
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 50 / 1185% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:13 / 190Killed by elven guard at level 5 on the 1st Summertide 122nd year of Ascendancy at 23:07 Killed by Aeruda the elven mage at level 5 on the 2nd Summertide 122nd year of Ascendancy at 00:56 Killed by Layubressra the mean looking elven guard at level 5 on the 2nd Summertide 122nd year of Ascendancy at 21:56 Killed by Layubressra the mean looking elven guard at level 5 on the 2nd Summertide 122nd year of Ascendancy at 23:32 Killed by Bethudann the mean looking elven guard at level 5 on the 3rd Summertide 122nd year of Ascendancy at 21:19 Killed by Bethudann the mean looking elven guard at level 5 on the 3rd Summertide 122nd year of Ascendancy at 22:43 Killed by skeleton mage at level 5 on the 1st Flare 122nd year of Ascendancy at 09:05 Killed by skeleton mage at level 5 on the 1st Flare 122nd year of Ascendancy at 10:51 Killed by Xulaith the large white snake at level 5 on the 1st Flare 122nd year of Ascendancy at 13:48 Killed by ritch flamespitter at level 6 on the 2nd Flare 122nd year of Ascendancy at 10:29 Killed by Otaniod the thalore at level 10 on the 27th Dusk 122nd year of Ascendancy at 11:36 Killed by Otaniod the thalore at level 10 on the 27th Dusk 122nd year of Ascendancy at 12:28 Killed by Simci the halfling at level 10 on the 43rd Dusk 122nd year of Ascendancy at 21:20 Killed by war hound at level 11 on the 61st Dusk 122nd year of Ascendancy at 10:00 Killed by war hound at level 12 on the 64th Dusk 122nd year of Ascendancy at 03:32 Killed by Aurarmut the Bringer of Doom at level 12 on the 64th Dusk 122nd year of Ascendancy at 14:15 Killed by Glorilaith the bloated horror at level 13 on the 66th Dusk 122nd year of Ascendancy at 00:48 Killed by bloated horror at level 13 on the 66th Dusk 122nd year of Ascendancy at 01:30 Killed by devourer at level 13 on the 66th Dusk 122nd year of Ascendancy at 04:38 Killed by gwelgoroth at level 14 on the 72nd Dusk 122nd year of Ascendancy at 11:33 Killed by gwelgoroth at level 14 on the 75th Dusk 122nd year of Ascendancy at 18:19 Killed by Voreldawen the snow giant boulder thrower at level 14 on the 75th Dusk 122nd year of Ascendancy at 18:55 Killed by Voreldawen the snow giant boulder thrower at level 15 on the 75th Dusk 122nd year of Ascendancy at 22:03 Killed by skeleton mage at level 15 on the 75th Dusk 122nd year of Ascendancy at 22:58 Killed by Velenne the slimy ooze at level 17 on the 8th Haze 122nd year of Ascendancy at 21:03 Killed by Velenne the slimy ooze at level 17 on the 8th Haze 122nd year of Ascendancy at 22:18 Killed by Cyrukira the grizzly bear at level 18 on the 80th Haze 122nd year of Ascendancy at 08:43 Killed by Borius, Avatar of Bearness at level 18 on the 80th Haze 122nd year of Ascendancy at 09:25 Killed by Cyrukira the grizzly bear at level 18 on the 80th Haze 122nd year of Ascendancy at 09:54 Killed by Danockmar the human at level 18 on the 31st Regrowth 123rd year of Ascendancy at 13:51 Killed by Betura the assassin at level 21 on the 2nd Pyre 123rd year of Ascendancy at 12:38 Killed by Yvygawyn the Guardian at level 25 on the 60th Pyre 123rd year of Ascendancy at 12:58 Killed by skeleton archer at level 25 on the 60th Pyre 123rd year of Ascendancy at 18:06 Killed by armoured skeleton warrior at level 26 on the 68th Pyre 123rd year of Ascendancy at 09:45 Killed by elven corruptor at level 26 on the 69th Pyre 123rd year of Ascendancy at 05:25 Killed by elven corruptor at level 26 on the 69th Pyre 123rd year of Ascendancy at 06:11 Killed by elven blood mage at level 27 on the 71st Pyre 123rd year of Ascendancy at 05:23 Killed by Vorima the elven cultist at level 27 on the 71st Pyre 123rd year of Ascendancy at 22:45 Killed by Nthchas the quasit at level 27 on the 76th Pyre 123rd year of Ascendancy at 15:59 Killed by forest wight at level 29 on the 28th Dusk 123rd year of Ascendancy at 09:31 Killed by skeleton master archer at level 29 on the 28th Dusk 123rd year of Ascendancy at 11:10 Killed by skeleton master archer at level 29 on the 28th Dusk 123rd year of Ascendancy at 11:51 Killed by armoured skeleton warrior at level 29 on the 28th Dusk 123rd year of Ascendancy at 13:29 Killed by Ak'Gishil at level 30 on the 31st Dusk 123rd year of Ascendancy at 08:43 Killed by forge-giant at level 30 on the 31st Dusk 123rd year of Ascendancy at 18:40 Killed by daelach at level 30 on the 31st Dusk 123rd year of Ascendancy at 19:33 Killed by grave wight at level 30 on the 32nd Dusk 123rd year of Ascendancy at 21:48 Killed by dreadmaster at level 31 on the 34th Dusk 123rd year of Ascendancy at 11:49 Killed by vampire lord at level 31 on the 35th Dusk 123rd year of Ascendancy at 01:23 Killed by skeleton mage at level 31 on the 40th Dusk 123rd year of Ascendancy at 17:55 Killed by skeleton mage at level 31 on the 40th Dusk 123rd year of Ascendancy at 18:33 Killed by skeleton warrior at level 31 on the 40th Dusk 123rd year of Ascendancy at 21:28 Killed by will o' the wisp at level 31 on the 40th Dusk 123rd year of Ascendancy at 22:20 Killed by multi-hued drake at level 31 on the 41st Dusk 123rd year of Ascendancy at 09:06 Killed by skeleton mage at level 32 on the 41st Dusk 123rd year of Ascendancy at 16:53 Killed by barrow wight at level 32 on the 41st Dusk 123rd year of Ascendancy at 22:07 Killed by skeleton warrior at level 32 on the 42nd Dusk 123rd year of Ascendancy at 02:54 Killed by Neruba the multi-hued drake hatchling at level 32 on the 78th Dusk 123rd year of Ascendancy at 19:04 Killed by Neruba the multi-hued drake hatchling at level 32 on the 78th Dusk 123rd year of Ascendancy at 19:41 Killed by Neruba the multi-hued drake hatchling at level 32 on the 78th Dusk 123rd year of Ascendancy at 20:22 Killed by Neruba the multi-hued drake hatchling at level 32 on the 78th Dusk 123rd year of Ascendancy at 20:51 Killed by Neruba the multi-hued drake hatchling at level 32 on the 78th Dusk 123rd year of Ascendancy at 21:26 Killed by Neruba the multi-hued drake hatchling at level 32 on the 78th Dusk 123rd year of Ascendancy at 22:06 Killed by Neruba the multi-hued drake hatchling at level 32 on the 78th Dusk 123rd year of Ascendancy at 23:26 Killed by Ureslak the Prismatic at level 32 on the 79th Dusk 123rd year of Ascendancy at 14:20 Killed by Ureslak the Prismatic at level 32 on the 79th Dusk 123rd year of Ascendancy at 15:13 Killed by Ce'Nurewyn the cold drake at level 33 on the 9th Haze 123rd year of Ascendancy at 21:10 Killed by Ce'Nurewyn the cold drake at level 33 on the 9th Haze 123rd year of Ascendancy at 22:06 Killed