Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Rage | 5 Equilibrium 15 cooldown |
Mindpower | Increase target summon's stats for 10 turns. |
Detonate | 5 Equilibrium 25 cooldown |
Mindpower(?) | Detonate a summoned creature; explosion effect is creature-specific. |
Resilience | Passive | -- | Improves summons' duration and Constitution. |
Phase Summon | 5 Equilibrium 25 cooldown |
-- | Switch places with a summoned creature, granting 50% Evasion to both. |
Math/code for 1.0:
Rage
stat_boost = mindCrit(combatTalentMindDamage(t, 10, 100)) / 4
Detonate
radius = 3 + getTalentLevelRaw(t)
Explosion effects are coded in each creature. Example, Ritch Flamespitter:
damage = mindCrit(combatTalentMindDamage(t, 30, 300))
I don't know whether it uses the talent level of Detonate, or of the creature's summoning talent.
Phase Summon
duration = 1 + getTalentLevel(t)