
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 46 / 78% |
Size | medium |
Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 6 on the 14th Profit 122nd year of Ascendancy at 09:43 / 127Killed by degenerated skeleton warrior at level 8 on the 36th Profit 122nd year of Ascendancy at 08:13 Killed by Salura the broken golem at level 8 on the 37th Profit 122nd year of Ascendancy at 10:05 Killed by Layadatta the Guardian at level 9 on the 2nd Dearth 122nd year of Ascendancy at 12:54 Killed by Neriseth the Guardian at level 9 on the 3rd Dearth 122nd year of Ascendancy at 23:26 Killed by Neriseth the Guardian at level 9 on the 4th Dearth 122nd year of Ascendancy at 03:38 Killed by Neriseth the Guardian at level 9 on the 4th Dearth 122nd year of Ascendancy at 08:29 Killed by Neriseth the Guardian at level 9 on the 4th Dearth 122nd year of Ascendancy at 15:09 Killed by Neriseth the Guardian at level 9 on the 4th Dearth 122nd year of Ascendancy at 16:22 Killed by Neriseth the Guardian at level 9 on the 4th Dearth 122nd year of Ascendancy at 19:24 Killed by Neriseth the Guardian at level 10 on the 11st Dearth 122nd year of Ascendancy at 13:30 Killed by Neriseth the Guardian at level 10 on the 11st Dearth 122nd year of Ascendancy at 19:11 Killed by Neriseth the Guardian at level 10 on the 11st Dearth 122nd year of Ascendancy at 21:34 Killed by Neriseth the Guardian at level 10 on the 12nd Dearth 122nd year of Ascendancy at 04:13 Killed by Neriseth the Guardian at level 10 on the 12nd Dearth 122nd year of Ascendancy at 09:25 Killed by Siesed the shalore at level 10 on the 40th Dearth 122nd year of Ascendancy at 22:23 Killed by Betuna the yellow ooze at level 10 on the 44th Dearth 122nd year of Ascendancy at 00:49 Killed by Dadassa the shalore at level 12 on the 1st Iron 123rd year of Ascendancy at 19:31 Killed by orc cryomancer at level 13 on the 10th Iron 123rd year of Ascendancy at 06:41 Killed by champion of Urh'Rok at level 14 on the 21st Iron 123rd year of Ascendancy at 05:32 Killed by thaurhereg at level 14 on the 21st Iron 123rd year of Ascendancy at 08:31 Killed by thaurhereg at level 14 on the 21st Iron 123rd year of Ascendancy at 11:47 Killed by thaurhereg at level 14 on the 21st Iron 123rd year of Ascendancy at 15:17 Killed by thaurhereg at level 14 on the 21st Iron 123rd year of Ascendancy at 18:13 Killed by champion of Urh'Rok at level 14 on the 21st Iron 123rd year of Ascendancy at 20:03 Killed by fire drake at level 14 on the 21st Iron 123rd year of Ascendancy at 21:30 Killed by lava floor at level 14 on the 21st Iron 123rd year of Ascendancy at 23:17 Killed by thaurhereg at level 14 on the 22nd Iron 123rd year of Ascendancy at 00:15 Killed by thaurhereg at level 14 on the 22nd Iron 123rd year of Ascendancy at 01:32 Killed by thaurhereg at level 14 on the 22nd Iron 123rd year of Ascendancy at 02:40 Killed by thaurhereg at level 14 on the 22nd Iron 123rd year of Ascendancy at 03:40 Killed by champion of Urh'Rok at level 14 on the 22nd Iron 123rd year of Ascendancy at 04:57 Killed by champion of Urh'Rok at level 14 on the 22nd Iron 123rd year of Ascendancy at 05:35 Killed by thaurhereg at level 14 on the 22nd Iron 123rd year of Ascendancy at 05:48 Killed by champion of Urh'Rok at level 14 on the 22nd Iron 123rd year of Ascendancy at 05:58 Killed by champion of Urh'Rok at level 14 on the 22nd Iron 123rd year of Ascendancy at 06:04 Killed by thaurhereg at level 14 on the 26th Iron 123rd year of Ascendancy at 07:54 Killed by thaurhereg at level 14 on the 26th Iron 123rd year of Ascendancy at 08:02 Killed by fire wyrm at level 14 on the 26th Iron 123rd year of Ascendancy at 12:56 Killed by fire wyrm at level 14 on the 26th Iron 123rd year of Ascendancy at 18:58 Killed by fire drake at level 14 on the 26th Iron 123rd year of Ascendancy at 20:25 Killed by fire wyrm at level 14 on the 26th Iron 123rd year of Ascendancy at 22:40 Killed by fire wyrm at level 14 on the 27th Iron 123rd year of Ascendancy at 00:25 Killed by fire drake at level 14 on the 27th Iron 123rd year of Ascendancy at 01:40 Killed by fire wyrm at level 14 on the 27th Iron 123rd year of Ascendancy at 03:10 Killed by fire wyrm at level 14 on the 30th Iron 123rd year of Ascendancy at 10:32 Killed by fire drake at level 14 on the 30th Iron 123rd year of Ascendancy at 12:05 Killed by fire wyrm at level 14 on the 30th Iron 123rd year of Ascendancy at 13:57 Killed by luminous horror at level 14 on the 31st Iron 123rd year of Ascendancy at 00:44 Killed by fire wyrm at level 14 on the 31st Iron 123rd year of Ascendancy at 04:22 Killed by fire wyrm at level 14 on the 31st Iron 123rd year of Ascendancy at 05:35 Killed by fire wyrm at level 14 on the 31st Iron 123rd year of Ascendancy at 06:41 Killed by fire drake at level 14 on the 31st Iron 123rd year of Ascendancy at 10:58 Killed by fire wyrm at level 14 on the 31st Iron 123rd year of Ascendancy at 12:07 Killed by luminous horror at level 14 on the 1st Steel 123rd year of Ascendancy at 03:28 Killed by luminous horror at level 14 on the 1st