by Bethorira the maulotaur at level 33 on the 17th Haze 123rd year of Ascendancy at 18:44 Killed by Bethorira the maulotaur at level 33 on the 17th Haze 123rd year of Ascendancy at 21:10 Killed by elven cultist at level 34 on the 27th Haze 123rd year of Ascendancy at 11:15 Killed by elven cultist at level 34 on the 28th Haze 123rd year of Ascendancy at 03:57 Killed by Grand Corruptor at level 34 on the 28th Haze 123rd year of Ascendancy at 08:00 Killed by 3-headed hydra at level 34 on the 28th Haze 123rd year of Ascendancy at 17:07 Killed by Greater Mummy Lord at level 34 on the 46th Haze 123rd year of Ascendancy at 17:53 Killed by Velylrawe the ancient elven mummy at level 34 on the 47th Haze 123rd year of Ascendancy at 01:28 Killed by bloated horror at level 35 on the 3rd Allure 124th year of Ascendancy at 21:20 Killed by fiery orc wyrmic at level 35 on the 9th Allure 124th year of Ascendancy at 13:39 Killed by orc corruptor at level 36 on the 27th Regrowth 124th year of Ascendancy at 20:08 Killed by armoured skeleton warrior at level 36 on the 28th Regrowth 124th year of Ascendancy at 00:48 Killed by Belyyavea the orc archer at level 36 on the 28th Regrowth 124th year of Ascendancy at 01:58 Killed by Velibeth the orc berserker at level 37 on the 44th Regrowth 124th year of Ascendancy at 00:23 Killed by orc corruptor at level 37 on the 44th Regrowth 124th year of Ascendancy at 01:41 Killed by skeleton master archer at level 37 on the 44th Regrowth 124th year of Ascendancy at 02:57 Killed by skeleton master archer at level 37 on the 58th Regrowth 124th year of Ascendancy at 19:06 Killed by skeleton warrior at level 37 on the 58th Regrowth 124th year of Ascendancy at 19:17 Killed by armoured skeleton warrior at level 37 on the 58th Regrowth 124th year of Ascendancy at 20:47 Killed by orc high pyromancer at level 37 on the 76th Regrowth 124th year of Ascendancy at 15:33 Killed by Kra'Tor the Gluttonous at level 37 on the 7th Pyre 124th year of Ascendancy at 12:01 Killed by orc cryomancer at level 37 on the 8th Pyre 124th year of Ascendancy at 22:11 Killed by Warmaster Gnarg at level 37 on the 9th Pyre 124th year of Ascendancy at 02:02 Killed by orc cryomancer at level 37 on the 9th Pyre 124th year of Ascendancy at 03:17 Killed by orc high cryomancer at level 37 on the 9th Pyre 124th year of Ascendancy at 04:46 Killed by multi-hued drake at level 37 on the 9th Pyre 124th year of Ascendancy at 13:35 Killed by multi-hued drake at level 37 on the 9th Pyre 124th year of Ascendancy at 14:29 Killed by multi-hued drake at level 37 on the 9th Pyre 124th year of Ascendancy at 15:20 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Pyre 124th year of Ascendancy at 16:40 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Pyre 124th year of Ascendancy at 18:01 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Pyre 124th year of Ascendancy at 19:32 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Pyre 124th year of Ascendancy at 20:58 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Pyre 124th year of Ascendancy at 22:13 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Pyre 124th year of Ascendancy at 23:33 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Pyre 124th year of Ascendancy at 01:10 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Pyre 124th year of Ascendancy at 02:23 Killed by Doomed Shade of Tenaka at level 39 on the 39th Pyre 124th year of Ascendancy at 01:38 Killed by shade of thief at level 39 on the 39th Pyre 124th year of Ascendancy at 03:42 Killed by Cyrybeth the orc berserker at level 39 on the 39th Pyre 124th year of Ascendancy at 08:11 Killed by daelach at level 40 on the 57th Pyre 124th year of Ascendancy at 16:00 Killed by Khulmanar, General of Urh'Rok at level 40 on the 58th Pyre 124th year of Ascendancy at 04:44 Killed by Khulmanar, General of Urh'Rok at level 40 on the 58th Pyre 124th year of Ascendancy at 05:38 Killed by orc corruptor at level 41 on the 71st Pyre 124th year of Ascendancy at 19:49 Killed by orc berserker at level 41 on the 78th Pyre 124th year of Ascendancy at 01:32 Killed by heavy bone giant at level 41 on the 2nd Summertide 124th year of Ascendancy at 23:59 Killed by Emirialdamira the eternal bone giant at level 41 on the 3rd Summertide 124th year of Ascendancy at 02:07 Killed by multi-hued drake at level 42 on the 1st Flare 124th year of Ascendancy at 15:06 Killed by Bahima the thalore at level 42 on the 4th Flare 124th year of Ascendancy at 02:16 Killed by Zubuletira the spire dragon at level 43 on the 3rd Dusk 124th year of Ascendancy at 15:25 Killed by Zogu the dúathedlen at level 45 on the 63rd Dusk 124th year of Ascendancy at 07:19 Killed by Phoenix at level 45 on the 64th Dusk 124th year of Ascendancy at 01:25 Killed by Cyradama the stone troll at level 46 on the 66th Dusk 124th year of Ascendancy at 11:58 Killed by Bethulramina the xaren at level 46 on the 71st Dusk 124th year of Ascendancy at 15:44 Killed by orc high cryomancer at level 46 on the 72nd Dusk 124th year of Ascendancy at 03:07 Killed by Dinbo the thalore at level 47 on the 1st Haze 124th year of Ascendancy at 21:59 Killed by orc necromancer at level 47 on the 6th Haze 124th year of Ascendancy at 16:25 Killed by Beluta the orc soldier at level 47 on the 8th Haze 124th year of Ascendancy at 13:50 Killed by Polivena the dredgling at level 47 on the 8th Haze 124th year of Ascendancy at 14:15 Killed by orc grand master assassin at level 47 on the 9th Haze 124th year of Ascendancy at 01:10 Killed by orc necromancer at level 47 on the 9th Haze 124th year of Ascendancy at 03:39 Killed by orc necromancer at level 47 on the 9th Haze 124th year of Ascendancy at 04:31 Killed by armoured skeleton warrior at level 47 on the 9th Haze 124th year of Ascendancy at 05:45 Killed by orc archer at level 47 on the 9th Haze 124th year of Ascendancy at 07:25 Killed by orc corruptor at level 47 on the 9th Haze 124th year of Ascendancy at 08:17 Killed by fiery orc wyrmic at level 47 on the 9th Haze 124th year of Ascendancy at 09:39 Killed by orc archer at level 47 on the 9th Haze 124th year of Ascendancy at 10:51 Killed by skeleton warrior at level 47 on the 9th Haze 124th year of Ascendancy at 12:18 Killed by sanguine horror at level 47 on the 9th Haze 124th year of Ascendancy at 21:35 Killed by skeleton warrior at level 48 on the 10th Haze 124th year of Ascendancy at 20:17 Killed by skeleton warrior at level 48 on the 10th Haze 124th year of Ascendancy at 20:55 Killed by minotaur at level 48 on the 11st Haze 124th year of Ascendancy at 05:12 Killed by fire drake at level 49 on the 17th Haze 124th