| Talent | Type/Cost | Scales With | Description |
|---|---|---|---|
| Lightning Speed | 10 Equilibrium 26 cooldown |
-- | Brief/huge movement speed (stops when you do anything but move). Also 30% physical resistance and 100% lightning resistance. |
| Static Field | 20 Equilibrium 20 cooldown |
Mindpower | Deal percent of max life damage to all adjacent creatures (if it works). |
| Tornado | 14 Equilibrium 15 cooldown |
Mindpower | Launch slow-moving tornado at creature; all foes in path take lightning damage. Explodes for lightning + physical damage, knockback, stun. |
| Lightning Breath | 12 Equilibrium 12 cooldown |
Strength | Lightning damage in a cone. |
Each raw point in Storm Drake talents increases lightning resistance by 1%.
Math/code for 1.0:
Lightning Speed
speed = 400 + getTalentLevel(t) * 70
duration = ceil(1 + getTalentLevel(t) * 0.3)
Static Field
perc = combatTalentMindDamage(t, 10, 45)
checkHit(combatMindpower(), target:combatPhysicalResist(), 10)
if target.rank >= 5 then perc = perc / 3
elseif target.rank >= 3.5 then perc = perc / 2
elseif target.rank >= 3 then perc = perc / 1.5
Tornado
path_dam = combatTalentMindDamage(t, 10, 110)
explode_dam = combatTalentMindDamage(t, 15, 190)
duration = 6 + ceil(getTalentLevel(t) * 2)
Lightning Breath
radius = 4 + getTalentLevelRaw(t)
max_dam = mindCrit(combatTalentStatDamage(t, "str", 30, 500))
damage = rng.avg(max_dam / 3, max_dam, 3)