Steel 123rd year of Ascendancy at 07:13 Killed by champion of Urh'Rok at level 14 on the 1st Steel 123rd year of Ascendancy at 13:20 Killed by armoured skeleton warrior at level 15 on the 13rd Steel 123rd year of Ascendancy at 01:39 Killed by skeleton warrior at level 16 on the 32nd Steel 123rd year of Ascendancy at 20:19 Killed by lesser vampire at level 16 on the 41st Steel 123rd year of Ascendancy at 19:17 Killed by skeleton warrior at level 16 on the 41st Steel 123rd year of Ascendancy at 19:41 Killed by Borfast the Broken at level 16 on the 41st Steel 123rd year of Ascendancy at 22:23 Killed by Bethusethra the cave troll at level 16 on the 42nd Steel 123rd year of Ascendancy at 14:55 Killed by skeleton mage at level 16 on the 43rd Steel 123rd year of Ascendancy at 13:04 Killed by champion of Urh'Rok at level 17 on the 3rd Gold 123rd year of Ascendancy at 00:58 Killed by champion of Urh'Rok at level 17 on the 3rd Gold 123rd year of Ascendancy at 02:53 Killed by champion of Urh'Rok at level 17 on the 3rd Gold 123rd year of Ascendancy at 03:58 Killed by will o' the wisp at level 18 on the 10th Gold 123rd year of Ascendancy at 14:23 Killed by The Master at level 18 on the 10th Gold 123rd year of Ascendancy at 17:02 Killed by skeleton mage at level 18 on the 10th Gold 123rd year of Ascendancy at 18:25 Killed by The Master at level 18 on the 10th Gold 123rd year of Ascendancy at 23:54 Killed by skeleton archer at level 19 on the 13rd Gold 123rd year of Ascendancy at 00:03 Killed by greater multi-hued wyrm at level 19 on the 13rd Gold 123rd year of Ascendancy at 03:17 Killed by greater multi-hued wyrm at level 19 on the 13rd Gold 123rd year of Ascendancy at 08:32 Killed by greater multi-hued wyrm at level 19 on the 13rd Gold 123rd year of Ascendancy at 10:48 Killed by greater multi-hued wyrm at level 19 on the 13rd Gold 123rd year of Ascendancy at 12:38 Killed by greater multi-hued wyrm at level 19 on the 13rd Gold 123rd year of Ascendancy at 14:12 Killed by greater multi-hued wyrm at level 19 on the 13rd Gold 123rd year of Ascendancy at 16:06 Killed by greater multi-hued wyrm at level 19 on the 13rd Gold 123rd year of Ascendancy at 17:26 Killed by Grand Corruptor at level 19 on the 14th Stralite 123rd year of Ascendancy at 12:34 Killed by champion of Urh'Rok at level 21 on the 40th Stralite 123rd year of Ascendancy at 16:22 Killed by champion of Urh'Rok at level 21 on the 40th Stralite 123rd year of Ascendancy at 18:38 Killed by elven blood mage at level 24 on the 16th Wealth 123rd year of Ascendancy at 14:01 Killed by elven corruptor at level 24 on the 16th Wealth 123rd year of Ascendancy at 20:25 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 18th Wealth 123rd year of Ascendancy at 03:54 Killed by luminous horror at level 29 on the 44th Steel 124th year of Ascendancy at 04:35 Killed by orc blood mage at level 31 on the 9th Stralite 124th year of Ascendancy at 18:03 Killed by orc corruptor at level 31 on the 15th Voratun 124th year of Ascendancy at 18:07 Killed by orc blood mage at level 31 on the 17th Voratun 124th year of Ascendancy at 06:34 Killed by orc pyromancer at level 32 on the 12nd Profit 124th year of Ascendancy at 21:27 Killed by overpowered greater multi-hued wyrm at level 33 on the 13rd Profit 124th year of Ascendancy at 16:15 Killed by overpowered greater multi-hued wyrm at level 33 on the 13rd Profit 124th year of Ascendancy at 23:14 Killed by multi-hued drake at level 33 on the 14th Profit 124th year of Ascendancy at 01:53 Killed by multi-hued drake at level 33 on the 14th Profit 124th year of Ascendancy at 04:13 Killed by overpowered greater multi-hued wyrm at level 33 on the 14th Profit 124th year of Ascendancy at 08:14 Killed by overpowered greater multi-hued wyrm at level 33 on the 14th Profit 124th year of Ascendancy at 10:26 Killed by overpowered greater multi-hued wyrm at level 33 on the 14th Profit 124th year of Ascendancy at 14:28 Killed by multi-hued drake at level 33 on the 14th Profit 124th year of Ascendancy at 18:37 Killed by overpowered greater multi-hued wyrm at level 33 on the 14th Profit 124th year of Ascendancy at 22:42 Killed by overpowered greater multi-hued wyrm at level 33 on the 22nd Profit 124th year of Ascendancy at 03:03 Killed by Neruyann the orc pyromancer at level 34 on the 28th Profit 124th year of Ascendancy at 20:16 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 29th Profit 124th year of Ascendancy at 00:00 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 29th Profit 124th year of Ascendancy at 03:41 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 29th Profit 124th year of Ascendancy at 07:30 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 29th Profit 124th year of Ascendancy at 10:12 Killed by wretchling at level 35 on the 1st Wealth 124th year of Ascendancy at 06:28 Killed by Isota the orc master assassin at level 35 on the 3rd Wealth 124th year of Ascendancy at 04:37 Killed by dreaming horror at level 37 on the 20th Wealth 124th year of Ascendancy at 11:28 Killed by