year of Ascendancy at 21:37 Killed by Fyrk, Faeros High Guard at level 49 on the 18th Haze 124th year of Ascendancy at 00:46 Killed by minotaur at level 49 on the 31st Haze 124th year of Ascendancy at 06:59 Killed by minotaur at level 49 on the 31st Haze 124th year of Ascendancy at 08:02 Killed by Poryssra the orc grand summoner at level 49 on the 32nd Haze 124th year of Ascendancy at 03:34 Killed by Velibretta the venom wyrm at level 50 on the 33rd Haze 124th year of Ascendancy at 05:44 Killed by daelach at level 50 on the 33rd Haze 124th year of Ascendancy at 19:51 Killed by rimebark at level 50 on the 34th Haze 124th year of Ascendancy at 02:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 34th Haze 124th year of Ascendancy at 04:20 Killed by Iveldabrewyn the orc master wyrmic at level 50 on the 34th Haze 124th year of Ascendancy at 13:10 Killed by naga myrmidon at level 50 on the 45th Haze 124th year of Ascendancy at 17:04 Killed by orc high cryomancer at level 50 on the 46th Haze 124th year of Ascendancy at 00:38 Killed by orc pyromancer at level 50 on the 46th Haze 124th year of Ascendancy at 16:08 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 46th Haze 124th year of Ascendancy at 19:46 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 46th Haze 124th year of Ascendancy at 20:33 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 46th Haze 124th year of Ascendancy at 22:16 Killed by Voralaith the orc high pyromancer at level 50 on the 47th Haze 124th year of Ascendancy at 13:45 Killed by Adygawen the orc elite berserker at level 50 on the 57th Haze 124th year of Ascendancy at 03:48 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 58th Haze 124th year of Ascendancy at 20:49 Killed by skeleton warrior at level 50 on the 62nd Haze 124th year of Ascendancy at 11:12 Killed by Aryriawe the Neverdead at level 50 on the 74th Haze 124th year of Ascendancy at 10:35 Killed by Qorg the Crusher at level 50 on the 75th Haze 124th year of Ascendancy at 00:05 Killed by armoured skeleton warrior at level 50 on the 3rd Decay 124th year of Ascendancy at 10:15 Killed by Ndghi the champion of Urh'Rok at level 50 on the 2nd Wintertide 125th year of Ascendancy at 16:59 Killed by Ndghi the champion of Urh'Rok at level 50 on the 2nd Wintertide 125th year of Ascendancy at 18:24 Killed by orc cryomancer at level 50 on the 2nd Wintertide 125th year of Ascendancy at 20:46 Killed by greater multi-hued wyrm at level 50 on the 1st Allure 125th year of Ascendancy at 05:42 Killed by Beleda the bone giant at level 50 on the 2nd Allure 125th year of Ascendancy at 09:19 Killed by minotaur at level 50 on the 3rd Allure 125th year of Ascendancy at 14:58 Killed by minotaur at level 50 on the 3rd Allure 125th year of Ascendancy at 18:48 Killed by forge-giant at level 50 on the 5th Allure 125th year of Ascendancy at 00:16 Killed by Arythra the orc necromancer at level 50 on the 5th Allure 125th year of Ascendancy at 06:46 Killed by Arythra the orc necromancer at level 50 on the 5th Allure 125th year of Ascendancy at 07:38 Killed by champion of Urh'Rok at level 50 on the 5th Allure 125th year of Ascendancy at 15:29 Killed by armoured skeleton warrior at level 50 on the 6th Allure 125th year of Ascendancy at 08:15 Killed by armoured skeleton warrior at level 50 on the 6th Allure 125th year of Ascendancy at 10:05 Killed by ice wyrm at level 50 on the 7th Allure 125th year of Ascendancy at 10:15 Killed by Izietue the dolleg at level 50 on the 7th Allure 125th year of Ascendancy at 15:36 Killed by Izietue the dolleg at level 50 on the 7th Allure 125th year of Ascendancy at 16:20 Killed by Gloruma the dread at level 50 on the 9th Allure 125th year of Ascendancy at 00:09 Killed by Polima the runed bone giant at level 50 on the 9th Allure 125th year of Ascendancy at 11:18 Killed by Polima the runed bone giant at level 50 on the 9th Allure 125th year of Ascendancy at 12:43 Killed by multi-hued drake at level 50 on the 9th Allure 125th year of Ascendancy at 16:58 Killed by multi-hued drake at level 50 on the 9th Allure 125th year of Ascendancy at 18:12 Killed by Elandar at level 50 on the 10th Allure 125th year of Ascendancy at 23:35 Killed by greater multi-hued wyrm at level 50 on the 1st Regrowth 125th year of Ascendancy at 00:52 Killed by greater multi-hued wyrm at level 50 on the 1st Regrowth 125th year of Ascendancy at 01:56 Killed by Elandar at level 50 on the 1st Regrowth 125th year of Ascendancy at 03:26 Killed by Elandar at level 50 on the 1st Regrowth 125th year of Ascendancy at 05:12 Killed by Tenaka at level 50 on the 1st Regrowth 125th year of Ascendancy at 06:34 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 72 (base 43) |
| Constitution | 76 (base 63) |
| Magic | 30 (base 10) |
| Willpower | 50 (base 38) |
| Cunning | 47 (base 21) |
Resources
| Life | 1630/1822 |
| Stamina | 285/337 |
| Healing Factor | 1.32 |
| Regeneration | 50.173693991221 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 7 |
| See Stealth | 31 |
| See Invisible | 28 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 88 |
| Crit Chance | 95% |
| APR | 57 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.9 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 63.4 (98.681318681319%) |
| Defense | 52.9 |
| Ranged Defense | 54.233333333333 |
| Fatigue | 10 |
| Physical Save | 52.708333333333 |
| Spell Save | 55.958333333333 |
| Mental Save | 39.9125 |
Defense: Resistances
| All | + 15%( 77%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 18% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 341 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 795% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 458 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -610 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Warcries | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.60 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.60 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Berserker Rage |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by weaver patriarch. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by copperhead snake. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 544. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blackpiety the pair of dwarven-steel boots (4 def, 4 armour) Blackpiety the pair of dwarven-steel boots (4 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +4 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Damage when hit (Melee): 8 darkness / 8 acid Changes resistances penetration: +5% darkness Changes damage: +3% darkness / +9% acid Life regen: +2.30 Healing mod.: +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Ulfekalthorand the Airzeal (19/19, 46.5-55.8 power, 7 apr) Ulfekalthorand the Airzeal (19/19, 46.5-55.8 power, 7 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 46.5 - 55.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +7.5% Capacity: 19 On weapon hit: * 10% chance to knock the target back On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +6 bleed / +8 fire / +34 physical Burst (radius 1) on hit: +20 lightning Burst (radius 2) on crit: +4 lightning Shots are used with slings to pummel your foes to death. |
