Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Marson's Bow/Sling Sounds 1.2.3v1.0.0 Bow: https://www.freesound.org/people/Robinhood76/sounds/126464/ Sling: https://www.freesound.org/people/qubodup/sounds/60009/ Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Better Aether Beam 1.2.3How I think the aether beam talent should work. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Talent Point Planner 1.1.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 50 / 3092% |
Size | big |
Lifes / Deaths | Killed by Elima the snow cat at level 8 on the 33rd Dusk 122nd year of Ascendancy at 20:42 2 / 5Killed by Eilinamithra the skeleton archer at level 30 on the 10th Dusk 123rd year of Ascendancy at 23:53 Killed by Poreriamina the orc soldier at level 41 on the 1st Decay 123rd year of Ascendancy at 05:15 Killed by Doomed Shade of Gratiana at level 50 on the 61st Dusk 124th year of Ascendancy at 02:17 Killed by Emivea the orc fighter at level 50 on the 10th Regrowth 125th year of Ascendancy at 23:38 |
Primary Stats
Strength | 74 (base 36) |
Dexterity | 75 (base 36) |
Constitution | 47 (base 15) |
Magic | 87 (base 63) |
Willpower | 32 (base 12) |
Cunning | 104 (base 63) |
Resources
Mana | 408/408 |
Psi | 102/102 |
Life | 1612/1612 |
Positive | 105/107 |
Stamina | 262/262 |
Healing Factor | 1.83 |
Regeneration | 26.0775 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
See Stealth | 14 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 94 |
Accuracy | 64 |
Crit Chance | 123% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 71.45 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 57% |
Speed | 1 |
Offense: Damage Bonus
All | +9% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 44.2 (56.923076923077%) |
Defense | 40.25 |
Ranged Defense | 44.25 |
Fatigue | 11 |
Physical Save | 75.74353763347 |
Spell Save | 73.56853763347 |
Mental Save | 58.7 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 17% |
Blind Resistance | 53% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 23% for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 11 turns. While Heroism is active, you will only die when reaching -945 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1024% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1576% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Celestial / Guardian | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Combat | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Celestial / Light | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shield of Light |
talent | Retribution |
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Thermal Shield |
talent | Quicken Spells |
talent | Arcane Shield |
talent | Kinetic Shield |
talent | Weapon of Wrath |
talent | Arcane Feed |
talent | Crystalline Focus |
talent | Weapon of Light |
talent | Second Life |
talent | Yarrrr!! |
talent | Shielding |
talent | Beyond the Flesh |
beneficial effect | The target's spellpower has been increased by 4. Spellsurge |
beneficial effect | The target is surrounded by a magical shield, absorbing 843/843 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1524. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Blazevortex (30-36 power, 6 apr, physical element) Blazevortex (30-36 power, 6 apr, physical element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze Burst (radius 2) on crit: +4 mind When wielded/worn: Physical crit. chance: +37.0% Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +48.00% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +19 Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
On hands | Layada the Bleakream (0 def, 8 armour) Layada the Bleakream (0 def, 8 armour)Requires: - Level 35 Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +19.0% Armour: +8 Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +4 Str / +5 Dex / +5 Cun Changes resistances: +3% darkness Changes resistances penetration: +15% mind Talent cooldown: Double Strike (-1 turn) Critical mult.: +10.00% Physical save: +12 Mental save: +10 Maximum life: +76.00 Spell crit. chance: +14% Mental crit. chance: +12% When used to modify unarmed attacks: Base power: 41.0 - 45.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +5 Physical crit. chance: +29.