dreaming horror at level 37 on the 20th Wealth 124th year of Ascendancy at 15:05 Killed by nightmare horror at level 37 on the 22nd Wealth 124th year of Ascendancy at 11:53 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 6th Dearth 124th year of Ascendancy at 06:42 Killed by disarming trap at level 39 on the 24th Dearth 124th year of Ascendancy at 10:24 Killed by Forgery of Haze (Polodhessra the Neverdead) at level 40 on the 27th Dearth 124th year of Ascendancy at 15:19 Killed by Polodhessra the Neverdead at level 40 on the 27th Dearth 124th year of Ascendancy at 20:03 Killed by skeleton mage at level 40 on the 27th Dearth 124th year of Ascendancy at 23:38 Killed by Izabot the Crusher at level 40 on the 28th Dearth 124th year of Ascendancy at 12:55 Killed by Polodhessra the Neverdead at level 40 on the 28th Dearth 124th year of Ascendancy at 22:22 Killed by skeleton mage at level 40 on the 29th Dearth 124th year of Ascendancy at 02:24 Killed by Polodhessra the Neverdead at level 40 on the 29th Dearth 124th year of Ascendancy at 11:25 Killed by Polodhessra the Neverdead at level 40 on the 30th Dearth 124th year of Ascendancy at 10:39 Killed by Polodhessra the Neverdead at level 40 on the 30th Dearth 124th year of Ascendancy at 14:56 Killed by Emelawe the water imp at level 40 on the 5th Loss 124th year of Ascendancy at 12:58 Killed by Polodhessra the Neverdead at level 43 on the 3rd Shortage 124th year of Ascendancy at 11:48 Killed by Polodhessra the Neverdead at level 43 on the 3rd Shortage 124th year of Ascendancy at 17:49 Killed by Polodhessra the Neverdead at level 45 on the 30th Iron 125th year of Ascendancy at 02:15 Killed by Polodhessra the Neverdead at level 45 on the 30th Iron 125th year of Ascendancy at 08:06 Killed by Polodhessra the Neverdead at level 45 on the 30th Iron 125th year of Ascendancy at 10:55 |
Primary Stats
Strength | 62 (base 39) |
Dexterity | 21 (base 10) |
Constitution | 66 (base 28) |
Magic | 73 (base 60) |
Willpower | 92 (base 60) |
Cunning | 25 (base 10) |
Resources
Life | 1675/1675 |
Mana | 286/720 |
Equilibrium | 45 |
Positive | 0/185 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 2 |
Infravision | 5 |
See Invisible | 15 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
Damage | 131 |
Accuracy | 47 |
Crit Chance | 10% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 56 |
Accuracy | 47 |
Crit Chance | 9% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46.666666666667 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 53.133333333333 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 72.344514849829 (76%) |
Defense | 49.95 |
Ranged Defense | 60.9625 |
Fatigue | 52 |
Physical Save | 62.45 |
Spell Save | 72.1875 |
Mental Save | 66.2375 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Knockback Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 391 damage for 7 turns. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 11 turns. While Heroism is active, you will only die when reaching -664 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 528.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Spell / Eldritch shield | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Shards |
talent | Eldritch Infusion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by giant carpenter ant. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost warrior from death by cutpurse. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 92. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of greater demon bile. * You've found the needed vial of squid ink. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed orc heart. * You've found the needed faerlhing fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | dreamer's pair of drakeskin leather boots of strife (0 def, 5 armour) dreamer's pair of drakeskin leather boots of strife (0 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Con / +4 Wil Changes resistances penetration: +7% physical Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 It can be used to activate talent Blindside, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | Balyrig the dwarven lantern Balyrig the dwarven lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 26 fire Changes resistances: +6% acid / +10% fire / +6% nature Spell save: +25 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
On hands | stone warden's voratun gauntlets of sorrow (0 def, 14 armour) stone warden's voratun gauntlets of sorrow (0 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +14 Armour Hardiness: +6% Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 30 mind / 24 darkness Changes stats: +10 Con Changes resistances: +8% physical Mental save: -11 Mindpower: +7 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | overpowered dragonbone totem of thorny skin [power 133] (25 cooldown) overpowered dragonbone totem of thorny skin [power 133] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 133 and armour hardiness by 70%, placing all other charms into a 25 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | Erudrahir the voratun ring Erudrahir the voratun ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Str / +2 Dex / +7 Wil / +6 Cun Changes resistances: +22% acid / +19% cold / +19% fire / +14% mind / +24% lightning Changes damage: +20% mind Mindpower: +12 See invisible: +15 Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 44 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
