Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Bloodbath | Passive | -- | Increase max Life, Life regen, and Stamina regen after each critical hit. Regens stack up to 5 times. |
Mortal Terror | Passive | Physical power | Melee hits that do more than x% of target's Life daze for 5 turns. Also increases phys crit chance. |
Bloodrage | Passive | -- | Kills increase your Strength by 2, up to max, for duration. |
Unstoppable | 120 Stamina 45 cooldown |
-- | You cannot use items, or heal, or be killed, for duration. When it ends, you regain a percent of your Life depending on the number of foes slain. |
Math/code for 1.0:
Bloodbath
regen = getTalentLevel(t)
max = getTalentLevel(t) * 5
duration = 5 + getTalentLevelRaw(t)
life = floor(getTalentLevel(t) * 2)
Mortal Terror
dam_threshold = 20 + (30 - getTalentLevelRaw(t) * 5)
stun_apply_power = combatPhysicalpower()
phys_crit = 2.8 * getTalentLevelRaw(t)
Bloodrage
duration = floor(5 + getTalentLevel(t))
max = floor(getTalentLevel(t) * 6)
Unstoppable
duration = 2 + getTalentLevelRaw(t)
hp_per_kill = floor(getTalentLevel(t) * 3.5)