talents-shield-defense

Talents >> Techniques

All talents in this tree require a shield to be equipped.

Talent Type/Cost Scales With Description
Shield Wall Sustained
30 Stamina
30 cooldown
Dexterity Stun/knockback immunity, defense, armour, with -20% penalty to physical damage.
Repulsion 30 Stamina
10 cooldown
Strength Knock back and daze all adjacent creatures.
Shield Expertise Passive -- Increase effective talent level of other shield skills; increase physical and spell saves.
Last Stand Sustained
30 Stamina
30 cooldown
Dexterity and Constitution Increase defense and max life; prevent movement.

Math/code for 1.0:

Shield Wall
stun_immune = 0.1 * getTalentLevel(t)
knockback_immune = 0.1 * getTalentLevel(t)
combat_def = 5 + (1 + getDex(4, true)) * getTalentLevel(t) + getTalentLevel(T_SHIELD_EXPERTISE) * 2
combat_armor = 5 + (1 + getDex(4, true)) * getTalentLevel(t) + getTalentLevel(T_SHIELD_EXPERTISE)

Repulsion
distance = 2 + getTalentLevel(t)
daze_dur = 3 + getStr(8)

Shield Expertise
phys_save = 4 * getTalentLevelRaw(t)
spell_save = 2 * getTalentLevelRaw(t)

Last Stand
max_life = 10 + getCon() * 0.7 * getTalentLevel(t)
combat_def = 5 + getDex(4, true) * getTalentLevel(t)