talents-superiority

Talents >> Techniques

Talent Type/Cost Scales With Description
Juggernaut 60 Stamina
40 cooldown
Instant
-- Physical resistance for 20 turns.
Onslaught Sustained
50 Stamina
20 cooldown
-- "As you walk through your foes, you knock them all back in a frontal arc." (? some sort of on-hit knockback effect ?) Consumes 4 Stamina per turn.
Battle Call 30 Stamina
10 cooldown
-- Teleport(?) foes to you.
Shattering Impact Sustained
40 Stamina
30 cooldown
-- Radius 1 physical ball on each weapon hit, maximum of once per turn. Consumes 15 Stamina per hit.

Math/code for 1.0:

Juggernaut
effer = Earthen Barrier
power = 10 + getTalentLevel(t) * 5

Onslaught
power = floor(getTalentLevel(t))

Battle Call
radius = 2 + getTalentLevel(t)
What kind of "teleport" is this? Does it work on no-teleport destination tiles? Source tiles?

Shattering Impact
power = combatTalentWeaponDamage(t, 0.2, 0.6)