Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 50 / 1909% |
| Size | big |
| Lifes / Deaths | Killed by Isawyn the mean looking elven guard at level 18 on the 66th Dusk 122nd year of Ascendancy at 06:09 0 / 9Killed by Eliba the thief at level 42 on the 11st Pyre 123rd year of Ascendancy at 12:35 Killed by Xanamitha the orc grand master assassin at level 42 on the 12nd Pyre 123rd year of Ascendancy at 06:39 Killed by ritch flamespitter at level 46 on the 38th Pyre 123rd year of Ascendancy at 13:07 Killed by Elandar at level 50 on the 79th Dusk 123rd year of Ascendancy at 20:56 Killed by Elandar at level 50 on the 79th Dusk 123rd year of Ascendancy at 23:41 Killed by Argoniel at level 50 on the 1st Time of Equilibrium 123rd year of Ascendancy at 08:43 Killed by Argoniel at level 50 on the 4th Haze 123rd year of Ascendancy at 10:43 Killed by lava floor at level 50 on the 38th Haze 123rd year of Ascendancy at 09:55 |
Primary Stats
| Strength | 127 (base 60) |
| Dexterity | 86 (base 60) |
| Constitution | 86 (base 41) |
| Magic | 29 (base 16) |
| Willpower | 68 (base 37) |
| Cunning | 53 (base 14) |
Resources
| Life | -10/1928 |
| Mana | 641/684 |
| Stamina | 156/357 |
| Equilibrium | 20 |
| Healing Factor | 1.9 |
| Regeneration | 93.95294852987 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +135.75362605193% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 49 |
| See Invisible | 48 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 249 |
| Accuracy | 115 |
| Crit Chance | 123% |
| APR | 95 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17.75 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53.933333333333 |
| Crit Chance | 76% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +13% |
| Darkness | +13% |
| Physical | +90% |
| Nature | +13% |
| Blight | +25% |
| Arcane | +10% |
| Fire | +28% |
| All | +7% |
Offense: Damage Penetration
| Mind | +29% |
| Physical | +87% |
| Blight | +10% |
| Arcane | +10% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 119.92 (81.030927835052%) |
| Defense | 52.866666666667 |
| Ranged Defense | 52.866666666667 |
| Fatigue | 25 |
| Physical Save | 66.825 |
| Spell Save | 62.85 |
| Mental Save | 59.7 |
Defense: Resistances
| Acid | + 63%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 52%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 63%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 65%( 70%) |
| Arcane | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 20% |
| Blind Resistance | 95% |
| Silence Resistance | 20% |
| Bleed Resistance | 80% |
| Disarm Resistance | 92% |
| Pinning Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 11 turns. Also while Heroism is active, you will only die when reaching -1053 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 410 damage for 7 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1054% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1152% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Berserker |
| talent | Elemental Harmony |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The target's combat attack is improved by 119. Attack |
| beneficial effect | 52% chance to score a secondary blow. Greater Weapon Focus |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | Increases global speed by 36%. Elemental Harmony |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by madzerker II. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by madzerker II. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by madzerker II. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by luminous horror. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 971. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Pretty Diamond Slippers (0 def, 5 armour) Pretty Diamond Slippers (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +5 Fatigue: +4% Changes stats: +10 Str / +2 Dex / +6 Wil / +14 Con Damage when the wearer is hit: 8 mind Changes resistances penetration: +25% physical Changes damage: +10% physical Maximum encumbrance: +20 Physical save: +15 Spell save: +14 Mental save: +15 Life regen: +3.20 Maximum life: +40.00 Mindpower: +9 Healing mod.: +30% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| Light source | Pretty White Night Light Pretty White Night LightRequires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +13 Changes stats: +7 Cun Damage when the wearer hits(melee): 6 fire Damage when the wearer is hit: 4 mind Changes resistances: +3% mind Changes resistances penetration: +5% fire Changes damage: +6% mind / +6% nature / +6% fire Physical save: +20 Spell save: +20 Mental save: +15 Blindness immunity: +95% Confusion immunity: +60% Light radius: +6 Infravision radius: +9 See stealth: +49 See invisible: +48 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 4.