The Harmony tree is available to the Wyrmic class, locked.
Eating the Heart of the Sandworm Queen will increase mastery of the Harmony tree by 0.2 if it is already unlocked. Otherwise, if it is locked, this will unlock it. Or, if the character has absolutely no knowledge of the tree, this will make it available, locked, at 1.00 mastery.
Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Waters of Life | 10 Equilibrium 30 cooldown |
Willpower | Poisons and diseases heal you instead of hurting. Also heals you directly. |
Elemental Harmony | Sustained 20 Equilibrium 30 cooldown |
-- | Get positive effects from elemental damage. Fire = global speed, cold = armour, lightning = +stats, acid = life regen, nature = all resist. |
One with Nature | 15 Equilibrium 30 cooldown |
-- | Remove infusion saturation, and reduce infusion cooldowns. |
Healing Nexus | 24 Equilibrium 20 cooldown |
-- | Intercept enemy heals. |
Math/code for 1.0:
Waters of Life
heal = mindCrit(nb * combatTalentStatDamage(t, "wil", 20, 60))
dur = 5 + getTalentLevel(t)
Elemental Harmony
turns = 5 + ceil(getTalentLevel(t))
fire = 100 * (0.1 + getTalentLevel(t) / 16)
cold = 3 + getTalentLevel(t) * 2
lightning = floor(getTalentLevel(t))
acid = 5 + getTalentLevel(t) * 2
nature = 5 + getTalentLevel(t) * 1.4
One with Nature
nb = getTalentLevelRaw(t)
turns = floor(getTalentLevel(t) / 2)
Healing Nexus
radius = 1 + getTalentLevelRaw(t)
dur = 3 + getTalentLevelRaw(t)
fraction = 0.4 + getTalentLevel(t) / 10