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Burst (radius 2) on crit: +8 darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Light source | watchleader's dwarven lantern of health watchleader's dwarven lantern of healthRequires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +43% Confusion immunity: +17% Maximum life: +70.00 Light radius: +9 See stealth: +14 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | Halutomas (10 def, 5 armour) Halutomas (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour: +5 Defense: +10 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 mind Changes stats: +9 Str / +9 Dex / +10 Cun Changes resistances: +6% blight / +14% nature / +6% darkness Critical mult.: +15.00% Spell save: +9 Maximum life: +61.00 Maximum hate: +4.00 Mindpower: +2 Healing mod.: +30% A cap made of leather. |
On feet | Lorugazilablek (0 def, 5 armour) Lorugazilablek (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +6 Armour: +5 Fatigue: -5% Damage when hit (Melee): 8 mind Changes stats: +10 Str / +10 Con Changes resistances penetration: +15% mind Changes damage: +10% physical Critical mult.: +6.00% Physical save: +6 Life regen: +5.50 Stamina each turn: +0.90 Equilibrium when hit: +0.04 Maximum life: +56.00 Maximum hate: +2.00 Movement speed: +10% Healing mod.: +29% Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Tool | voratun pickaxe 'Haruhir' (dig speed 3 turns) voratun pickaxe 'Haruhir' (dig speed 3 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +3 Str / +1 Mag Changes resistances penetration: +23% physical Changes damage: +16% mind / +23% fire Critical mult.: +15.00% Mental save: +19 Mana each turn: +0.04 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Bloodcaller BloodcallerRequires: - Level 25 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. This item has been sent to the Item's Vault. |
On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Around neck | Camurohell the voratun amulet Camurohell the voratun amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +1 Str / +10 Con Changes resistances: +30% lightning Physical save: +29 Stun/Freeze immunity: +33% Life regen: +4.60 Only die when reaching: -80.00 life Maximum life: +123.00 Amulets can have magical properties. |
In main hand | Tulymarak the Thundersmasher (30-36 power, 6 apr, physical element) Tulymarak the Thundersmasher (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 blight When wielded/worn: Accuracy: +10 Physical crit. chance: +7.0% Physical power: +8 Changes stats: +1 Mag Changes resistances penetration: +10% lightning / +10% arcane Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +11.00% Mana each turn: +0.31 Maximum mana: +71.00 Spellpower: +21 Spell crit. chance: +18% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Around waist | Flashwisp FlashwispCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 light Changes resistances: +6% light Changes resistances penetration: +14% physical Changes damage: +16% physical Light radius: +1 A belt that goes around your waist. |
In off hand | Kindlecut (12 def, 3 armour, 62 dam, 198 block) Kindlecut (12 def, 3 armour, 62 dam, 198 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 62.0 - 74.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +198 Damage (Melee): +20 lightning / +20 light / +12 mind Burst (radius 2) on crit: +73 light / +71 darkness When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 18% chance to daze * 35% chance to blind Changes stats: +6 Dex / +6 Mag / +7 Con Changes resistances: +18% lightning / +47% light / +6% fire / +12% acid / +30% darkness Changes damage: +9% light Talent granted: +5 Block Spell save: +29 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Cloak | Kilncrack (3 def, 0 armour) Kilncrack (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Damage when hit (Melee): 4 blight / 4 fire Changes stats: +2 Cun / +4 Dex Changes resistances: +17% darkness / +6% fire Changes resistances penetration: +10% fire / +14% darkness / +7% arcane Changes damage: +18% fire / +17% darkness / +11% arcane Critical mult.: +25.00% Stealth bonus: +12 Maximum mana: +53.00 Spellpower: +7 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | voratun mail armour 'Lisata' (5 def, 19 armour) voratun mail armour 'Lisata' (5 def, 19 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour penetration: +5 Physical power: +2 Armour: +19 Defense: +5 Fatigue: +2% Changes stats: +9 Cun / +9 Wil Changes resistances: +6% fire Changes resistances penetration: +10% physical Physical save: +8 Spell save: +9 Mental save: +33 Blindness immunity: +10% Stun/Freeze immunity: +10% Life regen: +3.90 Maximum life: +100.00 Healing mod.: +24% A suit of armour made of mail. