Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Turtle | 2 Equilibrium 10 cooldown |
Mindpower | Summon a Turtle (taunt, shell shield). |
Spider | 5 Equilibrium 10 cooldown |
Mindpower | Summon a Spider (spit poison, shoot web). |
Frantic Summoning | 5 Equilibrium 25 cooldown Instant |
-- | Summon faster, with no EQ failure. Brings a random summoning talent off cooldown. |
Summon Control | Passive | Cunning | Allow direct control of summoned creatures. Taking control increases their duration and gives damage resistance. |
Math/code for 1.0:
Turtle
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
con = 15 + (mindCrit(combatMindpower(2.1)) * getTalentLevel(t) / 5) + getTalentLevelRaw(T_RESILIENCE) * 2
wil = 18
dex = 10 + getTalentLevel(t) * 2
taunt_radius = 3 + getTalentLevelRaw(t)
shell_shield_dur = ceil(4 + getTalentLevelRaw(t) * 0.7)
shell_shield_power = 34 + (min(6.3, getTalentLevelRaw(t)) * 7)
Shell Shield uses the creature's getTalentLevel which is your getTalentLevelRaw.
Spider
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
dex = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5)
wil = 18
str = 10 + getTalentLevel(t) * 2
con = 10 + getTalentLevelRaw(T_RESILIENCE) * 2
web_duration = 3 + getTalentLevelRaw(t)
Spider Web uses the creature's getTalentLevel which is your getTalentLevelRaw. The pinning uses the creature's physical power.
Frantic Summoning
duration = 2 + floor(getTalentLevel(t) / 1.4)
reduc = getTalentLevelRaw(t) * 15
Summon Control
duration = 2 + getTalentLevel(t) * 3
damage_reduction = getCun(7, true) * getTalentLevelRaw(t)