talents-storm-drake

Talents >> Wild Gifts

Talent Type/Cost Scales With Description
Lightning Speed 10 Equilibrium
26 cooldown
-- Brief/huge movement speed (stops when you do anything but move). Also 30% physical resistance and 100% lightning resistance.
Static Field 20 Equilibrium
20 cooldown
Mindpower Deal percent of max life damage to all adjacent creatures (if it works).
Tornado 14 Equilibrium
15 cooldown
Mindpower Launch slow-moving tornado at creature; all foes in path take lightning damage. Explodes for lightning + physical damage, knockback, stun.
Lightning Breath 12 Equilibrium
12 cooldown
Strength Lightning damage in a cone.

Each raw point in Storm Drake talents increases lightning resistance by 1%.

Math/code for 1.0:

Lightning Speed
speed = 400 + getTalentLevel(t) * 70
duration = ceil(1 + getTalentLevel(t) * 0.3)

Static Field
perc = combatTalentMindDamage(t, 10, 45)
checkHit(combatMindpower(), target:combatPhysicalResist(), 10)
if target.rank >= 5 then perc = perc / 3
elseif target.rank >= 3.5 then perc = perc / 2
elseif target.rank >= 3 then perc = perc / 1.5

Tornado
path_dam = combatTalentMindDamage(t, 10, 110)
explode_dam = combatTalentMindDamage(t, 15, 190)
duration = 6 + ceil(getTalentLevel(t) * 2)

Lightning Breath
radius = 4 + getTalentLevelRaw(t)
max_dam = mindCrit(combatTalentStatDamage(t, "str", 30, 500))
damage = rng.avg(max_dam / 3, max_dam, 3)