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Earitoneg the voratun amulet Earitoneg the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Damage when hit (Melee): 8 arcane Changes stats: +8 Mag Changes damage: +6% arcane Critical mult.: +18.00% Physical save: +25 Spell save: +20 Mental save: +20 Mana when firing critical spell: +1.00 Maximum vim: +40.00 Spellpower: +10 Spell crit. chance: +1% Amulets can have magical properties. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. This item has been sent to the Item's Vault. |
Ivutha the Shimmerfear Ivutha the ShimmerfearInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Defense: +20 Changes stats: +18 Lck / +1 Cun Changes resistances: +29% mind Changes resistances penetration: +15% lightning Critical mult.: +10.00% Spell save: +3 Blindness immunity: +39% Confusion immunity: +46% Mana when firing critical spell: +1.00 Maximum vim: +10.00 Mindpower: +2 Infravision radius: +9 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
voratun amulet 'Aravea' voratun amulet 'Aravea'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 Armour: +8 Defense: +28 Changes stats: +20 Lck / +5 Cun Changes resistances: +9% fire Changes resistances cap: +7% all Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.37 Wild-gift / Venom drake aspect Critical mult.: +5.00% Physical save: +27 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +1% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Beluthel BeluthelCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +15 Changes stats: +10 Str / +10 Wil / +11 Con Changes damage: +9% physical Physical save: +29 Spell save: +20 Mental save: +20 Stun/Freeze immunity: +49% Life regen: +4.70 Maximum life: +20.00 Maximum stamina: +27.00 Maximum psi: +30.00 Mental crit. chance: +6% Rings can have magical properties. |
Daimelen the Radiancewitch Daimelen the RadiancewitchInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +2% physical / +6% arcane / +6% light Changes damage: +6% light Reduces incoming crit damage: 5.00% Disarm immunity: +5% Life regen: +1.50 Maximum life: +84.00 Healing mod.: +26% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Rings can have magical properties. |
Elemental Fury Elemental FuryRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
mule's gold ring of clarity mule's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Mental save: +8 Confusion immunity: +26% Rings can have magical properties. |
stralite ring 'Nimbusmarrow' stralite ring 'Nimbusmarrow'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -9% Effects on melee hit: * 15% chance to daze Changes resistances: +15% blight / +6% light / +3% lightning Changes damage: +3% lightning Maximum encumbrance: +36 Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Oakslice the drakeskin leather gloves (0 def, 3 armour) Oakslice the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 19 arcane Changes stats: +14 Mag / +11 Wil / +6 Cun Changes resistances: +3% nature / +8% arcane / +10% light / +10% darkness Changes resistances penetration: +15% nature Reduces incoming crit damage: 18.00% Life regen: +3.70 Stamina each turn: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum stamina: +37.00 Infravision radius: +1 When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +16 arcane Burst (radius 2) on crit: +50 light / +40 darkness It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
121 alchemist agate 121 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 Windborne Azurite 2 Windborne AzuriteRequires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. This item has been sent to the Item's Vault. |
4 lapis lazuli 4 lapis lazuliRequires: - Level 15 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? This item has been sent to the Item's Vault. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 38.06 cold damage and 71.57 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item's Vault. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
5 Crystal Focus 5 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
