talents-dual-techniques

Talents >> Techniques

All talents in this tree require two weapons to be equipped.

Talent Type/Cost Scales With Description
Dual Strike 15 Stamina
12 cooldown
Accuracy Attack with offhand weapon (with multiplier), stun, attack with main weapon (with multiplier).
Flurry 15 Stamina
12 cooldown
-- Attack 3 times (per weapon) with multiplier.
Sweep 30 Stamina
8 cooldown
Dexterity Attack 3 foes in an arc, with multiplier; make them bleed.
Whirlwind 30 Stamina
8 cooldown
-- Hit all adjacent creatures, with multiplier.

Math/code for 1.0:

The internal name for this tree is dualweapon-attack.

Dual Strike
damage1 = getOffHandMult(offweapon.combat, combatTalentWeaponDamage(t, 0.7, 1.5))
stun_dur = 2 + getTalentLevel(t)
stun_power = combatAttack()
damage2 = combatTalentWeaponDamage(t, 0.7, 1.5)

Flurry
multiplier = combatTalentWeaponDamage(t, 0.4, 1.0)

Sweep
multiplier = combatTalentWeaponDamage(t, 1, 1.7)
bleed_dam = getDex() * 0.5
bleed_dur = 3 + getTalentLevel(t)

Whirlwind
multiplier = combatTalentWeaponDamage(t, 1.2, 1.9)