Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Bulwark |
Level / Exp | 29 / 86% |
Size | medium |
Lifes / Deaths | Killed by multi-hued crystal at level 9 on the 6th Flare 122nd year of Ascendancy at 05:08 / 82Killed by multi-hued crystal at level 9 on the 6th Flare 122nd year of Ascendancy at 07:34 Killed by multi-hued crystal at level 9 on the 6th Flare 122nd year of Ascendancy at 08:27 Killed by Yumi at level 12 on the 3rd Dusk 122nd year of Ascendancy at 22:50 Killed by boiling horror at level 12 on the 4th Dusk 122nd year of Ascendancy at 11:18 Killed by Weirdling Beast at level 12 on the 4th Dusk 122nd year of Ascendancy at 16:20 Killed by Weirdling Beast at level 12 on the 4th Dusk 122nd year of Ascendancy at 18:07 Killed by gwelgoroth at level 14 on the 13rd Dusk 122nd year of Ascendancy at 09:35 Killed by Yumi at level 14 on the 18th Dusk 122nd year of Ascendancy at 16:10 Killed by Xanoyata the master vampire at level 15 on the 41st Dusk 122nd year of Ascendancy at 08:15 Killed by Yumi at level 15 on the 41st Dusk 122nd year of Ascendancy at 09:27 Killed by Ce'Nomibreda the master vampire at level 15 on the 41st Dusk 122nd year of Ascendancy at 14:41 Killed by Ce'Nomibreda the master vampire at level 15 on the 41st Dusk 122nd year of Ascendancy at 15:43 Killed by Ce'Nomibreda the master vampire at level 15 on the 41st Dusk 122nd year of Ascendancy at 17:17 Killed by Yvurin the snow giant thunderer at level 17 on the 51st Dusk 122nd year of Ascendancy at 07:45 Killed by Ce'Nomibreda the master vampire at level 18 on the 56th Dusk 122nd year of Ascendancy at 22:58 Killed by skeleton mage at level 18 on the 57th Dusk 122nd year of Ascendancy at 02:30 Killed by Urkis, the High Tempest at level 18 on the 67th Dusk 122nd year of Ascendancy at 04:59 Killed by Keisrog the dolleg at level 21 on the 75th Haze 122nd year of Ascendancy at 16:04 Killed by Keisrog the dolleg at level 21 on the 75th Haze 122nd year of Ascendancy at 17:40 Killed by skeleton mage at level 21 on the 76th Haze 122nd year of Ascendancy at 11:52 Killed by skeleton mage at level 21 on the 76th Haze 122nd year of Ascendancy at 13:39 Killed by ghoulking at level 22 on the 77th Haze 122nd year of Ascendancy at 09:05 Killed by ghoulking at level 22 on the 77th Haze 122nd year of Ascendancy at 11:38 Killed by Yumi at level 22 on the 2nd Decay 122nd year of Ascendancy at 15:56 Killed by Yumi at level 22 on the 4th Decay 122nd year of Ascendancy at 02:54 Killed by Yumi at level 22 on the 4th Decay 122nd year of Ascendancy at 06:32 Killed by Yumi at level 22 on the 4th Decay 122nd year of Ascendancy at 21:09 Killed by Yumi at level 22 on the 4th Decay 122nd year of Ascendancy at 21:16 Killed by Yumi at level 22 on the 5th Decay 122nd year of Ascendancy at 08:05 Killed by Yumi at level 22 on the 5th Decay 122nd year of Ascendancy at 10:06 Killed by Yumi at level 22 on the 5th Decay 122nd year of Ascendancy at 10:28 Killed by Yumi at level 22 on the 5th Decay 122nd year of Ascendancy at 11:27 Killed by Yumi at level 22 on the 5th Decay 122nd year of Ascendancy at 18:09 Killed by Mindworm at level 22 on the 6th Decay 122nd year of Ascendancy at 01:54 Killed by luminous horror at level 22 on the 6th Decay 122nd year of Ascendancy at 05:19 Killed by skeleton mage at level 23 on the 7th Allure 123rd year of Ascendancy at 07:52 Killed by skeleton mage at level 23 on the 7th Allure 123rd year of Ascendancy at 20:45 Killed by multi-hued drake at level 24 on the 4th Regrowth 123rd year of Ascendancy at 12:14 Killed by skeleton mage at level 25 on the 5th Regrowth 123rd year of Ascendancy at 14:47 Killed by Mayuldabeth the orc warrior at level 25 on the 5th Regrowth 123rd year of Ascendancy at 17:25 Killed by shade of snow giant boulder thrower at level 26 on the 8th Regrowth 123rd year of Ascendancy at 09:38 Killed by shade of orc pyromancer at level 26 on the 9th Regrowth 123rd year of Ascendancy at 09:06 Killed by shade of orc cryomancer at level 26 on the 9th Regrowth 123rd year of Ascendancy at 10:50 Killed by Yetepdra the wretchling at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 05:15 Killed by Elerevena the