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | Pretty Pink Hat (16 def, 21 armour) Pretty Pink Hat (16 def, 21 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +21 Defense: +16 Fatigue: +5% Changes resistances: +9% cold / +15% lightning / +15% blight / +13% darkness / +15% temporal / +12% all Changes resistances penetration: +29% mind Physical save: +30 Spell save: +11 Mental save: +15 Disarm immunity: +10% Maximum hate: +4.00 Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Circle of Sanctity, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| Tool | Pretty Platinum Pick (dig speed 4 turns) Pretty Platinum Pick (dig speed 4 turns)Requires: - Level 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +23 Physical crit. chance: +15.0% Physical power: +10 Armour: +5 Defense: +7 Changes stats: +18 Str / +7 Wil Damage when the wearer hits(melee): 4 acid Changes resistances: +9% physical / +3% fire / +9% cold Critical mult.: +29.00% Physical save: +6 Silence immunity: +15% Teleport immunity: +5% Mental crit. chance: +15% Resist all after a teleport: +4% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 5.2 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| On fingers | Pretty Sapphire Ring Pretty Sapphire RingRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Defense: +12 Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 8 arcane Changes resistances: +5% arcane / +3% darkness / +18% acid Changes damage: +6% darkness Mental save: +15 Disarm immunity: +48% Confusion immunity: +50% Pinning immunity: +50% Knockback immunity: +40% Life regen: +1.50 Maximum life: +146.00 Movement speed: +25% Healing mod.: +30% It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 5.2 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Pretty Topaz Ring Pretty Topaz RingRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Armour: +38 Changes stats: +11 Str / +8 Wil / +8 Cun / +10 Con Damage when the wearer is hit: 8 mind Changes resistances penetration: +15% physical / +10% blight Changes damage: +12% physical Stamina each turn: +0.80 Maximum stamina: +5.00 Mindpower: +12 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 52% chance to deal another, similar, blow for 8 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around waist | Pretty Silver Belt Pretty Silver BeltRequires: - Level 35 Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +30.0% Physical power: +10 Armour: +4 Defense: +2 Changes stats: +12 Cun / +12 Dex Damage when the wearer is hit: 4 fire Changes resistances: +6% light Changes resistances penetration: +17% physical Changes damage: +25% physical Spell save: +15 Knockback immunity: +5% Mental crit. chance: +29% Defense after a teleport: +10 Resist all after a teleport: +4% A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In main hand | The Boss Slayer (59-94.4 power, 4 apr) The Boss Slayer (59-94.4 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +24 darkness / +8 light Damage against: +36% Humanoid When wielded/worn: Armour penetration: +34 Physical crit. chance: +16.0% Damage when the wearer is hit: 16 light Changes resistances penetration: +30% physical Changes damage: +36% physical / +3% blight Critical mult.: +10.00% Spell save: +9 Spellpower on spell critical (stacks up to 3 times): +6 Massive two-handed swords. This item has been sent to the Item's Vault. |
| On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 Spell save: +15 Mindpower: +12 Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +18 Physical crit. chance: +12.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). Damage when this weapon hits: +20 silence / +50 manaburn arcane It can be used to destroy magic in a radius 5 cone, costing 60 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. You feel proud of having fulfilled this ancient duty. |
| Main armor | Pretty Yellow Dress (9 def, 26 armour) Pretty Yellow Dress (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Physical power: +6 Armour: +26 Defense: +9 Fatigue: +26% Changes stats: +12 Str / +2 Wil / +13 Con Damage when the wearer is hit: 19 physical Changes resistances: +27% physical / +28% fire / +28% cold / +28% lightning / +28% acid Grants telepathy: Dragon Talent cooldown: Rush (-5 turns) Critical mult.: +15.00% Disarm immunity: +34% Stun/Freeze immunity: +36% Knockback immunity: +40% Life regen: +0.40 Maximum life: +100.00 A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
