talents-summoning-distance

Talents >> Wild Gifts

Talent Type/Cost Scales With Description
Ritch Flamespitter 2 Equilibrium
10 cooldown
Mindpower Summon a Ritch Flamespitter (fire bolts).
Hydra 5 Equilibrium
18 cooldown
Mindpower Summon a 3-headed Hydra (acid, lightning, poison breaths).
Rimebark 8 Equilibrium
10 cooldown
Mindpower Summon a Rimebark (immobile, ice storm).
Fire Drake 15 Equilibrium
10 cooldown
Mindpower Summon a Fire Drake (fire breath, bellowing roar, wing buffet, devouring flame).

Math/code for 1.0:

Ritch Flamespitter
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
wil = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5)
cun = 15 + (mindCrit(combatMindpower(1.7)) * getTalentLevel(t) / 5)
con = 10 + getTalentLevelRaw(T_RESILIENCE) * 2
damage = mindCrit(combatTalentMindDamage(t, 8, 120)) -- the Ritch's, not yours

Hydra
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
wil = 15 + (mindCrit(combatMindpower(1.6)) * getTalentLevel(t) / 5)
str = 18
con = 10 + getTalentLevel(t) * 2 + getTalentLevelRaw(T_RESILIENCE) * 2
acid_damage = mindCrit(combatTalentStatDamage(t, "wil", 30, 430)) -- the Hydra's, not yours
lightning_damage_max = combatTalentStatDamage(t, "wil", 30, 500)) -- the Hydra's, not yours
lightning_damage = mindCrit(rng.avg(lightning_damage_max / 3, lightning_damage_max, 3))
poison_damage = mindCrit(combatTalentStatDamage(t, "wil", 30, 460)) -- the Hydra's, not yours

Rimebark
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
wil = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5)
cun = 15 + (mindCrit(combatMindpower(1.6)) * getTalentLevel(t) / 5)
con = 10 + getTalentLevelRaw(T_RESILIENCE) * 2
damage = combatTalentStatDamage(t, "wil", 30, 120) -- the Rimebark's, not yours

Fire Drake
duration = ceil(getTalentLevel(t)) + 2 + getTalentLevelRaw(T_RESILIENCE)
str = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5)
wil = 38
con = 20 + (mindCrit(combatMindpower(1.5)) * getTalentLevel(t) / 5) + getTalentLevelRaw(T_RESILIENCE) * 2