talents-combat-techniques

Talents >> Techniques

Talent Type/Cost Scales With Description
Rush 22 Stamina
variable cooldown
-- Move instantly to target, attacking for 120% damage; if hit, daze for 3 turns (no save allowed).
Precise Strikes Sustained
30 Stamina
30 cooldown
Dexterity Reduce attack speed, increase accuracy and physical crit chance.
Perfect Strike 10 Stamina
25 cooldown
Instant
-- +100 accuracy and allow blind-fighting.
Blinding Speed 25 Stamina
55 cooldown
Instant
-- Increase global speed for 5 turns.

Math/code for 1.0:

Rush
cooldown = floor(40 - getTalentLevel(t) * 4)
range = floor(5 + getTalentLevelRaw(t))

Precise Strikes
speed = -0.10
atk = 5 + (getTalentLevel(t) * getDex()) / 15
crit = 5 + (getTalentLevel(t) * getDex()) / 25

Perfect Strike
duration = 1 + getTalentLevel(t)

Blinding Speed
power = getTalentLevel(t) * 0.09