| Light source | Emelolebeth the alchemist's lamp Emelolebeth the alchemist's lampPowered by arcane forces Crafted by a master 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 blight / 21 fire Changes stats: +5 Mag Changes resistances: +8% fire Changes resistances penetration: +15% acid Blindness immunity: +32% Confusion immunity: +18% Spellpower: +12 (+6 eff.) Light radius: +10 See stealth: +16 See invisible: +10 Damage Shield penetration: +30% It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 5.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 32 power out of 35/35) : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Pugilism +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Dayraze the stralite ring Dayraze the stralite ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +38 (+8 eff.) Armour penetration: +22 Defense: +26 (+8 eff.) Damage when hit (Melee): 8 light Changes stats: +6 Dex Changes resistances: +9% nature / +6% light Changes damage: +6% light Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | balancing hardened leather belt of burglary balancing hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +9 Dex / +8 Cun / +5 Lck Trap disarming bonus: +10 Stealth bonus: +10 Mental crit. chance: +5% Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Blub (61-97.6 power, 4 apr) Blub (61-97.6 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +30% Damage (Melee): +51 lightning When wielded/worn: Physical crit. chance: +21.0% Physical power: +12 (+2 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +1 Mag Changes resistances penetration: +21% acid / +10% blight / +24% fire / +24% cold / +34% lightning Mana each turn: +0.08 Spell crit. chance: +3% Massive two-handed swords. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 166.26 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | stralite plate armour 'Runoradan' (7 def, 27 armour) stralite plate armour 'Runoradan' (7 def, 27 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour penetration: +3 Physical power: +2 (+0 eff.) Armour: +27 Defense: +7 (+2 eff.) Fatigue: +26% Damage (Melee): 12 acid / 14 fire Damage when hit (Melee): 10 acid / 9 fire / 12 physical Changes stats: +1 Con Changes resistances: +13% acid / +1% physical / +14% light / +20% fire / +15% darkness Healing mod.: +15% A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
| Cloak | elven-silk cloak 'Layyratta' (12 def, 0 armour) elven-silk cloak 'Layyratta' (12 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+7 eff.) Defense: +12 (+4 eff.) Fatigue: -9% Changes stats: +3 Str / +5 Cun / +4 Con Changes resistances: +23% light / +20% fire Stealth bonus: +15 Mental save: +6 (+2 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.08 Hate when firing a critical mind attack: +1.00 Maximum life: +110.00 Maximum stamina: +40.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Blubber BlubberPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Changes stats: +2 Str / +6 Mag / +1 Wil Changes resistances: +3% acid Changes resistances cap: +7% all Changes damage: +7% darkness / +8% temporal / +8% light / +7% physical Talent mastery: +0.39 Wild-gift / Harmony Physical save: +36 (+11 eff.) Silence immunity: +20% Life regen: +3.80 Only die when reaching: -20.00 life Spellpower: +6 (+3 eff.) Spell crit. chance: +6% See invisible: +3 Amulets can have magical properties. |
Inventory
heroism infusion (+6 for 10 turns, die at -419) heroism infusion (+6 for 10 turns, die at -419)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -419 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 10 turns, die at -283) heroism infusion (+5 for 10 turns, die at -283)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -283 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (659% speed; 8 turns) movement infusion (659% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 659% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (540% speed; 5 turns) movement infusion of the warrior (540% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 540% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 183 over 5 turns) regeneration infusion (heal 183 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 183 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 22; turns 5; dispells darkness)sun infusion (rad 9; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 22; turns 5; dispells darkness)sun infusion (rad 9; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 24%; cure magical)wild infusion (resist 24%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 19%; cure mental) wild infusion of the duelist (resist 19%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (350.00 temporal damage, removed from time 4 turns) Rune of the Rift (350.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 385.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 85)teleportation rune (range 85) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 94)teleportation rune (range 94) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 94 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 68) teleportation rune of the wizard (range 68)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 54 power out of 60/60. The evilness of undeath radiates from this amulet. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 54 power out of 60/60) : Effective talent level: 2.0 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
enraging voratun amulet of healing enraging voratun amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+1 eff.) Changes damage: +5% physical Cut immunity: +70% Combat speed: +10% Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 221 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
stabilizing copper amulet of strength (+2) stabilizing copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% temporal Pinning immunity: +23% Knockback immunity: +22% Amulets can have magical properties. |
