Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Solipsist |
Level / Exp | 49 / 36% |
Size | big |
Lifes / Deaths | Killed by Blood Master at level 19 on the 35th Haze 122nd year of Ascendancy at 14:07 1 / 6Killed by Aurkel the wretchling at level 21 on the 9th Allure 123rd year of Ascendancy at 06:04 Killed by elven blood mage at level 26 on the 18th Regrowth 123rd year of Ascendancy at 10:51 Killed by Vaion the shalore at level 32 on the 4th Pyre 123rd year of Ascendancy at 18:40 Killed by Elhen the shalore at level 44 on the 55th Dusk 123rd year of Ascendancy at 05:11 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 2nd Haze 123rd year of Ascendancy at 15:49 |
Primary Stats
Strength | 50 (base 8) |
Dexterity | 54 (base 44) |
Constitution | 22 (base 7) |
Magic | 38 (base 14) |
Willpower | 106.39373720836 (base 64) |
Cunning | 95.393737208358 (base 60) |
Resources
Psi_feedback | 0/110 |
Life | 481/481 |
Equilibrium | 28 |
Stamina | 485/485 |
Psi | 528/565 |
Healing Factor | 1 |
Regeneration | 4.75 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +133.83504328417% |
Vision
Sight | 10 |
Lite | -6 |
Infravision | 9 |
See Invisible | 9 |
Offense: Mainhand
Damage | 59 |
Accuracy | 48 |
Crit Chance | 72% |
APR | 14 |
Speed | 0.91 |
Offense: Offhand
Damage | 96 |
Accuracy | 64 |
Crit Chance | 71% |
APR | 55 |
Speed | 0.91 |
Offense: Spell
Spellpower | 58.333333333333 |
Crit Chance | 69% |
Speed | 1 |
Offense: Mind
Mindpower | 71.629754912 |
Crit Chance | 65% |
Speed | 1 |
Offense: Damage Bonus
Nature | +30% |
Lightning | +43% |
Mind | +48% |
Temporal | +33% |
Physical | +129% |
Arcane | +30% |
Fire | +30% |
All | +27% |
Offense: Damage Penetration
Lightning | +17% |
Temporal | +15% |
Physical | +23% |
Arcane | +10% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 73.518375714735 (87.462686567164%) |
Defense | 29.459187857367 |
Ranged Defense | 29.459187857367 |
Fatigue | 20 |
Physical Save | 67.864271106654 |
Spell Save | 69.475755108564 |
Mental Save | 74.984374563515 |
Defense: Resistances
Lightning | + 58%( 70%) |
Blight | + 40%( 70%) |
Physical | + 46%( 70%) |
Fire | + 41%( 70%) |
All | + 33%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 27% for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 838 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. Also while Heroism is active, you will only die when reaching -730 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1159% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Distortion | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Lucid Dreamer |
talent | Psiblades |
talent | Forge Shield |
beneficial effect | The target calls upon its inner resources, improving all damage by 20% and reducing all damage taken by 20%. Wrath of the Eternals |
beneficial effect | 37% chance to score a secondary blow. Greater Weapon Focus |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+34% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. | active |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. The abominable task is done. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the lost warrior from death by Lexelas. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Sleep (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 652. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | miner's pair of voratun boots of massiveness (0 def, 15 armour) miner's pair of voratun boots of massiveness (0 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes damage: +10% physical Infravision radius: +2 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.2 Power cost: 10 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Relgeldir' alchemist's lamp 'Relgeldir'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Dex / +2 Mag / +6 Cun Critical mult.: +10.00% Stamina each turn: +0.40 Mana when firing critical spell: +3.00 Light radius: -7 Infravision radius: +7 Damage Shield penetration: +30% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | clarifying elven-silk wizard hat of the mountain (+20%) (3 def, 0 armour) clarifying elven-silk wizard hat of the mountain (+20%) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +8 Cun Changes resistances: +20% physical Changes damage: +20% physical Mental save: +15 A pointy cloth hat, very wizardly... |
