All talents in this tree require a bow or sling to be equipped.
Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Steady Shot | 8 Stamina 3 cooldown |
-- | Fire once, with damage multiplier. |
Aim | Sustained 20 Stamina 8 cooldown Instant |
Dexterity | Increase physical power, accuracy, APR and physical crit chance; decrease combat speed; prevent movement. |
Rapid Shot | Sustained 20 Stamina 8 cooldown Instant |
-- | Increase combat speed; decrease accuracy, physical power, phys crit chance. |
Relaxed Shot | 14 cooldown | -- | Fire shot with multiplier; regain Stamina. |
Math/code for 1.0:
Steady Shot
multiplier = combatTalentWeaponDamage(t, 1.1, 2.2)
Aim
speed = -getTalentLevelRaw(t) * 0.05
crit = 7 + getTalentLevel(t) * getDex(10, true)
atk = 4 + getTalentLevel(t) * getDex(10, true) -- accuracy
dam = 4 + getTalentLevel(t) * getDex(10, true) -- phys power
apr = 3 + getTalentLevel(t) * getDex(10, true)
Rapid Shot
speed = getTalentLevel(t) * 0.1
atk = -8 - getTalentLevelRaw(t) * 2.4
dam = -8 - getTalentLevelRaw(t) * 2.4
crit = -8 - getTalentLevelRaw(t) * 2.4
Relaxed Shot
multiplier = combatTalentWeaponDamage(t, 0.5, 1.1)
stamina = 12 + getTalentLevel(t) * 8