stabilizing stralite amulet of vision stabilizing stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% temporal Blindness immunity: +17% Pinning immunity: +32% Knockback immunity: +27% Infravision radius: +5 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
wanderer's gold amulet of perfection (0.25 Technique / Bloodthirst,0.25 Technique / Warcries) wanderer's gold amulet of perfection (0.25 Technique / Bloodthirst,0.25 Technique / Warcries)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +6 Cun / +4 Con Talent masteries: +0.25 Technique / Bloodthirst +0.25 Technique / Warcries Life regen: +0.60 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 8 acid Changes stats: +8 Con Changes resistances: +6% fire Changes damage: +9% acid / +9% fire Physical save: +16 (+5 eff.) Stun/Freeze immunity: +25% Life regen: +1.60 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Shockwarden' gold ring 'Shockwarden'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +3 Mag Changes resistances penetration: +10% arcane Changes damage: +3% blight Disarm immunity: +31% Pinning immunity: +32% Knockback immunity: +29% Maximum life: +38.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's voratun ring of miserysavage's voratun ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 22 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +10 Cun / +5 Con Spell save: +18 (+6 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +31.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
savior's stralite ring of pilfering savior's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +13 Defense: +7 (+2 eff.) Physical save: +9 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +8 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +8 Cun / +5 Dex Life regen: +1.30 Maximum life: +86.00 Healing mod.: +22% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's voratun ring of lifesolipsist's voratun ring of life Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Wil Life regen: +1.60 Maximum life: +99.00 Mindpower: +14 (+6 eff.) Healing mod.: +24% Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
voratun ring 'Nohir' voratun ring 'Nohir'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +5% arcane / +6% temporal Changes resistances penetration: +5% arcane Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +49% Maximum life: +50.00 Rings can have magical properties. |
Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 162.41 to 487.23 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 394.58 to 789.16 physical damage (based on Strength) to each, costing 45 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Layyvena the voratun greatmaul (64.5-96.75 power, 4 apr) Layyvena the voratun greatmaul (64.5-96.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 40% chance to gain 10% of a turn Damage (Melee): +17 temporal When wielded/worn: Accuracy: +40 (+8 eff.) Defense: +19 (+6 eff.) Damage when hit (Melee): 19 temporal Changes stats: +9 Dex / +1 Wil Changes resistances: +13% temporal Changes damage: +15% mind Mental save: +25 (+8 eff.) Disarm immunity: +70% Mental crit. chance: +2% Massive two-handed mauls. |
voratun greatmaul 'Tulen' (87.5-131.25 power, 4 apr) voratun greatmaul 'Tulen' (87.5-131.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 87.5 - 131.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour On weapon crit: * wounds the target reducing their healing Damage (Melee): +21 temporal When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+4 eff.) Damage when hit (Melee): 21 temporal Changes stats: +2 Str / +2 Con Changes resistances: +28% temporal Grants telepathy: Dragon Demon/Major Demon/Minor Infravision radius: +2 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of torment (64-96 power, 4 apr)warbringer's voratun greatmaul of torment (64-96 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +19 (+4 eff.) Changes stats: +7 Con Changes resistances penetration: +19% physical / +13% mind / +17% darkness Disarm immunity: +39% Massive two-handed mauls. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatsword of purging (63-100.8 power, 4 apr)blazebringer's voratun greatsword of purging (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +27 nature Burst (radius 2) on crit: +20 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +3% Massive two-handed swords. |
dragonbone longbow 'Shinesever' dragonbone longbow 'Shinesever'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 40% chance to blind Travel speed: +200% Damage (Ranged): +12 fire When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes resistances: +3% nature Changes resistances penetration: +20% light / +21% physical Changes damage: +19% physical / +20% fire Teleport immunity: +5% Longbows are used to shoot arrows at your foes. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 (+5 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 156.60 light damage in radius 5 (based on Magic) and lighting the area within radius 10, costing 32 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
This item will automatically be transmogrified when you leave the level. caustic voratun longsword of massacre (55-77 power, 6 apr)caustic voratun longsword of massacre (55-77 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 29% chance to corrode armour When wielded/worn: Changes resistances penetration: +12% acid Life regen: +1.90 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun mace of nature (43.5-60.9 power, 6 apr)inquisitor's voratun mace of nature (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +15% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blooming living mindstar of the jelly (17-18.7 power, 40 apr, nature damage)blooming living mindstar of the jelly (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +6% acid Equilibrium when hit: +2.10 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Healing mod.: +27% Heals friendly targets nearby when you use a nature summon: +39 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. inquisitor's living mindstar of life (16-17.6 power, 40 apr, mind damage)inquisitor's living mindstar of life (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes damage: +8% arcane Spell save: +8 (+3 eff.) Life regen: +1.50 Maximum life: +31.