On hands | alchemist's dwarven-steel gauntlets of war-making (0 def, 2 armour) alchemist's dwarven-steel gauntlets of war-making (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +2 Changes stats: +4 Mag / +4 Wil Damage when the wearer hits(melee): 6 fire / 6 cold / 5 lightning / 5 acid Critical mult.: +16.00% Spell crit. chance: +8% Mental crit. chance: +13% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | overpowered voratun torque of thermal psionic shield [power 293] (12/21 cooldown) overpowered voratun torque of thermal psionic shield [power 293] (12/21 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all fire and cold damage by 293 for 6 turns, placing all other charms into a 21 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | warrior's voratun ring of focus warrior's voratun ring of focusCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Changes stats: +10 Str Changes resistances penetration: +15% physical It can be used to activate talent Greater Weapon Focus, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 37% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
On fingers | Bethureta the Barkknight Bethureta the BarkknightCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +15 Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 8 nature / 12 acid Changes resistances: +6% lightning / +12% fire Changes resistances penetration: +20% nature Changes damage: +3% nature / +7% all Spellpower: +15 Mindpower: +14 Rings can have magical properties. |
Around neck | Turantir the voratun amulet Turantir the voratun amuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 Fatigue: -10% Changes stats: +4 Wil Changes resistances penetration: +10% arcane Changes damage: +6% physical / +3% arcane / +6% temporal Critical mult.: +18.00% Physical save: +25 Spell save: +25 Mental save: +25 Life regen: +4.50 Mana when firing critical spell: +1.00 Maximum vim: +20.00 Combat speed: +10% Amulets can have magical properties. |
In main hand | Arcrazor the dragonbone vilestaff (58-69.6 power, 6 apr, physical damage) Arcrazor the dragonbone vilestaff (58-69.6 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 58.0 - 69.6 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 temporal Damage conversion: 30% lightning When wielded/worn: Accuracy: +27 Physical crit. chance: +17.0% Physical power: +22 Damage when the wearer hits(melee): 35 silence Damage when the wearer is hit: 8 lightning Changes resistances penetration: +15% temporal Changes damage: +58% physical Talent granted: +1 Command Staff Critical mult.: +37.00% Spellpower: +39 Spell crit. chance: +24% Staves designed for wielders of magic, by the greats of the art. |
Around waist | Stokespar the rough leather belt Stokespar the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Dex Damage when the wearer is hit: 8 fire Changes resistances penetration: +8% physical Changes damage: +8% physical / +3% fire See invisible: +9 A belt that goes around your waist. |
In off hand | epiphanous pulsing mindstar of storms (13.5-14.85 power, 47 apr, mind damage) epiphanous pulsing mindstar of storms (13.5-14.85 power, 47 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 72% Wil, 40% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +47 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +6 Wil / +6 Cun / +4 Con Damage when the wearer is hit: 17 lightning Changes resistances: +16% lightning Changes resistances penetration: +17% lightning Changes damage: +21% mind / +16% lightning Mindpower: +14 Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Cloak | resilient elven-silk cloak of mindcraft (3 def, 0 armour) resilient elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Cun / +5 Wil Maximum life: +60.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening voratun plate armour of thunder (9 def, 16 armour) enlightening voratun plate armour of thunder (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +24 Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +10 Str / +7 Mag / +19 Wil / +7 Cun Changes resistances: +16% lightning Mental save: +25 Spellpower: +23 Spell crit. chance: +10% Mindpower: +23 Mental crit. chance: +9% A suit of armour made of metal plates. |
Inventory
