All talents in this tree require two weapons to be equipped.
Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Dual Strike | 15 Stamina 12 cooldown |
Accuracy | Attack with offhand weapon (with multiplier), stun, attack with main weapon (with multiplier). |
Flurry | 15 Stamina 12 cooldown |
-- | Attack 3 times (per weapon) with multiplier. |
Sweep | 30 Stamina 8 cooldown |
Dexterity | Attack 3 foes in an arc, with multiplier; make them bleed. |
Whirlwind | 30 Stamina 8 cooldown |
-- | Hit all adjacent creatures, with multiplier. |
Math/code for 1.0:
The internal name for this tree is dualweapon-attack.
Dual Strike
damage1 = getOffHandMult(offweapon.combat, combatTalentWeaponDamage(t, 0.7, 1.5))
stun_dur = 2 + getTalentLevel(t)
stun_power = combatAttack()
damage2 = combatTalentWeaponDamage(t, 0.7, 1.5)
Flurry
multiplier = combatTalentWeaponDamage(t, 0.4, 1.0)
Sweep
multiplier = combatTalentWeaponDamage(t, 1, 1.7)
bleed_dam = getDex() * 0.5
bleed_dur = 3 + getTalentLevel(t)
Whirlwind
multiplier = combatTalentWeaponDamage(t, 1.2, 1.9)