All talents in this tree require a two-handed weapon to be equipped. Physical power is used to inflict the effects from the first three talents.
Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Stunning Blow | 8 Stamina 6 cooldown |
-- | Stun target, with damage increase. |
Sunder Armour | 12 Stamina 6 cooldown |
-- | Reduce target's armour, with damage increase. |
Sunder Arms | 12 Stamina 6 cooldown |
-- | Reduce target's accuracy, with damage increase. |
Blood Frenzy | Sustained 70 Stamina 15 cooldown |
-- | Each foe you kill while this is active gives a bonus to physical power. Drains 2 Stamina per turn. |
Math/code for 1.0:
The internal name for this tree is 2hweapon-cripple.
Stunning Blow
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
duration = 2 + floor(getTalentLevel(t))
Sunder Armour
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
duration = 4 + getTalentLevel(t)
armour_red = 5 * getTalentLevel(t)
Sunder Arms
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
duration = 4 _ getTalentLevel(t)
accuracy_red = 3 * getTalentLevel(t)
Blood Frenzy
power_bonus = 2 * getTalentLevel(t)