talents-two-handed-weapons

Talents >> Techniques

All talents in this tree require a two-handed weapon to be equipped.

Talent Type/Cost Scales With Description
Death Dance 30 Stamina
10 cooldown
-- Hit all adjacent creatures.
Berserker Sustained
40 Stamina
30 cooldown
Strength and Dexterity Increase Accurary and Physical power and stun/pin immunity; decrease Defense and Armour.
Warshout 30 Stamina
18 cooldown
Physical power Confusion cone.
Death Blow 15 Stamina
10 cooldown
Physical power Automatic critical with damage bonus; chance of insta-kill if target's Life is low enough.

Math/code for 1.0:

The internal name for this tree is 2hweapon-offense.

Death Dance
multiplier = combatTalentWeaponDamage(t, 1.4, 2.1)

Berserker
stun_immune = 0.1 * getTalentLevel(t)
pin_immune = 0.1 * getTalentLevel(t)
dam = 5 + getStr(7, true) * getTalentLevel(t)
atk = 5 + getDex(7, true) * getTalentLevel(t)

Warshout
radius = 3 + getTalentLevelRaw(t)
dam = 50 + getTalentLevelRaw(t) * 10 -- Confusion power?
dur = 3 + getTalentLevelRaw(t)
power_check = combatPhysicalpower()
resist_check = combatPhysicalResist

Death Blow
if getTalentLevel(t) >= 4 then combat_dam = combat_dam + stamina / 2 -- temporarily
multiplier = combatTalentWeaponDamage(t, 0.8, 1.3)
checkHit(combatPhysicalpower(), target:combatPhysicalResist(), 0, 95, 5 - getTalentLevel(t) / 2)