| Cloak | Pretty Flower Cloak (13 def, 12 armour) Pretty Flower Cloak (13 def, 12 armour)Requires: - Level 35 Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +49 Armour penetration: +14 Armour: +12 Defense: +13 Fatigue: -10% Damage when the wearer hits(melee): 4 arcane / 2 blight Changes resistances: +5% arcane / +24% fire / +18% cold / +3% blight / +20% light Changes resistances penetration: +10% arcane Changes damage: +3% arcane Critical mult.: +40.00% Stealth bonus: +29 Maximum life: +106.00 It can be used to activate talent Blinding Speed, placing all other charms into a 27 cooldown : Effective talent level: 3.9 Power cost: 27 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Around neck | Pretty Gold Necklace Pretty Gold NecklaceRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +16 Physical crit. chance: +12.0% Damage when the wearer is hit: 12 blight Changes resistances: +2% physical / +9% lightning / +6% acid Changes damage: +15% blight / +15% fire Critical mult.: +59.00% Cut immunity: +80% Silence immunity: +5% Stun/Freeze immunity: +20% Knockback immunity: +15% Teleport immunity: +15% Spellpower: +15 Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 1.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 226 life. The life healed will increase with your Mindpower. Amulets can have magical properties. This item has been sent to the Item's Vault. |
Inventory
heroism infusion of the warrior (+23 for 9 turns, die at -921) heroism infusion of the warrior (+23 for 9 turns, die at -921)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. Also while Heroism is active, you will only die when reaching -921 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 590 over 5 turns) regeneration infusion of the sneak (heal 590 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 590 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (422.00 temporal damage, removed from time 4 turns) Rune of the Rift (422.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 451.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 12) controlled phase door rune of the titan (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 683 for 8 turns) shielding rune of the warrior (absorb 683 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 683 damage for 8 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Tome of Uttercold Tome of UttercoldPowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
wanderer's gold amulet wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +5 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Cyrybreda the Healzephyr, Cyrybreda the Healzephyr,Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +37 Armour penetration: +17 Physical power: +15 Defense: +17 Changes stats: +10 Str / +10 Dex / +2 Wil / +8 Con Changes damage: +9% nature Life regen: +2.00 Psi when hit: +0.08 Psi when firing a critical mind attack: +3.00 Hate per kill: +5.00 Maximum life: +91.00 Mindpower: +6 Healing mod.: +30% It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Kheludodar KheludodarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Changes stats: +2 Str / +5 Dex / +5 Cun / +1 Con Light radius: +3 Rings can have magical properties. |
Murkking MurkkingCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +2 Changes stats: +5 Con Damage when the wearer is hit: 4 physical Changes resistances: +1% physical Changes resistances penetration: +5% nature / +15% physical Changes damage: +12% blight Physical save: +18 Spell save: +35 Mental save: +18 Disarm immunity: +50% Pinning immunity: +41% Knockback immunity: +38% Life regen: +0.60 Maximum life: +50.00 Maximum stamina: +40.00 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 48% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Pretty Emerald Ring Pretty Emerald RingRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 Armour: +148 Changes stats: +37 Str / +20 Con Damage when the wearer hits(melee): 4 nature Changes resistances penetration: +20% mind Critical mult.: +10.00% Psi when hit: +0.04 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. This item has been sent to the Item's Vault. |
Toraruiyon the Sewerquencher Toraruiyon the SewerquencherCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 Defense: +15 Changes stats: +10 Dex / +10 Cun / +6 Con Changes damage: +9% nature / +3% blight Physical save: +18 Spell save: +35 Mental save: +18 Equilibrium when hit: +0.04 Psi when hit: +0.20 Psi per kill: +2.00 Maximum stamina: +39.00 Maximum psi: +20.00 Mindpower: +12 Movement speed: +25% It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 5.2 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
mule's copper ring of sensing mule's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Blindness immunity: +20% See stealth: +5 See invisible: +6 Rings can have magical properties. |
