Talent | Type/Cost | Scales With | Description |
---|---|---|---|
Acidic Spray | 3 Equilibrium variable cooldown |
Mindpower | Acid-disarm bolt; becomes a beam at level 5. |
Corrosive Mist | 15 Equilibrium 25 cooldown |
Mindpower | Lingering self-centered cloud of corrosive acid. |
Dissolve | 10 Equilibrium 12 cooldown |
-- | Strike 4 times (per weapon) for acid or acid-blind damage. |
Corrosive Breath | 12 Equilibrium 12 cooldown |
Strength | Breath acid (disarm) in a cone. |
Each raw point in Venom Drake talents increases your acid resistance by 1%.
Math/code for 1.0:
Acidic Spray
range = floor(5 + getTalentLevel(t) / 2)
cooldown = floor(8 - getTalentLevel(t) / 3)
damage = mindCrit(combatTalentMindDamage(t, 25, 250))
Corrosive Mist
radius = 2 + getTalentLevel(t) / 2
duration = 6 + combatMindpower(0.04) + getTalentLevel(t) / 2
damage = mindCrit(combatTalentMindDamage(t, 10, 70))
corrode_dur = 2 + getTalentLevel(t) / 3
corrode_atk = combatTalentMindDamage(t, 2, 20)
corrode_armor = combatTalentMindDamage(t, 2, 20)
corrode_def = combatTalentMindDamage(t, 2, 20)
Dissolve
wpn_dam = combatTalentWeaponDamage(t, 0.1, 0.6)
Corrosive Breath
radius = 4 + getTalentLevelRaw(t)
damage = mindCrit(combatTalentStatDamage(t, "str", 30, 420))