talents-dual-weapons

Talents >> Techniques

All talents in this tree require two weapons to be equipped.

Talent Type/Cost Scales With Description
Dual Weapon Training Passive -- Increase off-hand weapon multiplier.
Dual Weapon Defense Passive Dexterity Increase defense.
Precision Sustained
20 Stamina
10 cooldown
Dexterity Increase APR.
Momentum Sustained
50 Stamina
30 cooldown
-- Increase attack speed; drain 6 stamina per turn.

Math/code for 1.0:

The internal name for this tree is dualweapon-training.

Dual Weapon Training
multiplier = 100 / (2 - (min(getTalentLevel(t), 8) / 6))

Dual Weapon Defense
def = 4 + (getTalentLevel(t) * getDex()) / 12

Precision
apr = 4 + (getTalentLevel(t) * getDex()) / 20

Momentum
combat_physspeed = getTalentLevel(t) * 0.14