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. purifying living mindstar of venom (15.5-17.05 power, 40 apr, mind damage)purifying living mindstar of venom (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 10 arcane resource burn Damage when hit (Melee): 20 acid Changes resistances: +8% acid / +2% arcane Changes resistances penetration: +17% acid / +10% arcane Changes damage: +16% acid / +7% arcane Life regen: +1.50 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Destroy Magic, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 66%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's living mindstar of frost (16-17.6 power, 40 apr, nature damage)wyrm's living mindstar of frost (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. This natural frost should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 3 lightning / 7 physical / 6 acid / 6 fire / 8 cold / 14 ice Changes resistances: +8% lightning / +6% physical / +16% cold / +5% fire / +7% acid Changes resistances penetration: +16% cold Changes damage: +16% cold Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of true flightdrakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +6.0% Slings are used to hurl stones or metal shots at your foes. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. potent dragonbone vilestaff of protection (39-46.8 power, 6 apr, fire element)potent dragonbone vilestaff of protection (39-46.8 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% fire Changes damage: +39% fire Talent granted: +1 Command Staff Spellpower: +19 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blazebringer's orichalcum trident of vileness (53-84.8 power, 16 apr)blazebringer's orichalcum trident of vileness (53-84.8 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 35% chance to disease Damage (Melee): +28 blight Burst (radius 2) on crit: +19 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +8% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of torment (39-54.6 power, 6 apr)blazebringer's voratun waraxe of torment (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +15 fire When wielded/worn: Changes resistances penetration: +15% fire / +13% mind / +13% darkness Global speed: +4% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of rage (38-53.2 power, 6 apr)plaguebringer's voratun waraxe of rage (38-53.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 11% chance to disease Damage (Melee): +16 blight When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +5 Str Changes damage: +12% physical Disease immunity: +19% Stamina when hit: +2.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of evisceration (40.5-56.7 power, 6 apr)voratun waraxe of evisceration (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) One-handed war axes. |
Xukira XukiraInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +3 Wil Changes resistances: +12% temporal Changes resistances penetration: +10% arcane Changes damage: +6% temporal Mental save: +11 (+4 eff.) Maximum life: +79.00 A belt that goes around your waist. |
Betoba (15 def, 0 armour) Betoba (15 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +3 Mag / +14 Wil / +5 Cun Changes damage: +6% mind Physical save: +12 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +20 (+7 eff.) Psi when hit: +0.12 Maximum mana: +70.00 Mental crit. chance: +9% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hettygorn (9 def, 6 armour) Hettygorn (9 def, 6 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Damage when hit (Melee): 8 mind Changes stats: +3 Cun / +3 Wil Changes resistances: +5% arcane / +3% lightning Physical save: +14 (+5 eff.) Spell save: +14 (+5 eff.) Mental save: +24 (+8 eff.) Maximum life: +47.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of mindcraft (3 def, 0 armour)elven-silk cloak of mindcraft (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +4 Wil Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. sunsealed elven-silk robe of Angolwen (13 def, 7 armour)sunsealed elven-silk robe of Angolwen (13 def, 7 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +13 (+4 eff.) Changes stats: +9 Mag / +5 Wil Changes resistances: +12% light / +12% darkness Changes damage: +15% light Silence immunity: +42% Spellpower on spell critical (stacks up to 3 times): +7 Maximum life: +59.00 Spellpower: +20 (+9 eff.) Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Huchik the pair of drakeskin leather boots (7 def, 5 armour) Huchik the pair of drakeskin leather boots (7 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: -2% Changes stats: +1 Str / +4 Dex / +6 Cun / +1 Con Stamina each turn: +0.80 Maximum life: +58.00 Light radius: +3 See invisible: +6 Movement speed: +10% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
Zubyra the Naturesin (0 def, 2 armour) Zubyra the Naturesin (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +13 (+3 eff.) Armour: +2 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 blight Changes stats: +3 Str / +3 Mag / +3 Cun Changes resistances: +7% darkness / +3% nature Changes damage: +3% arcane / +6% nature Infravision radius: +2 When used to modify unarmed attacks: Base power: 24.5 - 34.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 83% When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +9 darkness / +4 arcane Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +10 arcane It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Goriann (7 def, 0 armour) Goriann (7 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +6 Cun / +7 Wil Changes resistances: +9% blight / +19% physical / +20% darkness / +22% fire Changes damage: +17% physical / +15% darkness / +15% fire Disease immunity: +20% Confusion immunity: +15% Maximum hate: +15.00 Mindpower: +14 (+6 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+8 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 27 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Zerurion the voratun helm (0 def, 5 armour) Zerurion the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +17 Lck / +8 Wil Changes resistances: +9% blight / +2% physical / +3% lightning Mental save: +36 (+12 eff.) Disease immunity: +10% Cut immunity: +15% Silence immunity: +15% Stamina when hit: +1.60 Equilibrium when hit: +2.30 Spell crit. chance: +8% Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of dexterity (+10) (0 def, 5 armour)thaloren drakeskin leather cap of dexterity (+10) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex / +9 Wil Changes resistances: +13% blight Mental save: +13 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of clarity (5 def, 30 armour)impenetrable voratun mail armour of clarity (5 def, 30 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +9% mind Mental save: +16 (+5 eff.) A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+4 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of thunder (9 def, 16 armour)enlightening voratun plate armour of thunder (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +19 (+4 eff.) Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +9 Str / +8 Mag / +12 Wil / +6 Cun Changes resistances: +16% lightning Mental save: +21 (+7 eff.) Spellpower: +21 (+9 eff.) Spell crit. chance: +8% Mindpower: +20 (+8 eff.) Mental crit. chance: +6% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of Eyal (9 def, 16 armour)radiant voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 11 light Changes stats: +4 Wil Changes resistances: +29% blight / +28% darkness Life regen: +4.00 Maximum life: +72.00 Light radius: +2 Healing mod.: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour of lightning resistance (9 def, 16 armour)searing voratun plate armour of lightning resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage (Melee): 16 acid / 20 fire Damage when hit (Melee): 13 acid / 14 fire Changes resistances: +20% acid / +17% fire / +30% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of crushing (12 def, 3 armour, 196 block)icy voratun shield of crushing (12 def, 3 armour, 196 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 15 ice Talent granted: +5 Block Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 89 power out of 100/100. The very essence of bearness! |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
679 alchemist agate 679 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Shinejam (dig speed 24 turns) Shinejam (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 4 light Changes stats: +7 Str / +2 Con Changes resistances: +12% light Light radius: +3 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. sapper's voratun pickaxe (dig speed 17 turns)sapper's voratun pickaxe (dig speed 17 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +3 Str / +5 Cun Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
13 emerald 13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 89 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (107 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
This item will automatically be transmogrified when you leave the level. dreamer's dwarven lantern of focusdreamer's dwarven lantern of focus Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes damage: +12% mind Mental save: +12 (+4 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +10% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Hurakath' dwarven lantern 'Hurakath'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 mind Changes damage: +12% mind / +3% acid Maximum life: +66.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Morningtooth' dwarven lantern 'Morningtooth'Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 20 mind Changes stats: +1 Cun Changes resistances: +3% all Changes damage: +12% light Spell save: +14 (+5 eff.) Mental save: +12 (+4 eff.) Mindpower: +12 (+5 eff.) Mental crit. chance: +11% Light radius: +10 See invisible: +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 17 power out of 35/35) : Effective talent level: 2.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+4 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 1.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
33 alchemist bloodstone 33 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal 15 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
useless but awesome rock useless but awesome rockInfused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to invoke your inner bearness, costing 9 power out of 10/10. Awesome rock!!! |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 390.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tarrirebar the Sunvault [power 185] (6 cooldown) Tarrirebar the Sunvault [power 185] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 8 arcane / 16 fire Changes resistances: +3% fire Changes damage: +3% arcane / +9% fire It can be used to fire a blast of psionic energies in a range 8 beam (dam 92-185), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 17 power out of 35/35) : Effective talent level: 3.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 58 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Xanne [power 73] (18 cooldown) Xanne [power 73] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +3% acid / +6% temporal Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward Critical mult.: +10.00% Spell save: +10 (+3 eff.) It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 73 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. quiet voratun torque of charged psionic shield [power 173] (18 cooldown)quiet voratun torque of charged psionic shield [power 173] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 173 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
Emaldamina the Growthwend [power 1] (8 cooldown) Emaldamina the Growthwend [power 1] (8 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances penetration: +10% mind Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +2 Rushing Claws It can be used to remove up to 1 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 8 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Ragokan [power 3] (9 cooldown) Ragokan [power 3] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +3% darkness Maximum wards: +4 acid / +3 nature / +3 light Talent granted: +1 Ward Silence immunity: +10% Only die when reaching: -20.00 life Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to remove up to 3 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
Torchwoe the dragonbone totem of cure ailments [power 4] (9 cooldown) Torchwoe the dragonbone totem of cure ailments [power 4] (9 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Mag Changes resistances penetration: +15% light Changes damage: +3% arcane / +9% fire Talents granted: +5 Lay Web +10 Rushing Claws Spell save: +9 (+3 eff.) Vim when firing critical spell: +3.00 Maximum mana: +40.00 It can be used to remove up to 4 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Cyribeth [power 967] (19 cooldown) Cyribeth [power 967] (19 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +15% temporal Changes resistances penetration: +5% mind / +10% temporal It can be used to fire a bolt of a random element (dam 484-967), putting all charms on cooldown for 19 turns. When used: 100% chance to regenerate 31 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic dragonbone wand of firewall [power 353] (6 cooldown)volcanic dragonbone wand of firewall [power 353] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +3 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 353 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl 16 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 amber 19 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tenaka the Shalore Berserker level 32
