Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Rush | 22 Stamina variable cooldown |
-- | Move instantly to target, attacking for 120% damage; if hit, daze for 3 turns (no save allowed). |
Precise Strikes | Sustained 30 Stamina 30 cooldown |
Dexterity | Reduce attack speed, increase accuracy and physical crit chance. |
Perfect Strike | 10 Stamina 25 cooldown Instant |
-- | +100 accuracy and allow blind-fighting. |
Blinding Speed | 25 Stamina 55 cooldown Instant |
-- | Increase global speed for 5 turns. |
Math/code for 1.0:
Rush
cooldown = floor(40 - getTalentLevel(t) * 4)
range = floor(5 + getTalentLevelRaw(t))
Precise Strikes
speed = -0.10
atk = 5 + (getTalentLevel(t) * getDex()) / 15
crit = 5 + (getTalentLevel(t) * getDex()) / 25
Perfect Strike
duration = 1 + getTalentLevel(t)
Blinding Speed
power = getTalentLevel(t) * 0.09