Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Greater Weapon Focus | 25 Stamina 20 cooldown Instant |
Dexterity | Each strike has a chance to happen again (nonrecursive). |
Step Up | Passive | -- | After killing a foe, (rawTalentLevel * 20%) chance to gain 1000% movement speed for 1 turn. |
Bleeding Edge | 24 Stamina 12 cooldown |
Accuracy | Attack with multiplier, inflict bleeding for 7 turns, reduce healing. |
True Grit | Sustained 70 Stamina 30 cooldown |
-- | Gain all resist + all resist cap based on how injured you are. Drains (variable) stamina per turn. |
Math/code for 1.0:
Greater Weapon Focus
chance = combatTalentStatDamage(t, "dex", 10, 90)
duration = floor(4 + getTalentLevel(t) * 1.3)
Bleeding Edge
multiplier = combatTalentWeaponDamage(t, 1, 1.7)
bleed_multiplier = combatTalentWeaponDamage(t, 2, 3.2) -- spread over 7 turns
heal_factor = getTalentLevel(t) * 10
apply_power = combatAttack()
True Grit
perc = (1 - (life / max_life)) * 10 * 5
resists = perc
resists_cap = perc/2
stamina = -16 + 2 * getTalentLevelRaw(t)