3 Prothotipe's Prismatic Eye 3 Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 Petrified Wood 2 Petrified WoodRequires: - Level 25 Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. This item has been sent to the Item's Vault. |
Runed Skull Runed SkullRequires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opalRequires: - Level 35 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Samudolen [power 291] (33 cooldown) Samudolen [power 291] (33 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +2 Str / +2 Mag Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Light radius: +2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 291 for 7 turns, placing all other charms into a 33 cooldown. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of charged psionic shield [power 291] (34 cooldown) overpowered voratun torque of charged psionic shield [power 291] (34 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 291 for 7 turns, placing all other charms into a 34 cooldown. Torques are made by powerful psionics to store psionic powers. |
quiet voratun torque of thermal psionic shield [power 173] (20 cooldown) quiet voratun torque of thermal psionic shield [power 173] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstoneRequires: - Level 35 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Gratiana the Shalore Adventurer level 37
57th Haze 123rd year of Ascendancy at 13:53 see stats
By Gratiana the Shalore Adventurer level 32
51st Dusk 123rd year of Ascendancy at 05:56 see stats
By Gratiana the Shalore Adventurer level 50
67th Regrowth 125th year of Ascendancy at 14:39 see stats
By Gratiana the Shalore Adventurer level 35
15th Haze 123rd year of Ascendancy at 07:23 see stats
By Gratiana the Shalore Adventurer level 41
78th Haze 123rd year of Ascendancy at 09:01 see stats
By Gratiana the Shalore Adventurer level 50
39th Regrowth 125th year of Ascendancy at 03:40 see stats
By Gratiana the Shalore Adventurer level 50
22nd Regrowth 125th year of Ascendancy at 18:38 see stats
By Gratiana the Shalore Adventurer level 50
53rd Dusk 124th year of Ascendancy at 10:59 see stats
By Gratiana the Shalore Adventurer level 40
73rd Haze 123rd year of Ascendancy at 01:11 see stats
By Gratiana the Shalore Adventurer level 38
65th Haze 123rd year of Ascendancy at 03:33 see stats
By Gratiana the Shalore Adventurer level 26
46th Regrowth 123rd year of Ascendancy at 03:31 see stats
By Gratiana the Shalore Adventurer level 50
61st Dusk 124th year of Ascendancy at 06:22 see stats
By Gratiana the Shalore Adventurer level 12
58th Dusk 122nd year of Ascendancy at 10:53 see stats
By Gratiana the Shalore Adventurer level 39
67th Haze 123rd year of Ascendancy at 21:33 see stats
By Gratiana the Shalore Adventurer level 45
57th Regrowth 124th year of Ascendancy at 15:50 see stats
By Gratiana the Shalore Adventurer level 40
76th Haze 123rd year of Ascendancy at 16:43 see stats
By Gratiana the Shalore Adventurer level 21
18th Regrowth 123rd year of Ascendancy at 15:01 see stats
By Gratiana the Shalore Adventurer level 50
15th Regrowth 125th year of Ascendancy at 08:23 see stats
By Gratiana the Shalore Adventurer level 50
71st Regrowth 125th year of Ascendancy at 06:20 see stats
By Gratiana the Shalore Adventurer level 19
9th Allure 123rd year of Ascendancy at 19:42 see stats
By Gratiana the Shalore Adventurer level 35
41st Haze 123rd year of Ascendancy at 02:01 see stats
By Gratiana the Shalore Adventurer level 29
2nd Flare 123rd year of Ascendancy at 09:49 see stats
By Gratiana the Shalore Adventurer level 50
9th Regrowth 125th year of Ascendancy at 18:20 see stats
By Gratiana the Shalore Adventurer level 38
64th Haze 123rd year of Ascendancy at 01:24 see stats
By Gratiana the Shalore Adventurer level 27
1st Pyre 123rd year of Ascendancy at 20:50 see stats
By Gratiana the Shalore Adventurer level 50
66th Dusk 124th year of Ascendancy at 02:56 see stats
By Gratiana the Shalore Adventurer level 10
47th Dusk 122nd year of Ascendancy at 23:23 see stats
By Gratiana the Shalore Adventurer level 20
9th Allure 123rd year of Ascendancy at 20:05 see stats
By Gratiana the Shalore Adventurer level 30
3rd Flare 123rd year of Ascendancy at 09:54 see stats
By Gratiana the Shalore Adventurer level 40
68th Haze 123rd year of Ascendancy at 19:04 see stats
By Gratiana the Shalore Adventurer level 50
45th Pyre 124th year of Ascendancy at 01:46 see stats