giant spider at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 19:38 Killed by Elerevena the giant spider at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 20:48 Killed by Elerevena the giant spider at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 21:54 Killed by orc blood mage at level 27 on the 24th Regrowth 123rd year of Ascendancy at 01:11 Killed by orc high pyromancer at level 27 on the 28th Regrowth 123rd year of Ascendancy at 10:32 Killed by orc cryomancer at level 27 on the 28th Regrowth 123rd year of Ascendancy at 11:51 Killed by orc high pyromancer at level 27 on the 28th Regrowth 123rd year of Ascendancy at 13:00 Killed by orc high pyromancer at level 27 on the 28th Regrowth 123rd year of Ascendancy at 14:32 Killed by orc high pyromancer at level 27 on the 28th Regrowth 123rd year of Ascendancy at 15:46 Killed by orc high cryomancer at level 27 on the 28th Regrowth 123rd year of Ascendancy at 17:36 Killed by orc cryomancer at level 27 on the 28th Regrowth 123rd year of Ascendancy at 18:45 Killed by orc cryomancer at level 27 on the 28th Regrowth 123rd year of Ascendancy at 20:13 Killed by orc high cryomancer at level 27 on the 28th Regrowth 123rd year of Ascendancy at 23:02 Killed by orc cryomancer at level 28 on the 29th Regrowth 123rd year of Ascendancy at 00:11 Killed by orc elite berserker at level 28 on the 29th Regrowth 123rd year of Ascendancy at 01:15 Killed by Warmaster Gnarg at level 28 on the 29th Regrowth 123rd year of Ascendancy at 02:20 Killed by multi-hued drake at level 28 on the 29th Regrowth 123rd year of Ascendancy at 03:34 Killed by overpowered greater multi-hued wyrm at level 28 on the 29th Regrowth 123rd year of Ascendancy at 04:35 Killed by orc pyromancer at level 28 on the 29th Regrowth 123rd year of Ascendancy at 05:47 Killed by orc pyromancer at level 28 on the 29th Regrowth 123rd year of Ascendancy at 06:48 Killed by orc pyromancer at level 28 on the 29th Regrowth 123rd year of Ascendancy at 07:48 Killed by multi-hued drake at level 28 on the 29th Regrowth 123rd year of Ascendancy at 09:43 Killed by multi-hued drake at level 28 on the 29th Regrowth 123rd year of Ascendancy at 10:55 Killed by orc corruptor at level 28 on the 50th Regrowth 123rd year of Ascendancy at 03:37 Killed by war hound at level 28 on the 50th Regrowth 123rd year of Ascendancy at 05:33 Killed by giant spider at level 28 on the 1st Pyre 123rd year of Ascendancy at 04:31 Killed by skeleton mage at level 28 on the 8th Pyre 123rd year of Ascendancy at 09:48 Killed by orc necromancer at level 28 on the 34th Pyre 123rd year of Ascendancy at 23:50 Killed by armoured skeleton warrior at level 29 on the 51st Pyre 123rd year of Ascendancy at 06:26 Killed by elven mage at level 29 on the 79th Pyre 123rd year of Ascendancy at 02:05 Killed by elven cultist at level 29 on the 79th Pyre 123rd year of Ascendancy at 03:12 Killed by elven cultist at level 29 on the 79th Pyre 123rd year of Ascendancy at 04:45 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 79th Pyre 123rd year of Ascendancy at 08:37 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 79th Pyre 123rd year of Ascendancy at 09:55 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 79th Pyre 123rd year of Ascendancy at 11:33 Killed by elven cultist at level 29 on the 79th Pyre 123rd year of Ascendancy at 16:27 Killed by Yumi at level 29 on the 79th Pyre 123rd year of Ascendancy at 17:26 |
Primary Stats
Strength | 75 (base 60) |
Dexterity | 38 (base 31) |
Constitution | 52 (base 39) |
Magic | 14 (base 10) |
Willpower | 12 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | 943/943 |
Stamina | 139/139 |
Healing Factor | 1.18 |
Regeneration | 17.995 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 109 |
Accuracy | 47 |
Crit Chance | 31% |
APR | 5 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 26 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 17.6 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Light | +15% |
Mind | +19% |
Physical | -10% |
Arcane | +16% |
Fire | +30% |
All | +10% |
Offense: Damage Penetration
Mind | +10% |
Arcane | +6% |
Fire | +15% |
Light | +10% |
Defense: Base
