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Engine Structure: How it all fits together
Global Variables
These objects are global and are available from anywhere in the program:
    
        | Object | Purpose | 
    
        | game | This is your game class, core of your game and allows access to pretty much any other object in the game. | 
    
        | world | This is your world class.  By default this doesn't do much, but a custom world class allows persistance between new characters and savefiles.  Think history, or bones files. | 
    
        | profile | This is the player profile. | 
= Game Class