All talents in this tree require a bow to be equipped.
Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Bow Mastery | Passive | -- | Increase physical power and weapon damage when using bows. Increase number of reloads per turn. |
Piercing Arrow | 15 Stamina 8 cooldown |
-- | Fire one arrow as a beam, with 1000 APR and a damage multiplier. |
Dual Arrows | 8 cooldown | -- | Fire arrows at two random targets in a 3x3 area, with multiplier. |
Volley of Arrows | 35 Stamina 12 cooldown |
-- | Fire arrows at all targets in an area, with multiplier. |
Math/code for 1.0:
Bow Mastery
phys_power = getTalentLevel(t) * 10
percent_inc = sqrt(getTalentLevel(t) / 5) / 2
Piercing Arrow
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
Dual Arrows
multiplier = combatTalentWeaponDamage(t, 1.2, 1.9)
Volley of Arrows
radius = floor(2 + getTalentLevel(t)/3)
multiplier = combatTalentWeaponDamage(t, 0.6, 1.3)