Armour (hardiness) | 106.80428601884 (50%) |
Defense | 49.79693738949 |
Ranged Defense | 54.463604056156 |
Fatigue | 39 |
Physical Save | 48.483333333333 |
Spell Save | 38.25 |
Mental Save | 33.25 |
Defense: Resistances
Mind | + 26%( 70%) |
Fire | + 35%( 70%) |
Light | + 28%( 70%) |
Nature | + 25%( 70%) |
Blight | + 31%( 70%) |
Physical | + 19%( 70%) |
Cold | + 23%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Knockback Resistance | 97% |
Stun Resistance | 78% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
talent | Shield Wall |
talent | Daunting Presence |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by ghoulking. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by multi-hued drake. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Xerarith the vampire. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Wrathroot. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 53. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of faeros ash. * You've found the needed electric eel tail. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | miner's pair of dwarven-steel boots of uncanny dodging (2 def, 9 armour) miner's pair of dwarven-steel boots of uncanny dodging (2 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +2 Ranged Defense: +4 Fatigue: +3% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | preserving alchemist's lamp of illusion preserving alchemist's lamp of illusionInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +5 Changes stats: +3 Con Changes resistances: +5% blight Physical save: +12 Spell save: +10 Mental save: +10 Life regen: +1.10 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Lisyna' (0 def, 4 armour) dwarven-steel helm 'Lisyna' (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% nature Changes damage: +9% mind Spell save: +4 Hate when firing a critical mind attack: +2.00 Maximum life: +69.00 Mindpower: +2 Mental crit. chance: +2% Healing mod.: +18% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | heroic dwarven-steel gauntlets of dexterity (+2) (0 def, 6 armour) heroic dwarven-steel gauntlets of dexterity (+2) (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 Armour: +6 Changes stats: +2 Dex Mental save: +5 Maximum life: +45.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Polamina the yew totem of thorny skin [power 43] (20 cooldown) Polamina the yew totem of thorny skin [power 43] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 acid Changes resistances: +9% mind Changes resistances penetration: +10% mind It can be used to harden the skin for 6 turns increasing armour by 43 and armour hardiness by 50%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +0.90 Rings can have magical properties. |
On fingers | Aralemina AraleminaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Physical power: +4 Armour: +8 Changes stats: +4 Str Changes resistances: +1% physical Physical save: +3 Rings can have magical properties. |
Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | thick linen cloak of conjuring (1 def, 5 armour) thick linen cloak of conjuring (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +10% cold Changes resistances penetration: +6% arcane Changes damage: +6% arcane Critical mult.: +12.00% Maximum mana: +20.00 Spellpower: +3 Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +10% all / +5% light / +20% fire Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 110.60 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
regeneration infusion of the psychic (heal 368 over 5 turns) regeneration infusion of the psychic (heal 368 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 228 over 5 turns) regeneration infusion of the wizard (heal 228 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 228 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 10; power 35; dur 4) phase door rune of the duelist (range 10; power 35; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 24) teleportation rune (range 24)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 24 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 70)teleportation rune (range 70) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 70 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 blinding Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