61st Dusk 123rd year of Ascendancy at 12:18 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tenaka the Shalore Berserker level 14
66th Dusk 122nd year of Ascendancy at 20:55 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Tenaka the Shalore Berserker level 34
28th Haze 123rd year of Ascendancy at 11:13 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Tenaka the Shalore Berserker level 40
51st Pyre 124th year of Ascendancy at 22:30 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tenaka the Shalore Berserker level 37
9th Pyre 124th year of Ascendancy at 13:16 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Tenaka the Shalore Berserker level 42
2nd Flare 124th year of Ascendancy at 21:05 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tenaka the Shalore Berserker level 36
14th Regrowth 124th year of Ascendancy at 03:51 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tenaka the Shalore Berserker level 13
64th Dusk 122nd year of Ascendancy at 15:52 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Tenaka the Shalore Berserker level 18
80th Haze 122nd year of Ascendancy at 09:39 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Tenaka the Shalore Berserker level 39
39th Pyre 124th year of Ascendancy at 03:14 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tenaka the Shalore Berserker level 10
52nd Dusk 122nd year of Ascendancy at 21:38 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tenaka the Shalore Berserker level 35
9th Allure 124th year of Ascendancy at 18:32 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Tenaka the Shalore Berserker level 19
56th Regrowth 123rd year of Ascendancy at 10:35 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Tenaka the Shalore Berserker level 44
54th Dusk 124th year of Ascendancy at 13:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tenaka the Shalore Berserker level 17
9th Haze 122nd year of Ascendancy at 05:43 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tenaka the Shalore Berserker level 14
75th Dusk 122nd year of Ascendancy at 06:42 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Tenaka the Shalore Berserker level 18
43rd Regrowth 123rd year of Ascendancy at 15:49 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Tenaka the Shalore Berserker level 50
76th Haze 124th year of Ascendancy at 07:37 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Tenaka the Shalore Berserker level 41
60th Pyre 124th year of Ascendancy at 21:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tenaka the Shalore Berserker level 14
66th Dusk 122nd year of Ascendancy at 18:21 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tenaka the Shalore Berserker level 39
10th Pyre 124th year of Ascendancy at 03:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tenaka the Shalore Berserker level 10
6th Dusk 122nd year of Ascendancy at 18:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tenaka the Shalore Berserker level 20
67th Regrowth 123rd year of Ascendancy at 10:49 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tenaka the Shalore Berserker level 30
28th Dusk 123rd year of Ascendancy at 15:29 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tenaka the Shalore Berserker level 40
50th Pyre 124th year of Ascendancy at 12:21 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Tenaka the Shalore Berserker level 50
32nd Haze 124th year of Ascendancy at 21:53 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Tenaka the Shalore Berserker level 50
58th Haze 124th year of Ascendancy at 22:02 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Tenaka the Shalore Berserker level 21
13rd Pyre 123rd year of Ascendancy at 12:36 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Tenaka the Shalore Berserker level 50
1st Regrowth 125th year of Ascendancy at 06:34 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Tenaka the Shalore Berserker level 46
72nd Dusk 124th year of Ascendancy at 08:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tenaka the Shalore Berserker level 29
26th Dusk 123rd year of Ascendancy at 06:47 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tenaka the Shalore Berserker level 36
9th Allure 124th year of Ascendancy at 20:04 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Tenaka the Shalore Berserker level 50
1st Regrowth 125th year of Ascendancy at 06:32 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tenaka the Shalore Berserker level 30
31st Dusk 123rd year of Ascendancy at 19:28 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tenaka the Shalore Berserker level 10
19th Dusk 122nd year of Ascendancy at 03:09 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Tenaka the Shalore Berserker level 14
66th Dusk 122nd year of Ascendancy at 20:55 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tenaka the Shalore Berserker level 14
69th Dusk 122nd year of Ascendancy at 15:59 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Tenaka the Shalore Berserker level 41
3rd Mirth 124th year of Ascendancy at 13:05 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Tenaka the Shalore Berserker level 27
10th Mirth 123rd year of Ascendancy at 00:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tenaka the Shalore Berserker level 26
68th Pyre 123rd year of Ascendancy at 05:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tenaka the Shalore Berserker level 17
9th Haze 122nd year of Ascendancy at 05:13 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tenaka the Shalore Berserker level 31
40th Dusk 123rd year of Ascendancy at 22:44 see stats
Log
Elandar hits Tenaka for 18 light, 41 darkness (59 total damage).
Tenaka performs a melee critical strike against Elandar!
Tenaka hits Elandar for 345 physical, 38 lightning, 10 acid, 10 fire, , 28 acid (431 total damage).
Elandar hits Tenaka for 20 darkness damage.
Elandar misses Tenaka.
Deep Wound from Tenaka hits Elandar for 18 physical damage.
Elandar misses Tenaka.
Tenaka performs a melee critical strike against Elandar!
Tenaka performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Talent Shattering Blow is ready to use.
Tenaka hits Elandar for 468 physical, 38 lightning, 10 acid, 10 fire, , 24 lightning, 84 physical (634 total damage).
Elandar hits Tenaka for 20 darkness, 20 darkness (39 total damage).
Tenaka killed Elandar!
Talent Infusion: Regeneration is ready to use.
Tenaka's rage subsides!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Tenaka no longer revels in blood quite so much.
Tenaka deactivates Precise Strikes.
Tenaka deactivates Berserker Rage.
