All talents in this tree require two weapons to be equipped.
Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Dual Weapon Training | Passive | -- | Increase off-hand weapon multiplier. |
Dual Weapon Defense | Passive | Dexterity | Increase defense. |
Precision | Sustained 20 Stamina 10 cooldown |
Dexterity | Increase APR. |
Momentum | Sustained 50 Stamina 30 cooldown |
-- | Increase attack speed; drain 6 stamina per turn. |
Math/code for 1.0:
The internal name for this tree is dualweapon-training.
Dual Weapon Training
multiplier = 100 / (2 - (min(getTalentLevel(t), 8) / 6))
Dual Weapon Defense
def = 4 + (getTalentLevel(t) * getDex()) / 12
Precision
apr = 4 + (getTalentLevel(t) * getDex()) / 20
Momentum
combat_physspeed = getTalentLevel(t) * 0.14