grounding steel amulet of the fish grounding steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning / +10% cold Allows you to breathe in: water Stun/Freeze immunity: +20% Amulets can have magical properties. |
stabilizing copper amulet of constitution (+2) stabilizing copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
psionicist's copper ring of nature (+22%) psionicist's copper ring of nature (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% nature Changes damage: +11% nature Mental save: +6 Rings can have magical properties. |
Glorolrann the Lightmistress (38.5-53.9 power, 5 apr) Glorolrann the Lightmistress (38.5-53.9 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +11 nature Damage against: +5% Animal When wielded/worn: Physical crit. chance: +5.0% Damage when the wearer is hit: 4 lightning Changes resistances: +6% light Changes resistances penetration: +10% mind / +11% darkness Changes damage: +12% lightning / +3% light Light radius: +1 Blunt and deadly. |
elemental steel mace of shearing (12-16.8 power, 3 apr) elemental steel mace of shearing (12-16.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 11% fire / 13% cold / 11% lightning / 11% acid When wielded/worn: Armour penetration: +6 Changes resistances penetration: +6% physical Changes damage: +8% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning damage)blighted elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +10 Damage when the wearer hits(melee): 10 infective blight Maximum wards: +3 lightning Changes damage: +25% lightning Talents granted: +1 Command Staff +3 Ward Vim when firing critical spell: +3.00 Maximum vim: +19.00 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather belt of transcendencecleansing hardened leather belt of transcendence Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% blight / +5% acid Physical save: +8 Mindpower: +2 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of the hunt (2 def, 9 armour)thick cashmere cloak of the hunt (2 def, 9 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +18 Armour: +9 Defense: +2 Fatigue: -6% Changes resistances: +13% cold Maximum life: +44.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 5.2 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
storm iron gauntlets of dexterity (+2) (0 def, 1 armour) storm iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 5 lightning Changes resistances: +5% lightning Changes damage: +3% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Dawnsever (0 def, 4 armour) Dawnsever (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Damage when the wearer hits(melee): 2 light Changes damage: +3% lightning Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat (2 def, 0 armour)aegis cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Talent mastery: +0.19 Spell / Aegis Life regen: +1.70 Maximum life: +35.00 A pointy cloth hat, very wizardly... |
radiant dwarven-steel plate armour of command (15 def, 16 armour) radiant dwarven-steel plate armour of command (15 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +15 Fatigue: +24% Changes stats: +3 Cun / +2 Wil Damage when the wearer is hit: 8 light Changes resistances: +19% darkness / +11% blight Mental save: +14 Light radius: +2 A suit of armour made of metal plates. |
Ivigaldatha (10 def, 2 armour, 42 dam, 140.5 block) Ivigaldatha (10 def, 2 armour, 42 dam, 140.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 42.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +140 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 2 blight Changes resistances: +3% blight / +9% temporal / +20% fire Changes damage: +3% temporal Talent granted: +4 Block Handheld deflection devices |
Wrathroot's Barkwood (9 def, 10 armour, 27.5 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 27.5 dam, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 27.5 - 38.5 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% nature / +20% cold / +20% darkness Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