steel ring 'Pitchwasp' steel ring 'Pitchwasp'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage when the wearer hits(melee): 4 darkness Changes resistances: +9% lightning / +3% darkness Changes resistances penetration: +5% darkness Mindpower: +8 Rings can have magical properties. |
steel ring of perseverance steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +1.00 Rings can have magical properties. |
warrior's gold ring of pilfering warrior's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +7 Armour: +8 Defense: +7 Changes stats: +4 Str It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Rings can have magical properties. |
flaming dwarven-steel battleaxe of the mystic (30.5-45.75 power, 2 apr) flaming dwarven-steel battleaxe of the mystic (30.5-45.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +14 fire When wielded/worn: Changes stats: +4 Wil / +5 Mag Spellpower: +10 Massive two-handed battleaxes. |
dwarven-steel dagger of daylight (17.5-22.75 power, 7 apr) dwarven-steel dagger of daylight (17.5-22.75 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +4 light Damage against: +8% Undead Sharp, short and deadly. |
Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% Special effect when this weapon hits: 25% chance to damage nearby creatures Damage when this weapon hits: +30 infective blight Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 30 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. |
Bregoyon the dwarven-steel greatmaul (41.5-62.25 power, 2 apr) Bregoyon the dwarven-steel greatmaul (41.5-62.25 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 111% Damage when this weapon hits: +6 darkness Damage against: +16% Humanoid / +5% Giant When wielded/worn: Accuracy: +20 Physical power: +2 Defense: +9 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +5% physical Massive two-handed maul. |
iron greatsword (10-16 power, 1 apr) iron greatsword (10-16 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 10.0 - 16.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
huntsman's dwarven-steel longsword (20.5-28.7 power, 4 apr) huntsman's dwarven-steel longsword (20.5-28.7 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +7 nature Damage against: +11% Animal Sharp, long, and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 12 power out of 20/20) : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
thick linen cloak of Eldoral (1 def, 5 armour) thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +1 Cun / +2 Dex Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Islarin' (0 def, 1 armour) pair of rough leather boots 'Islarin' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +4 Dex / +1 Con / +6 Lck Damage when the wearer is hit: 8 mind Stealth bonus: +6 A pair of boots made of leather. |
restorative pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) restorative pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +4 Fatigue: +3% Life regen: +2.40 Healing mod.: +14% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of spellbinding (0 def, 5 armour) traveler's pair of voratun boots of spellbinding (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Changes stats: +6 Mag Maximum encumbrance: +37 Physical save: +15 Spell save: +6 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Pretty Blue Mittens (4 def, 3 armour) Pretty Blue Mittens (4 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +34 Armour penetration: +10 Physical crit. chance: +20.0% Armour: +3 Defense: +4 Changes stats: +5 Cun / +11 Dex Damage when the wearer hits(melee): 40 mind / 40 darkness Changes resistances: +6% mind Changes damage: +9% temporal Critical mult.: +40.00% Mental save: -2 Stun/Freeze immunity: +10% Knockback immunity: +20% Spell crit. chance: +17% Mindpower: +10 Mental crit. chance: +20% When used to modify unarmed attacks: Base power: 42.0 - 58.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +20 Armour Penetration: +25 Physical crit. chance: +33.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon crits: Cripple (20% chance level 5). Burst (radius 2) on crit: +15 gloom Damage conversion: 10% temporal It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.3 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage when this weapon hits: +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 15 power out of 24/24) : Effective talent level: 2.0 Power cost: 15 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 329.37 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour) corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 acid Changes resistances: +6% acid Changes damage: +4% acid When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 1). Burst (radius 2) on crit: +6 acid