healing infusion of the sneak (heal 578) healing infusion of the sneak (heal 578)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 578 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+14 for 13 turns, die at -904) heroism infusion of the duelist (+14 for 13 turns, die at -904)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 13 turns. Also while Heroism is active, you will only die when reaching -904 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+15 for 12 turns, die at -611) heroism infusion of the warrior (+15 for 12 turns, die at -611)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 12 turns. Also while Heroism is active, you will only die when reaching -611 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 531 over 5 turns) regeneration infusion of the wizard (heal 531 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 531 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 30%; cure magical, mental) wild infusion of the psychic (resist 30%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 30% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 29%; cure physical) wild infusion of the sneak (resist 29%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 29% for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (575.57 temporal damage, removed from time 4 turns) Rune of the Rift (575.57 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 767.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 10) controlled phase door rune of the duelist (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1245% regen over 10 turns; 62 instant mana) manasurge rune of the sneak (1245% regen over 10 turns; 62 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1245% over 10 turns and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 493 for 4 turns) shielding rune of the sneak (absorb 493 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 493 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 545 for 6 turns) shielding rune of the sneak (absorb 545 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 545 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Blazesin BlazesinPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +1 Con / +10 Mag Changes resistances: +3% fire Allows you to breathe in: water Amulets can have magical properties. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 40 power out of 60/60. The evilness of undeath radiates from this amulet. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Pitchwish the voratun amulet Pitchwish the voratun amuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Damage when the wearer hits(melee): 6 darkness / 4 acid Damage when the wearer is hit: 16 darkness / 8 acid Changes resistances: +3% darkness Talent mastery: +0.34 Psionic / Slumber Critical mult.: +18.00% Amulets can have magical properties. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Zerygorn ZerygornInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +2 Changes resistances penetration: +5% physical Changes damage: +6% physical Critical mult.: +5.00% Blindness immunity: +18% Maximum life: +30.00 Maximum stamina: +10.00 Infravision radius: +5 Sight radius: +2 See invisible: +5 Amulets can have magical properties. |
copper amulet of constitution (+3) copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +32.00 Amulets can have magical properties. |
gold amulet of murder gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Physical crit. chance: +5.0% Critical mult.: +16.00% Amulets can have magical properties. |
gold amulet of strength (+3) gold amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
gold amulet of willpower (+5) gold amulet of willpower (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Wil Amulets can have magical properties. |
protective stralite amulet of strength (+9) protective stralite amulet of strength (+9)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +3 Defense: +10 Changes stats: +9 Str Changes resistances cap: +6% all Physical save: +23 Amulets can have magical properties. |
stabilizing gold amulet of magic (+6) stabilizing gold amulet of magic (+6)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +19% temporal Pinning immunity: +32% Knockback immunity: +34% Amulets can have magical properties. |
stabilizing gold amulet of teleportation stabilizing gold amulet of teleportationPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +18% temporal Pinning immunity: +33% Knockback immunity: +27% Teleport immunity: +50% It can be used to teleports you randomly (rad 40), placing all other charms into a 10 cooldown. Amulets can have magical properties. |
starlit copper amulet of cunning (+2) starlit copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +11% darkness / +10% light Blindness immunity: +21% Amulets can have magical properties. |
starlit stralite amulet of constitution (+4) starlit stralite amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +18% darkness / +20% light Blindness immunity: +28% Amulets can have magical properties. |
steel amulet of the fish steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% cold Allows you to breathe in: water Amulets can have magical properties. |
