talents-harmony

Talents >> Wild Gifts

The Harmony tree is available to the Wyrmic class, locked.

Eating the Heart of the Sandworm Queen will increase mastery of the Harmony tree by 0.2 if it is already unlocked. Otherwise, if it is locked, this will unlock it. Or, if the character has absolutely no knowledge of the tree, this will make it available, locked, at 1.00 mastery.

Talent Type/Cost Scales With Description
Waters of Life 10 Equilibrium
30 cooldown
Willpower Poisons and diseases heal you instead of hurting. Also heals you directly.
Elemental Harmony Sustained
20 Equilibrium
30 cooldown
-- Get positive effects from elemental damage. Fire = global speed, cold = armour, lightning = +stats, acid = life regen, nature = all resist.
One with Nature 15 Equilibrium
30 cooldown
-- Remove infusion saturation, and reduce infusion cooldowns.
Healing Nexus 24 Equilibrium
20 cooldown
-- Intercept enemy heals.

Math/code for 1.0:

Waters of Life
heal = mindCrit(nb * combatTalentStatDamage(t, "wil", 20, 60))
dur = 5 + getTalentLevel(t)

Elemental Harmony
turns = 5 + ceil(getTalentLevel(t))
fire = 100 * (0.1 + getTalentLevel(t) / 16)
cold = 3 + getTalentLevel(t) * 2
lightning = floor(getTalentLevel(t))
acid = 5 + getTalentLevel(t) * 2
nature = 5 + getTalentLevel(t) * 1.4

One with Nature
nb = getTalentLevelRaw(t)
turns = floor(getTalentLevel(t) / 2)

Healing Nexus
radius = 1 + getTalentLevelRaw(t)
dur = 3 + getTalentLevelRaw(t)
fraction = 0.4 + getTalentLevel(t) / 10