By Gratiana the Shalore Adventurer level 50
49th Regrowth 125th year of Ascendancy at 20:25 see stats
By Gratiana the Shalore Adventurer level 50
8th Allure 125th year of Ascendancy at 00:52 see stats
By Gratiana the Shalore Adventurer level 50
21st Regrowth 125th year of Ascendancy at 13:53 see stats
By Gratiana the Shalore Adventurer level 50
80th Haze 124th year of Ascendancy at 10:03 see stats
By Gratiana the Shalore Adventurer level 17
31st Haze 122nd year of Ascendancy at 13:08 see stats
By Gratiana the Shalore Adventurer level 41
1st Decay 123rd year of Ascendancy at 05:09 see stats
By Gratiana the Shalore Adventurer level 31
33rd Dusk 123rd year of Ascendancy at 13:46 see stats
By Gratiana the Shalore Adventurer level 39
67th Haze 123rd year of Ascendancy at 23:02 see stats
By Gratiana the Shalore Adventurer level 50
15th Regrowth 125th year of Ascendancy at 08:18 see stats
By Gratiana the Shalore Adventurer level 32
51st Dusk 123rd year of Ascendancy at 05:56 see stats
By Gratiana the Shalore Adventurer level 8
45th Dusk 122nd year of Ascendancy at 03:27 see stats
By Gratiana the Shalore Adventurer level 32
51st Dusk 123rd year of Ascendancy at 05:56 see stats
By Gratiana the Shalore Adventurer level 29
3rd Mirth 123rd year of Ascendancy at 07:15 see stats
By Gratiana the Shalore Adventurer level 50
15th Regrowth 125th year of Ascendancy at 08:23 see stats
By Gratiana the Shalore Adventurer level 50
21st Regrowth 125th year of Ascendancy at 13:27 see stats
By Gratiana the Shalore Adventurer level 6
10th Flare 122nd year of Ascendancy at 22:03 see stats
By Gratiana the Shalore Adventurer level 44
40th Regrowth 124th year of Ascendancy at 11:33 see stats
By Gratiana the Shalore Adventurer level 26
46th Regrowth 123rd year of Ascendancy at 03:04 see stats
By Gratiana the Shalore Adventurer level 18
6th Decay 122nd year of Ascendancy at 08:42 see stats
By Gratiana the Shalore Adventurer level 34
14th Haze 123rd year of Ascendancy at 00:23 see stats
By Gratiana the Shalore Adventurer level 50
21st Regrowth 125th year of Ascendancy at 15:26 see stats
Log
Talent Barrier is ready to use.
Gratiana is no longer surging arcane power.
Gratiana casts Barrier.
Gratiana's spell attains critical power!
Gratiana is surging arcane power.
Gratiana drops on the floor: Fulehir the dragonbone starstaff (30-36 power, 6 apr, darkness element).
Your Fulehir the dragonbone starstaff (30-36 power, 6 apr, darkness element) is magically sorted by the storage room and put in a pile with the others items of the same type.
Gratiana drops on the floor: Kindlerend (30-36 power, 6 apr, physical element).
Your Kindlerend (30-36 power, 6 apr, physical element) is magically sorted by the storage room and put in a pile with the others items of the same type.
Gratiana drops on the floor: Staff of Destruction (20-24 power, 4 apr, physical element).
Your Staff of Destruction (20-24 power, 4 apr, physical element) is magically sorted by the storage room and put in a pile with the others items of the same type.
Gratiana drops on the floor: dragonbone starstaff 'Weepwilder' (30-36 power, 6 apr, light element).
Your dragonbone starstaff 'Weepwilder' (30-36 power, 6 apr, light element) is magically sorted by the storage room and put in a pile with the others items of the same type.
Gratiana drops on the floor: dragonbone vilestaff 'Shimmerrot' (30-36 power, 6 apr, physical element).
Your dragonbone vilestaff 'Shimmerrot' (30-36 power, 6 apr, physical element) is magically sorted by the storage room and put in a pile with the others items of the same type.
Gratiana drops on the floor: voratun shield of resistance (12 def, 3 armour, 62 dam, 210.5 block).
Your voratun shield of resistance (12 def, 3 armour, 62 dam, 210.5 block) is magically sorted by the storage room and put in a pile with the others items of the same type.
Gratiana drops on the floor: Ce'Nita the Chargerot (12 def, 3 armour, 68 dam, 203 block).
Your Ce'Nita the Chargerot (12 def, 3 armour, 68 dam, 203 block) is magically sorted by the storage room and put in a pile with the others items of the same type.
Gratiana drops on the floor: voratun shield 'Arcspiker' (12 def, 3 armour, 71.5 dam, 202.5 block).
Your voratun shield 'Arcspiker' (12 def, 3 armour, 71.5 dam, 202.5 block) is magically sorted by the storage room and put in a pile with the others items of the same type.