In main hand | deflecting voratun shield of resistance (16 def, 3 armour, 75 dam, 208.5 block) deflecting voratun shield of resistance (16 def, 3 armour, 75 dam, 208.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.0 - 90.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +208 When wielded/worn: Armour: +3 Defense: +16 Ranged Defense: +12 Fatigue: +14% Changes resistances: +10% acid / +8% fire / +10% lightning / +8% cold Talent granted: +5 Block Deflect projectiles away: +10% Handheld deflection devices. |
Around waist | Eilinakira the Boltpassion Eilinakira the BoltpassionPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 12 lightning Changes damage: +3% lightning / +6% blight Grants telepathy: Humanoid/Orc Maximum encumbrance: +60 A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | Yvulrawyn (17 def, 10 armour) Yvulrawyn (17 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +10 Defense: +17 Changes stats: +2 Str / +5 Dex / +5 Con Changes resistances penetration: +10% physical Talent mastery: +0.30 Technique / Combat training Physical save: +18 Spell save: -1 Mental save: +33 Blindness immunity: +10% Stamina each turn: +0.90 Mana each turn: -0.49 Only die when reaching: -50.00 life Maximum life: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Swamppanic (11 def, 7 armour) Swamppanic (11 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +12 Armour: +7 Defense: +11 Ranged Defense: +12 Fatigue: +8% Damage (Melee): 6 acid / 8 lightning Damage (Ranged): 7 acid / 7 lightning Damage when hit (Melee): 4 nature Changes resistances: +21% acid / +12% temporal / +33% cold / +19% nature / +17% lightning Spell save: +20 A suit of armour made of leather. |
Inventory
heroism infusion of the psychic (+19 for 7 turns, die at -582) heroism infusion of the psychic (+19 for 7 turns, die at -582)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 7 turns. While Heroism is active, you will only die when reaching -582 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 357 over 5 turns) regeneration infusion (heal 357 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
acid wave rune of the psychic (256 acid damage; dur 5; apply 77) acid wave rune of the psychic (256 acid damage; dur 5; apply 77)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 255.61 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 77. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (220 lightning damage) lightning rune (220 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 73.50 to 220.50 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (341 lightning damage) lightning rune (341 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 113.75 to 341.25 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (1163% regen over 10 turns; 58 instant mana) manasurge rune of the warrior (1163% regen over 10 turns; 58 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1163% over 10 turns and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 340 for 5 turns) shielding rune (absorb 340 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 340 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 333 for 3 turns) shielding rune (absorb 333 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 333 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 44 power out of 60/60. The evilness of undeath radiates from this amulet. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 29 power out of 40/40) : Effective talent level: 2.4 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 294 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Flameslicer FlameslicerInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +3% cold / +23% light / +20% darkness Changes resistances penetration: +10% fire Changes damage: +6% fire Physical save: +13 Spell save: +25 Blindness immunity: +72% Life regen: +2.00 Maximum life: +69.00 Infravision radius: +6 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 22 power out of 30/30) : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 19% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
clarifying stralite amulet of murder clarifying stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 Armour penetration: +6 Physical crit. chance: +4.0% Changes resistances: +17% mind Critical mult.: +14.00% Confusion immunity: +36% Amulets can have magical properties. |
restful stralite amulet of manastreaming restful stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +3 Mag Life regen: +1.10 Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +28.00 Amulets can have magical properties. |
