talents-two-handed-maiming

Talents >> Techniques

All talents in this tree require a two-handed weapon to be equipped. Physical power is used to inflict the effects from the first three talents.

Talent Type/Cost Scales With Description
Stunning Blow 8 Stamina
6 cooldown
-- Stun target, with damage increase.
Sunder Armour 12 Stamina
6 cooldown
-- Reduce target's armour, with damage increase.
Sunder Arms 12 Stamina
6 cooldown
-- Reduce target's accuracy, with damage increase.
Blood Frenzy Sustained
70 Stamina
15 cooldown
-- Each foe you kill while this is active gives a bonus to physical power. Drains 2 Stamina per turn.

Math/code for 1.0:

The internal name for this tree is 2hweapon-cripple.

Stunning Blow
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
duration = 2 + floor(getTalentLevel(t))

Sunder Armour
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
duration = 4 + getTalentLevel(t)
armour_red = 5 * getTalentLevel(t)

Sunder Arms
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
duration = 4 _ getTalentLevel(t)
accuracy_red = 3 * getTalentLevel(t)

Blood Frenzy
power_bonus = 2 * getTalentLevel(t)