talents-sand-drake

Talents >> Wild Gifts

Talent Type/Cost Scales With Description
Swallow 4 Equilibrium
10 cooldown
-- Hit for nature damage; chance of insta-kill (restores life+EQ).
Quake 4 Equilibrium
30 cooldown
-- Physical damage + 4-tile knockback; terrain alterations.
Burrow 50 Equilibrium
30 cooldown
-- Allows auto-digging.
Sand Breath 12 Equilibrium
12 cooldown
Strength Physical damage + blindness cone.

Each raw point in Sand Drake talents also increases physical resistance by 0.5%.

Math/code for 1.0:

Swallow
damage = combatTalentWeaponDamage(t, 1, 1.5)
kill_threshold = 10 + 3 * getTalentLevel(t)
checkHit(combatPhysicalpower(), target:combatPhysicalResist(), 0, 95, 15)
heal(target.level * 2 + 5)
incEquilibrium(-target.level - 5)

Quake
radius = 2 + getTalentLevel(t) / 2
dam = mindCrit(combatDamage() * 0.8)
combatDamage() might be the combat-damage value from the character sheet??

Burrow
duration = 5 + getTalentLevel(t) * 3

Sand Breath
radius = 4 + getTalentLevelRaw(t)
damage = mindCrit(combatTalentStatDamage(t, "str", 30, 400))
duration = 2 + getTalentLevelRaw(t)