warrior's stralite amulet of perfection (0.25 Wild-gift / Earthen vines,0.25 Spell / Earth) warrior's stralite amulet of perfection (0.25 Wild-gift / Earthen vines,0.25 Spell / Earth)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +6% physical Talent masteries: +0.25 Wild-gift / Earthen vines +0.25 Spell / Earth Stamina each turn: +0.60 Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 29 power out of 50/50) : Effective talent level: 2.0 Power cost: 29 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 33 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Phlegmbreak PhlegmbreakPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Changes stats: +3 Str / +2 Mag Changes damage: +9% nature Blindness immunity: +20% Stun/Freeze immunity: +38% Life regen: +2.80 Maximum vim: +40.00 Infravision radius: +4 See stealth: +14 See invisible: +9 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Shineoblivion ShineoblivionPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Damage when hit (Melee): 16 mind / 8 blight Changes stats: +1 Cun Changes resistances penetration: +15% light Mental save: +8 Disarm immunity: +35% Confusion immunity: +40% Pinning immunity: +32% Knockback immunity: +40% Maximum life: +32.00 Spellpower: +9 Mindpower: +11 Rings can have magical properties. |
Zubymiwyn ZubymiwynPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Mag / +2 Wil / +10 Cun Changes resistances: +6% nature / +3% lightning Spellpower: +15 Infravision radius: +2 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
marksman's stralite ring of misery marksman's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 11 bleed Effects on ranged hit: * 13% chance to cause random insanity Damage (Ranged): 9 bleed Changes stats: +4 Cun / +3 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
pixie's gold ring pixie's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Mag Spellpower: +7 Rings can have magical properties. |
psionicist's voratun ring of tenacity psionicist's voratun ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Wil Mental save: +18 Disarm immunity: +33% Pinning immunity: +36% Knockback immunity: +28% Maximum life: +34.00 Rings can have magical properties. |
treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +7% nature / +9% blight Poison immunity: +14% Disease immunity: +20% Life regen: +0.90 Maximum life: +62.00 Healing mod.: +26% Rings can have magical properties. |
voratun ring 'Earifast' voratun ring 'Earifast'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Wil Changes resistances: +29% acid / +22% fire / +26% lightning / +22% cold Mental save: +16 Blindness immunity: +38% Mana each turn: +0.12 Mana when firing critical spell: +1.00 Only die when reaching: -40.00 life Infravision radius: +5 See stealth: +19 See invisible: +19 Rings can have magical properties. |
warrior's gold ring of tenacity warrior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Disarm immunity: +26% Pinning immunity: +34% Knockback immunity: +25% Maximum life: +21.00 Rings can have magical properties. |
warrior's stralite ring of blinding strikes warrior's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Effects on melee hit: * 23% chance to blind Effects on ranged hit: * 20% chance to blind Changes stats: +5 Str Rings can have magical properties. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 33 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Rod of Sarrilon (30-36 power, 4 apr, physical element) Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Body Reversion (-2 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Gravity Well (-6 turns) Temporal Clone (-5 turns) Teleport immunity: +100% Spellpower: +40 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
reinforced drakeskin leather belt of burglary reinforced drakeskin leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +11 Defense: +14 Changes stats: +5 Dex / +5 Cun / +8 Lck Trap disarming bonus: +10 Stealth bonus: +13 Physical save: +19 Infravision radius: +4 A belt that goes around your waist. |
spiritwalker's hardened leather belt of magery spiritwalker's hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Mag / +5 Wil Mana each turn: +0.29 Maximum mana: +26.00 Spell crit. chance: +4% A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 8 power out of 25/25) : Effective talent level: 3.0 Power cost: 8 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 54 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 44 power out of 60/60) : Effective talent level: 1.2 Power cost: 44 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 91.13 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 8 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Tempestbringer (3 def, 0 armour) Tempestbringer (3 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Effects on melee hit: * 15% chance to daze Effects when hit in melee: * Slows global speed by 5% * 3 arcane resource burn Damage when hit (Melee): 12 lightning / 4 temporal Changes stats: +14 Str / +13 Mag / +11 Wil Changes resistances: +20% lightning / +24% cold Changes resistances penetration: +10% lightning Changes damage: +30% lightning / +21% physical / +24% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
