Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Juggernaut | 60 Stamina 40 cooldown Instant |
-- | Physical resistance for 20 turns. |
Onslaught | Sustained 50 Stamina 20 cooldown |
-- | "As you walk through your foes, you knock them all back in a frontal arc." (? some sort of on-hit knockback effect ?) Consumes 4 Stamina per turn. |
Battle Call | 30 Stamina 10 cooldown |
-- | Teleport(?) foes to you. |
Shattering Impact | Sustained 40 Stamina 30 cooldown |
-- | Radius 1 physical ball on each weapon hit, maximum of once per turn. Consumes 15 Stamina per hit. |
Math/code for 1.0:
Juggernaut
effer = Earthen Barrier
power = 10 + getTalentLevel(t) * 5
Onslaught
power = floor(getTalentLevel(t))
Battle Call
radius = 2 + getTalentLevel(t)
What kind of "teleport" is this? Does it work on no-teleport destination tiles? Source tiles?
Shattering Impact
power = combatTalentWeaponDamage(t, 0.2, 0.6)