +20
 Elemental Resistances Cap%: Temporal: +5
 Spell Cooldown Reduction: +0.1,

Maximum stored ability power: 20,
Usable Talent: Wormhole, level = 4, Consumed power: 20

Base equipment type: Knife
Powered by: Nature
Artifact Name: Mandible of Ungolmor
Description: This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
Level Range: 40, 50
Rarity: 270,
Required Statistic(s): Cun: 38
Cost: 650,
Material Rank: 5,
Combat Statistics:

 Base Weapon Damage: 40,
 Armor Penetration: 12,
 Physical Critical Hit Rate Bonus: +22,
 Damage Modifier: = Cun:0.30, Str: 0.35, Dex: 0.35
 Elemental Damage Conversion%: Darkness: +30
 Special on critical hit: "inflicts pinning spydric poison upon the target"

Bonuses upon equipping:
 Raises Damage%: Nature: +30, Darkness: +20,
 Increases Stats: Cunning: +8, Dexterity: +4,
 Armor: +5,
 Armor Hardiness: +5,
 Light Radius: -2,

Maximum stored ability power: 40,
Usable Talent: Creeping Darkness, Level = 3, Consumed power: 25

Base equipment type: Knife
Powered by: Psionic Forces
Artifact Name: Kinetic Spike
Description: A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
Level Range: 42, 50
Rarity: 310,
Required Statistic(s): Wil: 42
Cost: 450,
Material Rank: 5,
Combat Statistics:

 Base Weapon Damage: 38,
 Armor Penetration: 40,
 Physical Critical Hit Rate Bonus: +10,
 Damage Modifier: = Wil: 0.30, Str: 0.30, Dex: 0.40

Bonuses upon equipping:
 Accuracy: + 8,
 Physical Power: +15,
 Elemental Resistances Penetration%: Physical: +30

Maximum stored ability power: 10,
Usable power: "fires a bolt of kinetic force, doing 150% weapon damage". Consumed power: 10,