talents-archery-prowess

Talents >> Techniques

All talents in this tree require a bow or sling to be equipped.

Talent Type/Cost Scales With Description
Flare 15 Stamina
15 cooldown
-- Shoot, doing fire damage with multiplier, and lighting a radius around the target. Blinds at level 3.
Crippling Shot 15 Stamina
10 cooldown
Accuracy Reduce target's speed for 7 turns; damage multiplier.
Pinning Shot 15 Stamina
10 cooldown
Accuracy Pin the target to the ground, with damage multiplier.
Scatter Shot 15 Stamina
14 cooldown
Accuracy Fire at all targets, stunning, with damage multiplier.

Math/code for 1.0:

The internal name for this tree is archery-utility.

Flare
radius = 1
if getTalentLevel(t) >= 3 then rad = rad + 1
if getTalentLevel(t) >= 5 then rad = rad + 1
multiplier = combatTalentWeaponDamage(t, 0.5, 1.2)
if getTalentLevel(t) >= 3 then project(tg, x, y, DamageType.BLINDPHYSICAL, 3)

Crippling Shot
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
slow = util.bound((combatAttack() * 0.15 * getTalentLevel(t)) / 100, 0.1, 0.4)

Pinning Shot
multiplier = combatTalentWeaponDamage(t, 1, 1.4)
dur = ({2, 3, 4, 4, 5})[util.bound(getTalentLevelRaw(t), 1, 5)]
apply_power = combatAttack()

Scatter Shot
radius = 1 + floor(getTalentLevel(t) / 3)
apply_power = combatAttack()
duration = 2 + getTalentLevelRaw(t)
multiplier = combatTalentWeaponDamage(t, 0.5, 1.5)