All talents in this tree require a two-handed weapon to be equipped.
Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Death Dance | 30 Stamina 10 cooldown |
-- | Hit all adjacent creatures. |
Berserker | Sustained 40 Stamina 30 cooldown |
Strength and Dexterity | Increase Accurary and Physical power and stun/pin immunity; decrease Defense and Armour. |
Warshout | 30 Stamina 18 cooldown |
Physical power | Confusion cone. |
Death Blow | 15 Stamina 10 cooldown |
Physical power | Automatic critical with damage bonus; chance of insta-kill if target's Life is low enough. |
Math/code for 1.0:
The internal name for this tree is 2hweapon-offense.
Death Dance
multiplier = combatTalentWeaponDamage(t, 1.4, 2.1)
Berserker
stun_immune = 0.1 * getTalentLevel(t)
pin_immune = 0.1 * getTalentLevel(t)
dam = 5 + getStr(7, true) * getTalentLevel(t)
atk = 5 + getDex(7, true) * getTalentLevel(t)
Warshout
radius = 3 + getTalentLevelRaw(t)
dam = 50 + getTalentLevelRaw(t) * 10 -- Confusion power?
dur = 3 + getTalentLevelRaw(t)
power_check = combatPhysicalpower()
resist_check = combatPhysicalResist
Death Blow
if getTalentLevel(t) >= 4 then combat_dam = combat_dam + stamina / 2 -- temporarily
multiplier = combatTalentWeaponDamage(t, 0.8, 1.3)
checkHit(combatPhysicalpower(), target:combatPhysicalResist(), 0, 95, 5 - getTalentLevel(t) / 2)