talents-summoning-utility

Talents >> Wild Gifts

Talent Type/Cost Scales With Description
Turtle 2 Equilibrium
10 cooldown
Mindpower Summon a Turtle (taunt, shell shield).
Spider 5 Equilibrium
10 cooldown
Mindpower Summon a Spider (spit poison, shoot web).
Frantic Summoning 5 Equilibrium
25 cooldown
Instant
-- Summon faster, with no EQ failure. Brings a random summoning talent off cooldown.
Summon Control Passive Cunning Allow direct control of summoned creatures. Taking control increases their duration and gives damage resistance.

Math/code for 1.0:

Turtle
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
con = 15 + (mindCrit(combatMindpower(2.1)) * getTalentLevel(t) / 5) + getTalentLevelRaw(T_RESILIENCE) * 2
wil = 18
dex = 10 + getTalentLevel(t) * 2
taunt_radius = 3 + getTalentLevelRaw(t)
shell_shield_dur = ceil(4 + getTalentLevelRaw(t) * 0.7)
shell_shield_power = 34 + (min(6.3, getTalentLevelRaw(t)) * 7)
Shell Shield uses the creature's getTalentLevel which is your getTalentLevelRaw.

Spider
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
dex = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5)
wil = 18
str = 10 + getTalentLevel(t) * 2
con = 10 + getTalentLevelRaw(T_RESILIENCE) * 2
web_duration = 3 + getTalentLevelRaw(t)
Spider Web uses the creature's getTalentLevel which is your getTalentLevelRaw. The pinning uses the creature's physical power.

Frantic Summoning
duration = 2 + floor(getTalentLevel(t) / 1.4)
reduc = getTalentLevelRaw(t) * 15

Summon Control
duration = 2 + getTalentLevel(t) * 3
damage_reduction = getCun(7, true) * getTalentLevelRaw(t)