Firejam FirejamCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +12 Changes stats: +6 Str Damage when the wearer hits(melee): 2 temporal / 2 fire Changes resistances: +9% fire / +3% temporal Changes resistances penetration: +10% temporal Rings can have magical properties. |
Lavaswift the voratun ring Lavaswift the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Damage when the wearer hits(melee): 6 fire Changes resistances: +6% fire Changes resistances penetration: +10% fire Changes damage: +9% temporal Maximum encumbrance: +40 Psi each turn: +0.30 Equilibrium when hit: +0.12 Psi when hit: +0.12 Maximum psi: +20.00 Rings can have magical properties. |
Lorudin the Demonlady Lorudin the DemonladyInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +7 Wil Damage when the wearer hits(melee): 2 arcane Changes resistances: +9% darkness Changes resistances penetration: +10% darkness / +10% arcane Changes damage: +15% darkness Mindpower: +9 Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 27 power out of 50/50) : Effective talent level: 2.0 Power cost: 27 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 44 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Turihir TurihirCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 Damage when the wearer is hit: 12 mind Changes resistances: +9% fire Changes damage: +6% all Cut immunity: +5% Teleport immunity: +10% Spellpower: +8 Mindpower: +8 Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% physical / +15% arcane / +4% fire / +4% cold / +4% lightning / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.0 Power cost: 4 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 215.68 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
copper ring of blight (+11%) copper ring of blight (+11%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Rings can have magical properties. |
gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 Changes stats: +8 Str / +5 Con Rings can have magical properties. |
psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Rings can have magical properties. |
psionicist's steel ring of misery psionicist's steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun / +3 Wil Damage when the wearer hits(melee): 20 bleed / 11 gloom Mental save: +6 Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
psionicist's voratun ring of clarity psionicist's voratun ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Mental save: +31 Confusion immunity: +45% Rings can have magical properties. |
savage's voratun ring of fire (+38%) savage's voratun ring of fire (+38%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +38% fire Changes damage: +19% fire Spell save: +19 Maximum stamina: +40.00 Rings can have magical properties. |
savior's steel ring savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 Spell save: +6 Mental save: +6 Rings can have magical properties. |
savior's stralite ring of warding savior's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +26% fire / +26% cold / +22% lightning / +26% acid Physical save: +16 Spell save: +15 Mental save: +13 Rings can have magical properties. |
solipsist's gold ring solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mindpower: +10 Rings can have magical properties. |
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Life regen: +1.30 Maximum life: +100.00 Mindpower: +15 Healing mod.: +29% Rings can have magical properties. |
solipsist's voratun ring of perseverance solipsist's voratun ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +7 Wil Stun/Freeze immunity: +37% Life regen: +4.80 Mindpower: +12 Rings can have magical properties. |
titan's steel ring titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 Rings can have magical properties. |
titan's steel ring titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
titan's stralite ring of perseverance titan's stralite ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Con Physical save: +18 Stun/Freeze immunity: +44% Life regen: +4.00 Rings can have magical properties. |
treant's stralite ring of speed treant's stralite ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 Defense: +13 Changes resistances: +12% nature Physical save: +18 Poison immunity: +21% Disease immunity: +21% Movement speed: +22% It can be used to activate talent Blinding Speed, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
warrior's steel ring of corrosion (+24%) warrior's steel ring of corrosion (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +24% acid Changes damage: +12% acid Rings can have magical properties. |