Damage conversion: 27% acid Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's hardened leather gloves of dexterity (+2) (0 def, 2 armour) psychic's hardened leather gloves of dexterity (+2) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +2 Changes stats: +2 Dex Damage when the wearer hits(melee): 11 mind Changes resistances: +7% mind Changes damage: +3% mind When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +3 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Psychic Lobotomy (20% chance level 3). Burst (radius 2) on crit: +5 mind Damage conversion: 30% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral voratun gauntlets of magic (+6) (0 def, 3 armour) umbral voratun gauntlets of magic (+6) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +6 Mag Damage when the wearer hits(melee): 15 darkness Changes resistances: +9% darkness Changes damage: +9% darkness / +11% arcane When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 5). Damage when this weapon hits: +19 arcane Burst (radius 2) on crit: +15 darkness / +14 arcane Damage conversion: 50% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
Stats (0 def, 5 armour) Stats (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +23 Armour: +5 Fatigue: +5% Changes stats: +15 Dex / +15 Cun / +10 Con Damage when the wearer hits(melee): 2 lightning / 4 light Changes resistances: +9% darkness Changes resistances penetration: +10% light Changes damage: +3% light Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
leafwalker's hardened leather cap of might (0 def, 3 armour) leafwalker's hardened leather cap of might (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Con Changes resistances: +8% nature Spell save: +5 Maximum life: +67.00 Healing mod.: +17% A cap made of leather. |
rough leather cap 'Elinne' (0 def, 1 armour) rough leather cap 'Elinne' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Str / +3 Dex / +2 Cun / +3 Con A cap made of leather. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
Elathra the Murkbreaker (4 def, 11 armour) Elathra the Murkbreaker (4 def, 11 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +22% Changes resistances: +21% cold / +19% lightning / +5% acid / +9% nature Allows you to breathe in: water A suit of armour made of metal plates. |
Radiancemarrow the dwarven-steel plate armour (5 def, 11 armour) Radiancemarrow the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +6 Cun / +6 Wil Damage when the wearer is hit: 8 temporal Changes resistances: +6% light Changes resistances penetration: +20% acid Changes damage: +6% light Mental save: +18 A suit of armour made of metal plates. |
Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
1448 alchemist agate 1448 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Silalrawe the iron pickaxe (dig speed 29 turns) Silalrawe the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 Changes stats: +1 Str / +2 Dex Damage when the wearer hits(melee): 4 temporal Changes resistances penetration: +5% blight Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Cracklegrind' (dig speed 24 turns) dwarven-steel pickaxe 'Cracklegrind' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +5 Str / +3 Mag / +4 Cun Damage when the wearer is hit: 16 lightning Infravision radius: +4 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Pretty Green Night Light Pretty Green Night LightRequires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +26 Physical crit. chance: +2.0% Damage when the wearer hits(melee): 30 dreamforge / 2 physical Damage when the wearer is hit: 23 dreamforge Changes resistances: +10% fire / +3% blight / +9% light / +10% mind / +6% temporal Changes resistances penetration: +30% all Critical mult.: +5.00% Light radius: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
alchemist's lamp 'Sparkhunger' alchemist's lamp 'Sparkhunger'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Damage when the wearer hits(melee): 4 lightning / 2 arcane Changes resistances: +5% arcane / +8% blight Changes resistances penetration: +5% lightning / +5% arcane Mental save: +7 Life regen: +2.50 Light radius: +6 See stealth: +13 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Emutta' brass lantern 'Emutta'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex Damage when the wearer hits(melee): 2 arcane Maximum encumbrance: +10 Stamina each turn: +0.20 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Telos's Staff Crystal Telos's Staff CrystalRequires: - Level 35 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullRequires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pretty Torque from Grandma [power 100] (7/30 cooldown) Pretty Torque from Grandma [power 100] (7/30 cooldown)Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +6% temporal / +9% lightning / +6% light Maximum wards: +3 physical / +5 mind / +5 darkness Talent cooldown: Silence (+10 turn) Talents granted: +10 Silence +1 Ward Blindness immunity: +10% Silence immunity: +10% Disarm immunity: +10% Pinning immunity: +10% Resist all after a teleport: +4% It can be used to teleport randomly (rad 100), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
