talents-archery-training

Talents >> Techniques

All talents in this tree require a bow or sling to be equipped.

Talent Type/Cost Scales With Description
Steady Shot 8 Stamina
3 cooldown
-- Fire once, with damage multiplier.
Aim Sustained
20 Stamina
8 cooldown
Instant
Dexterity Increase physical power, accuracy, APR and physical crit chance; decrease combat speed; prevent movement.
Rapid Shot Sustained
20 Stamina
8 cooldown
Instant
-- Increase combat speed; decrease accuracy, physical power, phys crit chance.
Relaxed Shot 14 cooldown -- Fire shot with multiplier; regain Stamina.

Math/code for 1.0:

Steady Shot
multiplier = combatTalentWeaponDamage(t, 1.1, 2.2)

Aim
speed = -getTalentLevelRaw(t) * 0.05
crit = 7 + getTalentLevel(t) * getDex(10, true)
atk = 4 + getTalentLevel(t) * getDex(10, true) -- accuracy
dam = 4 + getTalentLevel(t) * getDex(10, true) -- phys power
apr = 3 + getTalentLevel(t) * getDex(10, true)

Rapid Shot
speed = getTalentLevel(t) * 0.1
atk = -8 - getTalentLevelRaw(t) * 2.4
dam = -8 - getTalentLevelRaw(t) * 2.4
crit = -8 - getTalentLevelRaw(t) * 2.4

Relaxed Shot
multiplier = combatTalentWeaponDamage(t, 0.5, 1.1)
stamina = 12 + getTalentLevel(t) * 8