Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Disengage | 20 Stamina 12 cooldown |
-- | Jump away from selected target. |
Track | 20 Stamina 20 cooldown |
Cunning | Full telepathy (monster detection). |
Heave | 5 Stamina 15 cooldown |
Accuracy or Physical power | Knock back target. |
Slow Motion | Sustained 80 Stamina 30 cooldown |
Dexterity | Slow incoming projectiles. |
Math/code for 1.0:
Disengage
distance = 2 + getTalentLevel(t)
Track
radius = floor(5 + getCun(10, true) * getTalentLevel(t))
duration = 3 + getTalentLevel(t)
Heave
distance = floor(2 + getTalentLevel(t))
checkHit(max(combatAttack(), combatPhysicalpower()), target:combatPhysicalResist(), 0, 95, 5 - getTalentLevel(t) / 2)
Slow Motion
slow = min(90, 15 + getDex(10, true) * getTalentLevel(t))