steel torque of mindblast [power 129] (7/4 cooldown) steel torque of mindblast [power 129] (7/4 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 64-129), placing all other charms into a 4 cooldown. Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation [power 30] (7/18 cooldown) steel torque of psychoportation [power 30] (7/18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 30), placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Madness (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By madzerker II the Shalore Berserker level 41
6th Pyre 123rd year of Ascendancy at 17:43 see stats
A different point of view (Madness (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By madzerker II the Shalore Berserker level 22
1st Time of Equilibrium 122nd year of Ascendancy at 16:28 see stats
Against all odds (Madness (Adventure) difficulty)
Killed Ukruk in the ambush.By madzerker II the Shalore Berserker level 41
80th Regrowth 123rd year of Ascendancy at 17:35 see stats
Brave new world (Madness (Adventure) difficulty)
Went to the Far East and took part in the war.By madzerker II the Shalore Berserker level 44
16th Pyre 123rd year of Ascendancy at 12:31 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By madzerker II the Shalore Berserker level 11
1st Flare 122nd year of Ascendancy at 05:21 see stats
Destroyer's bane (Madness (Adventure) difficulty)
Killed Golbug the Destroyer.By madzerker II the Shalore Berserker level 42
13rd Pyre 123rd year of Ascendancy at 09:44 see stats
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By madzerker II the Shalore Berserker level 44
14th Pyre 123rd year of Ascendancy at 15:38 see stats
Earth Master (Madness (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By madzerker II the Shalore Berserker level 26
29th Haze 122nd year of Ascendancy at 11:47 see stats
Evil denied (Madness (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By madzerker II the Shalore Berserker level 50
4th Haze 123rd year of Ascendancy at 10:56 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By madzerker II the Shalore Berserker level 25
12nd Haze 122nd year of Ascendancy at 02:59 see stats
Eye of the storm (Madness (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By madzerker II the Shalore Berserker level 26
29th Haze 122nd year of Ascendancy at 15:50 see stats
Fear me not! (Madness (Adventure) difficulty)
Survived the Fearscape!By madzerker II the Shalore Berserker level 20
77th Dusk 122nd year of Ascendancy at 04:27 see stats
Got eggs? (Madness (Adventure) difficulty)
Finish the Pikataclysm event.By madzerker II the Shalore Berserker level 32
40th Regrowth 123rd year of Ascendancy at 05:34 see stats
Home sweet home (Madness (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By madzerker II the Shalore Berserker level 22
1st Time of Equilibrium 122nd year of Ascendancy at 15:55 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By madzerker II the Shalore Berserker level 10
5th Mirth 122nd year of Ascendancy at 21:38 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By madzerker II the Shalore Berserker level 20
76th Dusk 122nd year of Ascendancy at 09:39 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By madzerker II the Shalore Berserker level 30
28th Regrowth 123rd year of Ascendancy at 13:00 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By madzerker II the Shalore Berserker level 40
79th Regrowth 123rd year of Ascendancy at 09:06 see stats
Level 50 (Madness (Adventure) difficulty)
Got a character to level 50.By madzerker II the Shalore Berserker level 50
40th Dusk 123rd year of Ascendancy at 01:51 see stats
Orcrist (Madness (Adventure) difficulty)
Killed the leaders of the Orc Pride.By madzerker II the Shalore Berserker level 50
77th Dusk 123rd year of Ascendancy at 19:34 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By madzerker II the Shalore Berserker level 36
60th Regrowth 123rd year of Ascendancy at 20:53 see stats
Portal master (Madness (Adventure) difficulty)
Fought the two Sorcerers and closed four invocation portals.By madzerker II the Shalore Berserker level 50
4th Haze 123rd year of Ascendancy at 10:55 see stats