warrior's voratun ring of clarity warrior's voratun ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Changes stats: +8 Str Mental save: +15 Confusion immunity: +50% Rings can have magical properties. |
wizard's gold ring of power wizard's gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Mag Spell save: +8 Spellpower: +7 Mindpower: +8 Rings can have magical properties. |
wizard's steel ring of light (+24%) wizard's steel ring of light (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +24% light Changes damage: +12% light Spell save: +8 Rings can have magical properties. |
balancing drakeskin leather belt balancing drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes stats: +6 Cun / +5 Dex Mental crit. chance: +15% A belt that goes around your waist. |
cleansing drakeskin leather belt of recklessness cleansing drakeskin leather belt of recklessnessInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Changes resistances: +14% acid / +14% blight Critical mult.: +14.00% A belt that goes around your waist. |
pair of hardened leather boots 'Yveth' (0 def, 3 armour) pair of hardened leather boots 'Yveth' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Con Damage when the wearer is hit: 12 blight Changes resistances penetration: +5% mind Physical save: +19 Mental save: +19 Equilibrium when hit: +0.12 Mindpower: +4 A pair of boots made of leather. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area, costing 20 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
defender's drakeskin leather cap of the bounder (7 def, 14 armour) defender's drakeskin leather cap of the bounder (7 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +7 Fatigue: +5% Changes stats: +8 Str / +9 Dex Changes resistances: +7% all Physical save: +12 A cap made of leather. |
Aradig the drakeskin leather armour (5 def, 8 armour) Aradig the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +7 Cun / +10 Wil Changes resistances: +10% arcane Spell save: +25 Mental save: +18 Life regen: +14.00 Maximum hate: +10.00 A suit of armour made of leather. This item has been sent to the Item's Vault. |
Blazevagrant (dig speed 30 turns) Blazevagrant (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Str Damage when the wearer is hit: 8 mind Changes resistances: +9% lightning Changes resistances penetration: +15% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dream-smith's voratun pickaxe (dig speed 11 turns) dream-smith's voratun pickaxe (dig speed 11 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Damage when the wearer hits(melee): 15 dreamforge Changes damage: +15% mind / +8% fire Mental save: +15 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 53 power out of 150/150) : Effective talent level: 4.0 Power cost: 53 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 36.58 cold damage and 65.86 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4) Rod of Spydric Poison (4/4)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 17 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of mindblast [power 353] (12/4 cooldown) voratun torque of mindblast [power 353] (12/4 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to fire a blast of psionic energies in a beam (dam 176-353), placing all other charms into a 4 cooldown. Torques are made by powerful psionics to store psionic powers. |
Porerin the ash totem of thorny skin [power 31] (12/14 cooldown) Porerin the ash totem of thorny skin [power 31] (12/14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Mental save: +6 Psi per kill: +5.00 Maximum psi: +30.00 Mindpower: +10 It can be used to harden the skin for 6 turns increasing armour by 31 and armour hardiness by 40%, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
Iveda the elven-wood wand of illumination [power 13] (12/4 cooldown) Iveda the elven-wood wand of illumination [power 13] (12/4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Accuracy: +4 Physical power: +12 Changes stats: +1 Str Changes resistances: +3% temporal Changes resistances penetration: +10% physical / +10% temporal Talent granted: +5 Strike It can be used to light the area around you (rad 13), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 20 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
Achievements
By Lexelas the Thalore Solipsist level 32
73rd Regrowth 123rd year of Ascendancy at 22:23 see stats
By Lexelas the Thalore Solipsist level 44
72nd Dusk 123rd year of Ascendancy at 01:24 see stats
By Lexelas the Thalore Solipsist level 31
36th Regrowth 123rd year of Ascendancy at 06:55 see stats
By Lexelas the Thalore Solipsist level 36
