talents-field-control

Talents >> Techniques

Talent Type/Cost Scales With Description
Disengage 20 Stamina
12 cooldown
-- Jump away from selected target.
Track 20 Stamina
20 cooldown
Cunning Full telepathy (monster detection).
Heave 5 Stamina
15 cooldown
Accuracy or Physical power Knock back target.
Slow Motion Sustained
80 Stamina
30 cooldown
Dexterity Slow incoming projectiles.

Math/code for 1.0:

Disengage
distance = 2 + getTalentLevel(t)

Track
radius = floor(5 + getCun(10, true) * getTalentLevel(t))
duration = 3 + getTalentLevel(t)

Heave
distance = floor(2 + getTalentLevel(t))
checkHit(max(combatAttack(), combatPhysicalpower()), target:combatPhysicalResist(), 0, 95, 5 - getTalentLevel(t) / 2)

Slow Motion
slow = min(90, 15 + getDex(10, true) * getTalentLevel(t))