Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 42 / 49% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 76 (base 60) |
| Willpower | 67 (base 60) |
| Cunning | 34 (base 22) |
Resources
| Life | 518/518 |
| Mana | 362/362 |
| Healing Factor | 1.18 |
| Regeneration | 1.475 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 15.518927820997 |
| See Invisible | 51.068786575819 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 11 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61.25 |
| Crit Chance | 27% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 40.166666666667 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 21.225 |
| Ranged Defense | 21.225 |
| Fatigue | 6 |
| Physical Save | 21 |
| Spell Save | 50.35 |
| Mental Save | 41.45 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Silence Resistance | 38% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 127 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 186 damage for 5 turns. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Burning Wake |
| talent | Shielding |
| talent | Wildfire |
| talent | Disruption Shield |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Keen Senses |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| On hands | cinder hardened leather gloves (0 def, 2 armour) cinder hardened leather gloves (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 6 fire Changes resistances: +7% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Mental save: +6 A pointy cloth hat, very wizardly... |
| Tool | supercharged elven-wood wand of conjuration [power 469] (14 cooldown) supercharged elven-wood wand of conjuration [power 469] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 234-469), placing all other charms into a 14 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring of fire (+26%) steel ring of fire (+26%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +26% fire Changes damage: +13% fire Rings can have magical properties. |
| On fingers | pixie's gold ring of life pixie's gold ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Mag Life regen: +1.00 Maximum life: +71.00 Spellpower: +10 Healing mod.: +18% Rings can have magical properties. |
| Around neck | grounding stralite amulet of dexterity (+4) grounding stralite amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Dex Changes resistances: +16% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
| In main hand | infernal dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element) infernal dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +9 Damage (Melee): 31 fire Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +4 Ward +1 Command Staff Critical mult.: +20.00% Spellpower: +22 Spell crit. chance: +5% See invisible: +15 Staves designed for wielders of magic, by the greats of the art. |
| Main armor | dispeller's elven-silk robe of Angolwen (5 def, 0 armour) dispeller's elven-silk robe of Angolwen (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Mag / +3 Wil Changes resistances: +11% lightning / +9% darkness / +8% blight / +9% fire / +9% cold / +9% light Physical save: +15 Spell save: +31 Mental save: +16 Silence immunity: +38% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Bleakire (2 def, 7 armour) Bleakire (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +3 Dex / +3 Mag / +4 Wil Changes resistances: +13% cold Changes damage: +3% darkness Spell save: +10 Mental save: +7 Spell crit. chance: +5% Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
movement infusion (300% speed; 6 turns) movement infusion (300% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (646% speed; 6 turns) movement infusion (646% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 646% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wanderer's voratun amulet of mastery (0.36 Spell / Conveyance) wanderer's voratun amulet of mastery (0.36 Spell / Conveyance)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +7 Cun / +5 Con Talent mastery: +0.36 Spell / Conveyance Life regen: +1.50 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
painweaver's stralite ring painweaver's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes damage: +6% all Spellpower: +12 Mindpower: +10 Rings can have magical properties. |
stralite ring of warding stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +21% acid / +22% fire / +19% lightning / +18% cold Rings can have magical properties. |
titan's voratun ring of pilfering titan's voratun ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +14 Defense: +14 Changes stats: +8 Con Physical save: +16 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring of life voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +1.10 Maximum life: +58.00 Healing mod.: +16% Rings can have magical properties. |
Earurorath the elven-wood vilestaff (25-30 power, 5 apr, fire element) Earurorath the elven-wood vilestaff (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +15 Armour Hardiness: +6% Defense: +8 Maximum wards: +3 fire Changes damage: +25% fire Grants telepathy: Demon/Minor Demon/Major Talents granted: +2 Ward +1 Command Staff Critical mult.: +5.00% Physical save: +7 Equilibrium when hit: +0.04 Spellpower: +12 Spell crit. chance: +12% Mental crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element) dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +5 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Maximum mana: +69.00 Spellpower: +27 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
regal linen cloak of Iron Throne (1 def, 0 armour) regal linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Str / +2 Wil / +1 Con Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of darkness (+30%) (5 def, 0 armour) ancient elven-silk robe of darkness (+30%) (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +10 Mag Changes resistances: +30% darkness / +10% temporal Changes resistances penetration: +14% temporal Changes damage: +20% darkness / +15% temporal Reduces paradox failures(equivalent to willpower): +24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe (5 def, 0 armour) mindwoven elven-silk robe (5 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Mental save: +17 Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots of uncanny dodging (4 def, 3 armour) pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: +3% A pair of boots made of leather. |
traveler's pair of hardened leather boots of uncanny dodging (4 def, 3 armour) traveler's pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: -5% Maximum encumbrance: +29 Physical save: +11 A pair of boots made of leather. |
cleansing drakeskin leather cap of constitution (+6) (0 def, 5 armour) cleansing drakeskin leather cap of constitution (+6) (0 def, 5 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con Changes resistances: +10% nature / +5% blight A cap made of leather. |
184 alchemist agate 184 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
hateful stralite torque of psychoportation [power 51] (30 cooldown) hateful stralite torque of psychoportation [power 51] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 51), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
supercharged dragonbone wand of conjuration [power 559] (15 cooldown) supercharged dragonbone wand of conjuration [power 559] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 280-559), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Madness (Roguelike) difficulty)
Got to wave 20 in the arena.By Areenah the Cornac Archmage level 19
75th Pyre 122nd year of Ascendancy at 22:08 see stats
Arena Battler 50 (Madness (Roguelike) difficulty)
Got to wave 50 in the arena.By Areenah the Cornac Archmage level 37
79th Pyre 122nd year of Ascendancy at 03:41 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Areenah the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:31 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Areenah the Cornac Archmage level 20
76th Pyre 122nd year of Ascendancy at 01:28 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Areenah the Cornac Archmage level 30
77th Pyre 122nd year of Ascendancy at 14:10 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Areenah the Cornac Archmage level 40
79th Pyre 122nd year of Ascendancy at 19:06 see stats
Master of Arena (Madness (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Areenah the Cornac Archmage level 41
1st Mirth 122nd year of Ascendancy at 12:33 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Areenah the Cornac Archmage level 24
76th Pyre 122nd year of Ascendancy at 16:23 see stats
XXX the Destroyer (Madness (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Areenah the Cornac Archmage level 23
76th Pyre 122nd year of Ascendancy at 12:19 see stats
Log
Rej Arkatis hits Areenah for (68 absorbed), 0 physical (0 total damage).
Talent Flame is ready to use.
Areenah receives 54 healing from Temporal Restoration Field.
Rej Arkatis stops burning.
Burning Shock from Areenah hits Rej Arkatis for 96 fire damage.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Madness (Roguelike) difficulty)!
Welcome to level 42 [Areenah].
Areenah has 2 stat point(s), 1 class talent point(s), 2 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Areenah's cleansing fire area effect hits Rej Arkatis for 57 fire damage.
Areenah's cleansing fire area effect hits Rej Arkatis for 57 fire damage.
Areenah's cleansing fire area effect hits Rej Arkatis for 57 fire damage.
Areenah's cleansing fire area effect hits Areenah for (5 absorbed), 0 fire (0 total damage).
Areenah's cleansing fire area effect killed Rej Arkatis!
Resting starts...
Talent Fireflash is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Rune: Shielding is ready to use.
The fabric of time around Areenah returns to normal.
The shield around Areenah crumbles.
Talent Draconic Will is ready to use.
Areenah is no longer surging arcane power.
Talent Flameshock is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 74 turns (stop reason: all resources and life at maximum).
You pickup 1.00 gold pieces.