focusing woollen robe of Linaniil (0 def, 0 armour) focusing woollen robe of Linaniil (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Mana each turn: +0.33 Psi each turn: +0.18 Maximum mana: +40.00 Spellpower: +19 Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (5 def, 0 armour) stormwoven elven-silk robe of life (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Str / +6 Mag / +5 Wil Changes resistances: +7% lightning / +9% cold / +11% blight Changes damage: +13% lightning / +12% physical / +16% cold Life regen: +3.00 Maximum life: +58.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe (3 def, 0 armour) stormwoven silk robe (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Str / +7 Mag / +4 Wil Changes resistances: +9% lightning / +7% cold Changes damage: +13% lightning / +9% physical / +10% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 24 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
wanderer's pair of hardened leather boots of phasing (0 def, 3 armour) wanderer's pair of hardened leather boots of phasing (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +2 Wil / +1 Cun / +2 Con Physical save: +10 Mental save: +13 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 18 cooldown. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 3.0 Power cost: 6 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 71.15 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
radiant voratun gauntlets of dexterity (+4) (0 def, 3 armour) radiant voratun gauntlets of dexterity (+4) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +16 Armour: +3 Damage (Melee): 16 light Changes stats: +4 Dex Changes resistances: +6% light Changes damage: +6% light Metal gloves protecting the hands up to the middle of the lower arm. |
sand drakeskin leather gloves of the juggernaut (0 def, 10 armour) sand drakeskin leather gloves of the juggernaut (0 def, 10 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +10 Damage (Melee): 11 physical Changes stats: +2 Con Changes damage: +7% physical Physical save: +18 Spell save: +7 Mental save: +7 It can be used to activate talent Juggernaut, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 26 power out of 35/35) : Effective talent level: 2.4 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Crust of Rust (5 def, 10 armour) Crust of Rust (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Accuracy: +4 Armour: +10 Defense: +5 Fatigue: +16% Damage when hit (Melee): 12 mind Changes stats: +7 Str / +11 Wil / +9 Cun / +7 Con Changes resistances: +19% blight / +10% physical / +17% nature Reduced damage from: +15% Unnatural Reduces incoming crit damage: 17.00% Physical save: +25 Mental save: +25 Life regen: +0.40 Stamina each turn: +0.60 Maximum life: +100.00 Mindpower: +10 A suit of armour made of mail. |
Yvoratira the voratun mail armour (17 def, 14 armour) Yvoratira the voratun mail armour (17 def, 14 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +17 Fatigue: +16% Effects on melee hit: * 30% chance to disease Changes stats: +7 Str / +7 Wil / +11 Cun / +5 Con Changes resistances: +12% blight Changes resistances penetration: +15% blight Changes damage: +6% blight Mental save: +43 Maximum life: +67.00 A suit of armour made of mail. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 50% It can be used to slow all units within 5 spaces (including yourself) by 40%, costing 18 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Black Mesh (8 def, 2 armour, 27 dam, 106.5 block) Black Mesh (8 def, 2 armour, 27 dam, 106.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +106 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block) Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
acidic stralite shield of patience (10 def, 2 armour, 48.5 dam, 138 block) acidic stralite shield of patience (10 def, 2 armour, 48.5 dam, 138 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 On weapon hit: * 14% chance to corrode armor Damage (Melee): +14 temporal When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 14 acid / 12 temporal Changes resistances: +14% temporal Talent granted: +4 Block It can be used to activate talent Time Shield, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (290) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
657 alchemist agate 657 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
16 sapphire 16 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Morningraze' (dig speed 7 turns) voratun pickaxe 'Morningraze' (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 Physical crit. chance: +12.0% Changes stats: +11 Str / +7 Wil / +5 Cun Changes resistances: +3% blight / +10% fire / +9% darkness / +6% light Changes damage: +6% blight Mental crit. chance: +7% Light radius: +3 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 58 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
18 jade 18 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
