| Talent | Type/Cost | Scales With | Description |
|---|---|---|---|
| Ice Claw | 3 Equilibrium 7 cooldown |
-- | Attack adjacent target doing cold damage (ice at level 4). |
| Icy Skin | Sustained 30 Equilibrium 10 cooldown |
Willpower | Gain armour and retaliation cold damage. |
| Ice Wall | 10 Equilibrium 30 cooldown |
-- | Creates ice wall terrain tiles. |
| Ice Breath | 12 Equilibrium 12 cooldown |
Strength | Breath ice in a cone. |
Each raw point in Cold Drake talents increases your cold resistance by 1%.
Math/code for 1.0:
Ice Claw
mult = 1.4 + getTalentLevel(t) / 8
Icy Skin
armor = combatTalentStatDamage(t, "wil", 6, 600) / 10
damage = combatTalentStatDamage(t, "wil", 10, 700) / 10
Ice Wall
length = (3 + floor(getTalentLevel(t) / 2) * 2
turns = 4 + getTalentLevel(t)
Ice Breath
radius = 4 + TalentLevelRaw(t)
damage = mindCrit(combatTalentStatDamage(t, "str", 30, 430))