Race through fire (Madness (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By madzerker II the Shalore Berserker level 50
43rd Dusk 123rd year of Ascendancy at 08:20 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By madzerker II the Shalore Berserker level 29
7th Decay 122nd year of Ascendancy at 14:57 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By madzerker II the Shalore Berserker level 25
18th Haze 122nd year of Ascendancy at 20:26 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By madzerker II the Shalore Berserker level 22
3rd Haze 122nd year of Ascendancy at 03:35 see stats
Sliders (Madness (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By madzerker II the Shalore Berserker level 43
13rd Pyre 123rd year of Ascendancy at 11:11 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By madzerker II the Shalore Berserker level 25
18th Haze 122nd year of Ascendancy at 20:42 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By madzerker II the Shalore Berserker level 11
9th Flare 122nd year of Ascendancy at 15:34 see stats
The Legend of Garkul (Madness (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By madzerker II the Shalore Berserker level 22
1st Time of Equilibrium 122nd year of Ascendancy at 16:28 see stats
The Right thing to do (Madness (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By madzerker II the Shalore Berserker level 29
7th Allure 123rd year of Ascendancy at 00:40 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By madzerker II the Shalore Berserker level 30
38th Regrowth 123rd year of Ascendancy at 17:16 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By madzerker II the Shalore Berserker level 11
1st Dusk 122nd year of Ascendancy at 09:43 see stats
There and back again (Madness (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By madzerker II the Shalore Berserker level 46
45th Pyre 123rd year of Ascendancy at 04:35 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By madzerker II the Shalore Berserker level 31
39th Regrowth 123rd year of Ascendancy at 21:28 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By madzerker II the Shalore Berserker level 22
1st Time of Equilibrium 122nd year of Ascendancy at 19:05 see stats
Unstoppable (Madness (Adventure) difficulty)
Returned from the dead.By madzerker II the Shalore Berserker level 50
4th Haze 123rd year of Ascendancy at 10:43 see stats
Vampire crusher (Madness (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By madzerker II the Shalore Berserker level 40
80th Regrowth 123rd year of Ascendancy at 05:36 see stats
Log
Linaniil, Supreme Archmage of Angolwen hits madzerker II for 362 fire, (352 refused), 0 physical (362 total damage).
madzerker II performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
madzerker II hits Linaniil, Supreme Archmage of Angolwen for 3286 physical, 9 darkness, 3 light, 0 arcane, 3 fire, 1 acid, 1 blight, 1 darkness (3304 total damage).
madzerker II is unstoppable!
Lava floor hits madzerker II for (10 refused), 0 fire (0 total damage).
madzerker II performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
madzerker II performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Madzerker II uses Destroy Magic.
Madzerker II focuses and gains an extra blow!
madzerker II performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
madzerker II hits Linaniil, Supreme Archmage of Angolwen for 2085 physical, 9 darkness, 3 light, 0 arcane, 3 fire, 1 acid, 1 blight, 1 darkness, 758 physical, 6 arcane, 0 arcane, 3 fire, 1 acid, 1 blight, 1 darkness, 667 physical, 6 arcane, 0 arcane, 3 fire, 1 acid, 1 blight, 1 darkness (3552 total damage).
Linaniil, Supreme Archmage of Angolwen uses Blinding Speed.
Linaniil, Supreme Archmage of Angolwen speeds up.
Linaniil, Supreme Archmage of Angolwen misses madzerker II.
Madzerker II slows down.
Lava floor hits Linaniil, Supreme Archmage of Angolwen for 11 fire damage.
madzerker II is unstoppable!
Lava floor hits madzerker II for (10 refused), 0 fire (0 total damage).
madzerker II performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
madzerker II performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Madzerker II uses Destroy Magic.
Linaniil, Supreme Archmage of Angolwen deactivates Hurricane.
madzerker II hits Linaniil, Supreme Archmage of Angolwen for 2885 physical, 9 darkness, 3 light, 0 arcane, 3 fire, 1 acid, 1 blight, 1 darkness, 763 physical, 6 arcane, 0 arcane, 3 fire, 1 acid, 1 blight, 1 darkness (3679 total damage).
Linaniil, Supreme Archmage of Angolwen casts Teleport.
Linaniil, Supreme Archmage of Angolwen is out of phase.
Lava floor hits Linaniil, Supreme Archmage of Angolwen for 8 fire damage.
Madzerker II has finished recovering.
Saving game...