20 turquoise 20 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 72 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Emenne EmennePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +11% blight / +7% cold / +9% darkness / +15% temporal Changes damage: +6% blight Mana when firing critical spell: +3.00 Spellpower: +13 Spell crit. chance: +4% Light radius: +5 Infravision radius: +5 See invisible: +8 Defense after a teleport: +13 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 33 blight damage or heals 46 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
bright dwarven lantern of the zealot bright dwarven lantern of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +10 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Changes stats: +4 Wil Critical mult.: +13.00% Maximum life: +42.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching dwarven lantern of illusion scorching dwarven lantern of illusionPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +13 Damage when hit (Melee): 25 fire Changes resistances: +7% fire Physical save: +16 Spell save: +15 Mental save: +18 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 15 power out of 25/25) : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 13 power out of 35/35) : Effective talent level: 3.0 Power cost: 13 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 70 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
dwarven-steel torque of psychoportation [power 36] (22 cooldown) dwarven-steel torque of psychoportation [power 36] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 36), placing all other charms into a 22 cooldown. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 8 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of thorny skin [power 77] (15 cooldown) dragonbone totem of thorny skin [power 77] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 77 and armour hardiness by 70%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of thorny skin [power 57] (15 cooldown) elven-wood totem of thorny skin [power 57] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 57 and armour hardiness by 60%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of thorny skin [power 51] (15 cooldown) elven-wood totem of thorny skin [power 51] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 51 and armour hardiness by 60%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of healing [power 247] (22 cooldown) overpowered elven-wood totem of healing [power 247] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal the target for 247, placing all other charms into a 22 cooldown. Natural totems are made by powerful wilders to store nature power. |
warded elven-wood totem of thorny skin [power 55] (15 cooldown) warded elven-wood totem of thorny skin [power 55] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +3 acid / +2 nature / +3 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 55 and armour hardiness by 60%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
warded yew totem of thorny skin [power 41] (15 cooldown) warded yew totem of thorny skin [power 41] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Maximum wards: +1 acid / +2 nature / +3 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50%, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Badas [power 457] (8 cooldown) Badas [power 457] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +5% arcane / +1% physical Maximum wards: +4 lightning / +5 temporal / +4 blight / +4 fire / +4 cold Changes damage: +3% mind Talent granted: +1 Ward Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to fire a bolt of a random element (dam 228-457), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
bright yew wand of trap destruction [power 54] (11 cooldown) bright yew wand of trap destruction [power 54] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to try to disarm traps in a line (disarm power 54), placing all other charms into a 11 cooldown. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
defiled dragonbone wand of clairvoyance [power 13] (5 cooldown) defiled dragonbone wand of clairvoyance [power 13] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum vim: +10.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elven-wood wand of firewall [power 253] (5 cooldown) void elven-wood wand of firewall [power 253] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to creates a wall of flames lasting for 4 turns (dam 253 overall), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic yew wand of conjuration [power 217] (8 cooldown) volcanic yew wand of conjuration [power 217] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +1 Volcano It can be used to fire a bolt of a random element (dam 108-217), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
19 quartz 19 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Reeve the Dwarf Stone Warden level 22
43rd Stralite 123rd year of Ascendancy at 07:03 see stats
By Reeve the Dwarf Stone Warden level 33