42 alchemist agate 42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
soldier's iron pickaxe (dig speed 19 turns) soldier's iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 Changes stats: +1 Str Changes resistances: +6% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of clarity alchemist's lamp of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 Light radius: +3 See stealth: +8 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. scorching alchemist's lamp of clarityscorching alchemist's lamp of clarity Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 14 fire Changes resistances: +7% fire Mental save: +8 Light radius: +3 See stealth: +6 See invisible: +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick elm totem of thorny skin [power 10] (15 cooldown) quick elm totem of thorny skin [power 10] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 6 turns increasing armour by 10 and armour hardiness by 30%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Yumi the Thalore Bulwark level 24
9th Allure 123rd year of Ascendancy at 22:02 see stats
By Yumi the Thalore Bulwark level 12
4th Dusk 122nd year of Ascendancy at 23:05 see stats
By Yumi the Thalore Bulwark level 24
8th Allure 123rd year of Ascendancy at 07:49 see stats
By Yumi the Thalore Bulwark level 27
24th Regrowth 123rd year of Ascendancy at 04:09 see stats
By Yumi the Thalore Bulwark level 27
28th Regrowth 123rd year of Ascendancy at 22:26 see stats
By Yumi the Thalore Bulwark level 26
21st Regrowth 123rd year of Ascendancy at 01:21 see stats
By Yumi the Thalore Bulwark level 17
52nd Dusk 122nd year of Ascendancy at 01:33 see stats
By Yumi the Thalore Bulwark level 15
37th Dusk 122nd year of Ascendancy at 14:51 see stats
By Yumi the Thalore Bulwark level 25
6th Regrowth 123rd year of Ascendancy at 20:12 see stats
By Yumi the Thalore Bulwark level 17
52nd Dusk 122nd year of Ascendancy at 18:10 see stats
By Yumi the Thalore Bulwark level 18
67th Dusk 122nd year of Ascendancy at 06:25 see stats
By Yumi the Thalore Bulwark level 12
4th Dusk 122nd year of Ascendancy at 22:25 see stats
By Yumi the Thalore Bulwark level 10
6th Flare 122nd year of Ascendancy at 09:33 see stats
By Yumi the Thalore Bulwark level 20
72nd Haze 122nd year of Ascendancy at 13:25 see stats
By Yumi the Thalore Bulwark level 19
25th Haze 122nd year of Ascendancy at 09:51 see stats
By Yumi the Thalore Bulwark level 26
6th Regrowth 123rd year of Ascendancy at 21:19 see stats
By Yumi the Thalore Bulwark level 18
67th Dusk 122nd year of Ascendancy at 04:59 see stats
By Yumi the Thalore Bulwark level 9
3rd Mirth 122nd year of Ascendancy at 14:31 see stats
By Yumi the Thalore Bulwark level 19
30th Haze 122nd year of Ascendancy at 05:42 see stats
By Yumi the Thalore Bulwark level 18
66th Dusk 122nd year of Ascendancy at 18:59 see stats
By Yumi the Thalore Bulwark level 19
10th Haze 122nd year of Ascendancy at 03:39 see stats
By Yumi the Thalore Bulwark level 29
76th Pyre 123rd year of Ascendancy at 20:29 see stats
By Yumi the Thalore Bulwark level 19
25th Haze 122nd year of Ascendancy at 06:32 see stats
By Yumi the Thalore Bulwark level 23
7th Allure 123rd year of Ascendancy at 13:36 see stats
Log
Yumi slows down.
Yumi hits Elven cultist for 121 physical, 24 fire, 4 acid, 17 light (167 total damage).
Elven tempest casts Lightning.
Elven tempest hits Elven cultist for 141 lightning damage.
Elven tempest hits Yumi for 115 lightning damage.
Elven cultist casts Soul Rot.
Elven cultist's spell attains critical power!
Elven cultist's Soul Rot hits Yumi for 270 blight damage.
Yumi the level 29 thalore bulwark was tainted to death by an elven cultist on level 5 of Dark crypt.
Yumi has finished recovering.
Yumi stops regenerating health quickly.
Yumi deactivates Shield Wall.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elven cultist's Soul Rot killed Yumi!
Resting starts...
Talent Overpower is ready to use.
Talent Shield Pummel is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Shield Wall is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Saving done.
Yumi activates Shield Wall.
Yumi activates Daunting Presence.
Saving game...