| Talent | Type/Cost | Scales With | Description |
|---|---|---|---|
| Swallow | 4 Equilibrium 10 cooldown |
-- | Hit for nature damage; chance of insta-kill (restores life+EQ). |
| Quake | 4 Equilibrium 30 cooldown |
-- | Physical damage + 4-tile knockback; terrain alterations. |
| Burrow | 50 Equilibrium 30 cooldown |
-- | Allows auto-digging. |
| Sand Breath | 12 Equilibrium 12 cooldown |
Strength | Physical damage + blindness cone. |
Each raw point in Sand Drake talents also increases physical resistance by 0.5%.
Math/code for 1.0:
Swallow
damage = combatTalentWeaponDamage(t, 1, 1.5)
kill_threshold = 10 + 3 * getTalentLevel(t)
checkHit(combatPhysicalpower(), target:combatPhysicalResist(), 0, 95, 15)
heal(target.level * 2 + 5)
incEquilibrium(-target.level - 5)
Quake
radius = 2 + getTalentLevel(t) / 2
dam = mindCrit(combatDamage() * 0.8)
combatDamage() might be the combat-damage value from the character sheet??
Burrow
duration = 5 + getTalentLevel(t) * 3
Sand Breath
radius = 4 + getTalentLevelRaw(t)
damage = mindCrit(combatTalentStatDamage(t, "str", 30, 400))
duration = 2 + getTalentLevelRaw(t)