28th Profit 124th year of Ascendancy at 04:19 see stats
By Reeve the Dwarf Stone Warden level 22
41st Stralite 123rd year of Ascendancy at 12:37 see stats
By Reeve the Dwarf Stone Warden level 19
14th Stralite 123rd year of Ascendancy at 16:05 see stats
By Reeve the Dwarf Stone Warden level 32
7th Profit 124th year of Ascendancy at 01:09 see stats
By Reeve the Dwarf Stone Warden level 33
13rd Profit 124th year of Ascendancy at 14:02 see stats
By Reeve the Dwarf Stone Warden level 31
25th Gold 124th year of Ascendancy at 05:28 see stats
By Reeve the Dwarf Stone Warden level 34
42nd Profit 124th year of Ascendancy at 02:56 see stats
By Reeve the Dwarf Stone Warden level 7
14th Profit 122nd year of Ascendancy at 11:11 see stats
By Reeve the Dwarf Stone Warden level 35
1st Wealth 124th year of Ascendancy at 06:22 see stats
By Reeve the Dwarf Stone Warden level 30
5th Gold 124th year of Ascendancy at 14:14 see stats
By Reeve the Dwarf Stone Warden level 26
18th Loss 123rd year of Ascendancy at 19:29 see stats
By Reeve the Dwarf Stone Warden level 40
26th Dearth 124th year of Ascendancy at 17:34 see stats
By Reeve the Dwarf Stone Warden level 44
28th Shortage 124th year of Ascendancy at 06:42 see stats
By Reeve the Dwarf Stone Warden level 17
43rd Steel 123rd year of Ascendancy at 19:30 see stats
By Reeve the Dwarf Stone Warden level 27
9th Shortage 123rd year of Ascendancy at 13:26 see stats
By Reeve the Dwarf Stone Warden level 23
16th Profit 123rd year of Ascendancy at 23:14 see stats
By Reeve the Dwarf Stone Warden level 45
31st Iron 125th year of Ascendancy at 00:50 see stats
By Reeve the Dwarf Stone Warden level 41
7th Loss 124th year of Ascendancy at 13:22 see stats
By Reeve the Dwarf Stone Warden level 25
24th Wealth 123rd year of Ascendancy at 23:13 see stats
By Reeve the Dwarf Stone Warden level 33
25th Profit 124th year of Ascendancy at 21:55 see stats
By Reeve the Dwarf Stone Warden level 10
5th Dearth 122nd year of Ascendancy at 19:23 see stats
By Reeve the Dwarf Stone Warden level 20
26th Stralite 123rd year of Ascendancy at 20:51 see stats
By Reeve the Dwarf Stone Warden level 30
3rd Gold 124th year of Ascendancy at 05:57 see stats
By Reeve the Dwarf Stone Warden level 40
26th Dearth 124th year of Ascendancy at 00:27 see stats
By Reeve the Dwarf Stone Warden level 40
26th Dearth 124th year of Ascendancy at 11:04 see stats
By Reeve the Dwarf Stone Warden level 46
16th Steel 125th year of Ascendancy at 18:08 see stats
By Reeve the Dwarf Stone Warden level 9
11st Wealth 122nd year of Ascendancy at 17:00 see stats
By Reeve the Dwarf Stone Warden level 25
19th Wealth 123rd year of Ascendancy at 10:39 see stats
By Reeve the Dwarf Stone Warden level 33
27th Profit 124th year of Ascendancy at 03:59 see stats
By Reeve the Dwarf Stone Warden level 43
10th Shortage 124th year of Ascendancy at 17:11 see stats
By Reeve the Dwarf Stone Warden level 24
17th Wealth 123rd year of Ascendancy at 15:26 see stats
By Reeve the Dwarf Stone Warden level 30
5th Gold 124th year of Ascendancy at 19:08 see stats
By Reeve the Dwarf Stone Warden level 4
19th Voratun 122nd year of Ascendancy at 18:03 see stats
By Reeve the Dwarf Stone Warden level 14
26th Iron 123rd year of Ascendancy at 12:56 see stats
By Reeve the Dwarf Stone Warden level 8
2nd Wealth 122nd year of Ascendancy at 21:39 see stats
By Reeve the Dwarf Stone Warden level 40
26th Dearth 124th year of Ascendancy at 11:16 see stats
By Reeve the Dwarf Stone Warden level 23
14th Voratun 123rd year of Ascendancy at 08:41 see stats
By Reeve the Dwarf Stone Warden level 23
6th Wealth 123rd year of Ascendancy at 06:47 see stats
By Reeve the Dwarf Stone Warden level 40
41st Dearth 124th year of Ascendancy at 05:04 see stats
By Reeve the Dwarf Stone Warden level 28
17th Iron 124th year of Ascendancy at 19:49 see stats
By Reeve the Dwarf Stone Warden level 17
45th Steel 123rd year of Ascendancy at 19:50 see stats
By Reeve the Dwarf Stone Warden level 21
41st Stralite 123rd year of Ascendancy at 05:09 see stats
Log
Today is the 25th Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
You don't see how to get there...
Today is the 26th Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 27th Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 28th Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Today is the 29th Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Ran for 8 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 30th Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
Today is the 31st Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
There is a Iron Council (Town) here (press '' or right click to use).
Today is the 32nd Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 33rd Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 34th Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 35th Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
Today is the 36th Steel of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a Portal to the Bearscape here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.