42nd Pyre 123rd year of Ascendancy at 06:06 see stats
By Lexelas the Thalore Solipsist level 35
39th Pyre 123rd year of Ascendancy at 05:58 see stats
By Lexelas the Thalore Solipsist level 24
6th Regrowth 123rd year of Ascendancy at 23:41 see stats
By Lexelas the Thalore Solipsist level 43
50th Dusk 123rd year of Ascendancy at 08:08 see stats
By Lexelas the Thalore Solipsist level 13
39th Dusk 122nd year of Ascendancy at 12:51 see stats
By Lexelas the Thalore Solipsist level 38
64th Pyre 123rd year of Ascendancy at 20:03 see stats
By Lexelas the Thalore Solipsist level 34
35th Pyre 123rd year of Ascendancy at 20:30 see stats
By Lexelas the Thalore Solipsist level 18
73rd Dusk 122nd year of Ascendancy at 16:13 see stats
By Lexelas the Thalore Solipsist level 28
28th Regrowth 123rd year of Ascendancy at 16:38 see stats
By Lexelas the Thalore Solipsist level 37
63rd Pyre 123rd year of Ascendancy at 03:41 see stats
By Lexelas the Thalore Solipsist level 37
49th Pyre 123rd year of Ascendancy at 16:02 see stats
By Lexelas the Thalore Solipsist level 25
17th Regrowth 123rd year of Ascendancy at 06:49 see stats
By Lexelas the Thalore Solipsist level 10
4th Dusk 122nd year of Ascendancy at 14:02 see stats
By Lexelas the Thalore Solipsist level 20
35th Haze 122nd year of Ascendancy at 15:40 see stats
By Lexelas the Thalore Solipsist level 30
32nd Regrowth 123rd year of Ascendancy at 14:32 see stats
By Lexelas the Thalore Solipsist level 40
73rd Pyre 123rd year of Ascendancy at 14:34 see stats
By Lexelas the Thalore Solipsist level 47
12nd Haze 123rd year of Ascendancy at 03:01 see stats
By Lexelas the Thalore Solipsist level 47
12nd Haze 123rd year of Ascendancy at 05:33 see stats
By Lexelas the Thalore Solipsist level 20
77th Haze 122nd year of Ascendancy at 05:48 see stats
By Lexelas the Thalore Solipsist level 27
26th Regrowth 123rd year of Ascendancy at 23:58 see stats
By Lexelas the Thalore Solipsist level 22
10th Allure 123rd year of Ascendancy at 09:02 see stats
By Lexelas the Thalore Solipsist level 34
35th Pyre 123rd year of Ascendancy at 21:55 see stats
By Lexelas the Thalore Solipsist level 37
49th Pyre 123rd year of Ascendancy at 07:05 see stats
By Lexelas the Thalore Solipsist level 10
4th Dusk 122nd year of Ascendancy at 14:14 see stats
By Lexelas the Thalore Solipsist level 44
72nd Dusk 123rd year of Ascendancy at 01:24 see stats
By Lexelas the Thalore Solipsist level 19
35th Haze 122nd year of Ascendancy at 15:40 see stats
By Lexelas the Thalore Solipsist level 35
39th Pyre 123rd year of Ascendancy at 20:48 see stats
By Lexelas the Thalore Solipsist level 10
6th Dusk 122nd year of Ascendancy at 04:38 see stats
By Lexelas the Thalore Solipsist level 41
2nd Summertide 123rd year of Ascendancy at 10:24 see stats
By Lexelas the Thalore Solipsist level 19
35th Haze 122nd year of Ascendancy at 09:48 see stats
By Lexelas the Thalore Solipsist level 40
74th Pyre 123rd year of Ascendancy at 09:00 see stats
By Lexelas the Thalore Solipsist level 20
77th Haze 122nd year of Ascendancy at 05:48 see stats
By Lexelas the Thalore Solipsist level 30
35th Regrowth 123rd year of Ascendancy at 00:05 see stats
Log
Ravage from Lexelas hits Training Dummy for 141 physical damage.
Lexelas uses Sleep.
Lexelas's mind surges with critical power!
Training Dummy has been put to sleep.
Training Dummy is suffering from insomnia.
Ravage from Lexelas hits Training Dummy for 141 physical damage.
Lexelas uses Wrath of the Woods.
Lexelas radiates power.
Lexelas uses Distortion Bolt.
Lexelas uses Hammer Toss.
Training Dummy is no longer sleeping.
Lexelas's mind surges with critical power!
Training Dummy had a restless night.
Ravage from Lexelas hits Training Dummy for 171 physical damage.
Training Dummy is on fire!
Lexelas focuses and gains an extra blow!
Training Dummy is silenced!
Lexelas's Hammer Toss hits Training Dummy for 1352 physical, 42 mind, 19 fire, 9 fire, 9 cold, 8 lightning, 14 acid, 1466 physical, 42 mind, 19 fire, 9 fire, 9 cold, 8 lightning, 14 acid (3019 total damage).
Lexelas performs a melee critical strike against Training Dummy!
Lexelas focuses and gains an extra blow!
Lexelas performs a melee critical strike against Training Dummy!
Lexelas's Hammer Toss hits Training Dummy for 3363 physical, 42 mind, 19 fire, 9 fire, 9 cold, 8 lightning, 14 acid, 3661 physical, 42 mind, 19 fire, 9 fire, 9 cold, 8 lightning, 14 acid (7225 total damage).
Burning from Lexelas hits Training Dummy for 25 fire damage.
Ravage from Lexelas hits Training Dummy for 171 physical damage.
Restless Night from Lexelas hits Training Dummy for 72 mind damage.