All talents in this tree require a shield to be equipped.
Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Shield Wall | Sustained 30 Stamina 30 cooldown |
Dexterity | Stun/knockback immunity, defense, armour, with -20% penalty to physical damage. |
Repulsion | 30 Stamina 10 cooldown |
Strength | Knock back and daze all adjacent creatures. |
Shield Expertise | Passive | -- | Increase effective talent level of other shield skills; increase physical and spell saves. |
Last Stand | Sustained 30 Stamina 30 cooldown |
Dexterity and Constitution | Increase defense and max life; prevent movement. |
Math/code for 1.0:
Shield Wall
stun_immune = 0.1 * getTalentLevel(t)
knockback_immune = 0.1 * getTalentLevel(t)
combat_def = 5 + (1 + getDex(4, true)) * getTalentLevel(t) + getTalentLevel(T_SHIELD_EXPERTISE) * 2
combat_armor = 5 + (1 + getDex(4, true)) * getTalentLevel(t) + getTalentLevel(T_SHIELD_EXPERTISE)
Repulsion
distance = 2 + getTalentLevel(t)
daze_dur = 3 + getStr(8)
Shield Expertise
phys_save = 4 * getTalentLevelRaw(t)
spell_save = 2 * getTalentLevelRaw(t)
Last Stand
max_life = 10 + getCon() * 0.7 * getTalentLevel(t)
combat_def = 5 + getDex(4, true) * getTalentLevel(t)